VioletCity_MapScriptHeader: ; trigger count db 0 ; callback count db 1 ; callbacks dbw 5, .FlyPoint .FlyPoint setflag ENGINE_FLYPOINT_VIOLET return FisherScript_0x1a83bb: applymovement $2, MovementData_0x1a8465 faceplayer loadfont writetext UnknownText_0x1a8473 yesorno iffalse UnknownScript_0x1a83d1 jump UnknownScript_0x1a83cb UnknownScript_0x1a83cb: writetext UnknownText_0x1a84ac closetext loadmovesprites end UnknownScript_0x1a83d1: writetext UnknownText_0x1a84cb closetext loadmovesprites playmusic MUSIC_SHOW_ME_AROUND follow $2, $0 applymovement $2, MovementData_0x1a842a spriteface $0, UP applymovement $2, MovementData_0x1a8465 stopfollow special RestartMapMusic loadfont writetext UnknownText_0x1a84f9 closetext loadmovesprites applymovement $2, MovementData_0x1a8465 applymovement $2, MovementData_0x1a8463 playsound SFX_ENTER_DOOR disappear $2 clearevent EVENT_EARLS_ACADEMY_EARL waitbutton end LassScript_0x1a8403: jumptextfaceplayer UnknownText_0x1a8529 SuperNerdScript_0x1a8406: jumptextfaceplayer UnknownText_0x1a8593 GrampsScript_0x1a8409: jumptextfaceplayer UnknownText_0x1a85ef YoungsterScript_0x1a840c: jumptextfaceplayer UnknownText_0x1a8665 VioletCitySign: jumptext VioletCitySignText VioletGymSign: jumptext VioletGymSignText SproutTowerSign: jumptext SproutTowerSignText EarlsPokemonAcademySign: jumptext EarlsPokemonAcademySignText VioletCityPokeCenterSign: jumpstd pokecentersign VioletCityMartSign: jumpstd martsign ItemFragment_0x1a8421: db PP_UP, 1 ItemFragment_0x1a8423: db RARE_CANDY, 1 FruitTreeScript_0x1a8425: fruittree $9 MapVioletCitySignpostItem6: dwb EVENT_VIOLET_CITY_HIDDEN_HYPER_POTION, HYPER_POTION MovementData_0x1a842a: big_step_down big_step_down turn_head_down turn_head_left turn_head_up turn_head_right turn_head_down turn_head_left turn_head_up turn_head_right big_step_right big_step_right big_step_right big_step_right big_step_right big_step_right big_step_right big_step_right big_step_right turn_head_right turn_head_down turn_head_left turn_head_up turn_head_right turn_head_down turn_head_left turn_head_up turn_head_right turn_head_down big_step_down turn_head_down turn_head_left turn_head_up turn_head_right turn_head_down turn_head_left turn_head_up turn_head_right big_step_right big_step_right big_step_right big_step_right big_step_right big_step_right big_step_right big_step_right turn_head_right turn_head_down turn_head_left turn_head_up turn_head_right turn_head_down turn_head_left turn_head_up big_step_up turn_head_down step_end MovementData_0x1a8463: step_up step_end MovementData_0x1a8465: turn_head_down turn_head_left turn_head_up turn_head_right turn_head_down turn_head_left turn_head_up turn_head_right turn_head_down turn_head_left turn_head_up turn_head_right turn_head_down step_end UnknownText_0x1a8473: text "Hello!" line "You are trainer?" para "Battle GYM LEADER," line "win you did?" done UnknownText_0x1a84ac: text "Ooh, la la!" line "Very indeed nice!" done UnknownText_0x1a84cb: text "Is that so? Then" line "study shall you!" cont "Follow me!" done UnknownText_0x1a84f9: text "Here, teacher I" line "am. Good it is" cont "you study here!" done UnknownText_0x1a8529: text "Ghosts are rumored" line "to appear in" cont "SPROUT TOWER." para "They said normal-" line "type #MON moves" para "had no effect on" line "ghosts." done UnknownText_0x1a8593: text "Hey, you're a" line "#MON trainer?" para "If you beat the" line "GYM LEADER here," para "you'll be ready" line "for prime time!" done UnknownText_0x1a85ef: text "FALKNER, from the" line "VIOLET #MON" para "GYM, is a fine" line "trainer!" para "He inherited his" line "father's gym and" para "has done a great" line "job with it." done UnknownText_0x1a8665: text "I saw a wiggly" line "tree up ahead!" para "If you touch it," line "it squirms and" cont "dances! Cool!" done VioletCitySignText: text "VIOLET CITY" para "The City of" line "Nostalgic Scents" done VioletGymSignText: text "VIOLET CITY" line "#MON GYM" cont "LEADER: FALKNER" para "The Elegant Master" line "of Flying #MON" done SproutTowerSignText: text "SPROUT TOWER" para "Experience the" line "Way of #MON" done EarlsPokemonAcademySignText: text "EARL'S #MON" line "ACADEMY" done VioletCity_MapEventHeader: ; filler db 0, 0 ; warps db 9 warp_def $11, $9, 2, GROUP_VIOLET_MART, MAP_VIOLET_MART warp_def $11, $12, 1, GROUP_VIOLET_GYM, MAP_VIOLET_GYM warp_def $11, $1e, 1, GROUP_EARLS_POKEMON_ACADEMY, MAP_EARLS_POKEMON_ACADEMY warp_def $f, $3, 1, GROUP_VIOLET_NICKNAME_SPEECH_HOUSE, MAP_VIOLET_NICKNAME_SPEECH_HOUSE warp_def $19, $1f, 1, GROUP_VIOLET_POKECENTER_1F, MAP_VIOLET_POKECENTER_1F warp_def $1d, $15, 1, GROUP_VIOLET_ONIX_TRADE_HOUSE, MAP_VIOLET_ONIX_TRADE_HOUSE warp_def $5, $17, 1, GROUP_SPROUT_TOWER_1F, MAP_SPROUT_TOWER_1F warp_def $18, $27, 1, GROUP_ROUTE_31_VIOLET_GATE, MAP_ROUTE_31_VIOLET_GATE warp_def $19, $27, 2, GROUP_ROUTE_31_VIOLET_GATE, MAP_ROUTE_31_VIOLET_GATE ; xy triggers db 0 ; signposts db 7 signpost 20, 24, SIGNPOST_READ, VioletCitySign signpost 17, 15, SIGNPOST_READ, VioletGymSign signpost 8, 24, SIGNPOST_READ, SproutTowerSign signpost 17, 27, SIGNPOST_READ, EarlsPokemonAcademySign signpost 25, 32, SIGNPOST_READ, VioletCityPokeCenterSign signpost 17, 10, SIGNPOST_READ, VioletCityMartSign signpost 14, 37, SIGNPOST_ITEM, MapVioletCitySignpostItem6 ; people-events db 8 person_event SPRITE_FISHER, 20, 17, DOWN << 2 | $3, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, FisherScript_0x1a83bb, EVENT_VIOLET_CITY_EARL person_event SPRITE_LASS, 32, 32, DOWN << 2 | $2, $22, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, LassScript_0x1a8403, -1 person_event SPRITE_SUPER_NERD, 18, 28, DOWN << 2 | $2, $21, -1, -1, (PAL_OW_RED << 4) | $80, 0, SuperNerdScript_0x1a8406, -1 person_event SPRITE_GRAMPS, 24, 21, UP << 2 | $1, $1, -1, -1, $0, 0, GrampsScript_0x1a8409, -1 person_event SPRITE_YOUNGSTER, 22, 9, DOWN << 2 | $3, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, YoungsterScript_0x1a840c, -1 person_event SPRITE_FRUIT_TREE, 33, 18, DOWN << 2 | $1, $0, -1, -1, $0, 0, FruitTreeScript_0x1a8425, -1 person_event SPRITE_POKE_BALL, 5, 8, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x1a8421, EVENT_VIOLET_CITY_PP_UP person_event SPRITE_POKE_BALL, 9, 39, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x1a8423, EVENT_VIOLET_CITY_RARE_CANDY