Route38_MapScriptHeader: ; trigger count db 0 ; callback count db 0 TrainerBird_keeperToby: trainer EVENT_BEAT_BIRD_KEEPER_TOBY, BIRD_KEEPER, TOBY, Bird_keeperTobySeenText, Bird_keeperTobyBeatenText, $0000, Bird_keeperTobyScript Bird_keeperTobyScript: talkaftercancel loadfont writetext UnknownText_0x1a1f86 closetext loadmovesprites end TrainerSailorHarry: trainer EVENT_BEAT_SAILOR_HARRY, SAILOR, HARRY, SailorHarrySeenText, SailorHarryBeatenText, $0000, SailorHarryScript SailorHarryScript: talkaftercancel loadfont writetext UnknownText_0x1a220c closetext loadmovesprites end TrainerLassDana1: trainer EVENT_BEAT_LASS_DANA, LASS, DANA1, LassDana1SeenText, LassDana1BeatenText, $0000, LassDana1Script LassDana1Script: writecode VAR_CALLERID, PHONE_LASS_DANA talkaftercancel loadfont checkflag ENGINE_DANA iftrue UnknownScript_0x1a1d82 checkflag ENGINE_LIZ_HAS_THUNDERSTONE iftrue UnknownScript_0x1a1df6 checkcellnum PHONE_LASS_DANA iftrue UnknownScript_0x1a1e17 checkevent EVENT_DANA_ASKED_FOR_PHONE_NUMBER iftrue UnknownScript_0x1a1d6b writetext UnknownText_0x1a20ec keeptextopen setevent EVENT_DANA_ASKED_FOR_PHONE_NUMBER scall UnknownScript_0x1a1e0b jump UnknownScript_0x1a1d6e UnknownScript_0x1a1d6b: scall UnknownScript_0x1a1e0f UnknownScript_0x1a1d6e: askforphonenumber PHONE_LASS_DANA if_equal $1, UnknownScript_0x1a1e1f if_equal $2, UnknownScript_0x1a1e1b trainertotext LASS, DANA1, $0 scall UnknownScript_0x1a1e13 jump UnknownScript_0x1a1e17 UnknownScript_0x1a1d82: scall UnknownScript_0x1a1e23 winlosstext LassDana1BeatenText, $0000 copybytetovar wDanaFightCount if_equal 4, .Fight4 if_equal 3, .Fight3 if_equal 2, .Fight2 if_equal 1, .Fight1 if_equal 0, .LoadFight0 .Fight4 checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight4 .Fight3 checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight3 .Fight2 checkevent EVENT_CLEARED_RADIO_TOWER iftrue .LoadFight2 .Fight1 checkflag ENGINE_FLYPOINT_CIANWOOD iftrue .LoadFight1 .LoadFight0 loadtrainer LASS, DANA1 startbattle returnafterbattle loadvar wDanaFightCount, 1 clearflag ENGINE_DANA end .LoadFight1 loadtrainer LASS, DANA2 startbattle returnafterbattle loadvar wDanaFightCount, 2 clearflag ENGINE_DANA end .LoadFight2 loadtrainer LASS, DANA3 startbattle returnafterbattle loadvar wDanaFightCount, 3 clearflag ENGINE_DANA end .LoadFight3 loadtrainer LASS, DANA4 startbattle returnafterbattle loadvar wDanaFightCount, 4 clearflag ENGINE_DANA end .LoadFight4 loadtrainer LASS, DANA5 startbattle returnafterbattle clearflag ENGINE_DANA end UnknownScript_0x1a1df6: scall UnknownScript_0x1a1e27 verbosegiveitem THUNDERSTONE, 1 iffalse UnknownScript_0x1a1e08 clearflag ENGINE_LIZ_HAS_THUNDERSTONE setevent EVENT_102 jump UnknownScript_0x1a1e17 UnknownScript_0x1a1e08: jump UnknownScript_0x1a1e2b UnknownScript_0x1a1e0b: jumpstd asknumber1f end UnknownScript_0x1a1e0f: jumpstd asknumber2f end UnknownScript_0x1a1e13: jumpstd registerednumberf end UnknownScript_0x1a1e17: jumpstd numberacceptedf end UnknownScript_0x1a1e1b: jumpstd numberdeclinedf end UnknownScript_0x1a1e1f: jumpstd phonefullf end UnknownScript_0x1a1e23: jumpstd rematchf end UnknownScript_0x1a1e27: jumpstd giftf end UnknownScript_0x1a1e2b: jumpstd packfullf end TrainerSchoolboyChad1: trainer EVENT_BEAT_SCHOOLBOY_CHAD, SCHOOLBOY, CHAD1, SchoolboyChad1SeenText, SchoolboyChad1BeatenText, $0000, SchoolboyChad1Script SchoolboyChad1Script: writecode VAR_CALLERID, PHONE_SCHOOLBOY_CHAD talkaftercancel loadfont checkflag ENGINE_CHAD iftrue UnknownScript_0x1a1e75 checkcellnum PHONE_SCHOOLBOY_CHAD iftrue UnknownScript_0x1a1ef5 checkevent EVENT_CHAD_ASKED_FOR_PHONE_NUMBER iftrue UnknownScript_0x1a1e5e writetext UnknownText_0x1a200e keeptextopen setevent EVENT_CHAD_ASKED_FOR_PHONE_NUMBER scall UnknownScript_0x1a1ee9 jump UnknownScript_0x1a1e61 UnknownScript_0x1a1e5e: scall UnknownScript_0x1a1eed UnknownScript_0x1a1e61: askforphonenumber PHONE_SCHOOLBOY_CHAD if_equal $1, UnknownScript_0x1a1efd if_equal $2, UnknownScript_0x1a1ef9 trainertotext SCHOOLBOY, CHAD1, $0 scall UnknownScript_0x1a1ef1 jump UnknownScript_0x1a1ef5 UnknownScript_0x1a1e75: scall UnknownScript_0x1a1f01 winlosstext SchoolboyChad1BeatenText, $0000 copybytetovar wChadFightCount if_equal 4, .Fight4 if_equal 3, .Fight3 if_equal 2, .Fight2 if_equal 1, .Fight1 if_equal 0, .LoadFight0 .Fight4 checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight4 .Fight3 checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight3 .Fight2 checkevent EVENT_CLEARED_RADIO_TOWER iftrue .LoadFight2 .Fight1 checkflag ENGINE_FLYPOINT_MAHOGANY iftrue .LoadFight1 .LoadFight0 loadtrainer SCHOOLBOY, CHAD1 startbattle returnafterbattle loadvar wChadFightCount, 1 clearflag ENGINE_CHAD end .LoadFight1 loadtrainer SCHOOLBOY, CHAD2 startbattle returnafterbattle loadvar wChadFightCount, 2 clearflag ENGINE_CHAD end .LoadFight2 loadtrainer SCHOOLBOY, CHAD3 startbattle returnafterbattle loadvar wChadFightCount, 3 clearflag ENGINE_CHAD end .LoadFight3 loadtrainer SCHOOLBOY, CHAD4 startbattle returnafterbattle loadvar wChadFightCount, 4 clearflag ENGINE_CHAD end .LoadFight4 loadtrainer SCHOOLBOY, CHAD5 startbattle returnafterbattle clearflag ENGINE_CHAD end UnknownScript_0x1a1ee9: jumpstd asknumber1m end UnknownScript_0x1a1eed: jumpstd asknumber2m end UnknownScript_0x1a1ef1: jumpstd registerednumberm end UnknownScript_0x1a1ef5: jumpstd numberacceptedm end UnknownScript_0x1a1ef9: jumpstd numberdeclinedm end UnknownScript_0x1a1efd: jumpstd phonefullm end UnknownScript_0x1a1f01: jumpstd rematchm end TrainerBeautyValerie: trainer EVENT_BEAT_BEAUTY_VALERIE, BEAUTY, VALERIE, BeautyValerieSeenText, BeautyValerieBeatenText, $0000, BeautyValerieScript BeautyValerieScript: talkaftercancel loadfont writetext UnknownText_0x1a2185 closetext loadmovesprites end TrainerBeautyOlivia: trainer EVENT_BEAT_BEAUTY_OLIVIA, BEAUTY, OLIVIA, BeautyOliviaSeenText, BeautyOliviaBeatenText, $0000, BeautyOliviaScript BeautyOliviaScript: talkaftercancel loadfont writetext UnknownText_0x1a229a closetext loadmovesprites end MapRoute38Signpost0Script: jumptext UnknownText_0x1a22fd MapRoute38Signpost1Script: jumptext UnknownText_0x1a2324 FruitTreeScript_0x1a1f33: fruittree $3 Bird_keeperTobySeenText: text "Fly high into the" line "sky, my beloved" cont "bird #MON!" done Bird_keeperTobyBeatenText: text "I feel like just" line "flying away now." done UnknownText_0x1a1f86: text "I plan to train in" line "CIANWOOD CITY to" para "teach my #MON" line "how to FLY." done SchoolboyChad1SeenText: text "Let me try some-" line "thing I learned" cont "today." done SchoolboyChad1BeatenText: text "I didn't study" line "enough, I guess." done UnknownText_0x1a200e: text "I have to take so" line "many tests, I" para "don't have much" line "time for #MON." para "So when I do get" line "to play, I really" cont "concentrate." done LassDana1SeenText: text "You seem to be" line "good at #MON." para "If you are, how" line "about giving me" cont "some advice?" done LassDana1BeatenText: text "I see. So you can" line "battle that way." done UnknownText_0x1a20ec: text "I know something" line "good!" para "MOOMOO FARM's milk" line "is famous for its" cont "flavor." done BeautyValerieSeenText: text "Hi! Aren't you a" line "cute trainer!" para "May I see your" line "#MON?" done BeautyValerieBeatenText: text "I'm glad I got to" line "see your #MON!" done UnknownText_0x1a2185: text "When I see #-" line "MON, it seems to" cont "soothe my nerves." done SailorHarrySeenText: text "I've been over-" line "seas, so I know" para "about all sorts of" line "#MON!" done SailorHarryBeatenText: text "Your skill is" line "world class!" done UnknownText_0x1a220c: text "All kinds of peo-" line "ple around the" para "world live happily" line "with #MON." done BeautyOliviaSeenText: text "Don't you think my" line "#MON and I are" cont "beautiful?" done BeautyOliviaBeatenText: text "We drink MOOMOO" line "MILK every day." done UnknownText_0x1a229a: text "MOOMOO MILK is" line "good for beauty" para "and health, but" line "inconveniently," para "they only sell a" line "bottle at a time." done UnknownText_0x1a22fd: text "ROUTE 38" para "OLIVINE CITY -" line "ECRUTEAK CITY" done UnknownText_0x1a2324: text "TRAINER TIPS" para "If a #MON is" line "trying to evolve," cont "you can stop it." para "Press the B But-" line "ton during evolu-" cont "tion." para "That startles the" line "#MON and stops" cont "its evolution." done Route38_MapEventHeader: ; filler db 0, 0 ; warps db 2 warp_def $8, $23, 1, GROUP_ROUTE_38_ECRUTEAK_GATE, MAP_ROUTE_38_ECRUTEAK_GATE warp_def $9, $23, 2, GROUP_ROUTE_38_ECRUTEAK_GATE, MAP_ROUTE_38_ECRUTEAK_GATE ; xy triggers db 0 ; signposts db 2 signpost 7, 33, SIGNPOST_READ, MapRoute38Signpost0Script signpost 13, 5, SIGNPOST_READ, MapRoute38Signpost1Script ; people-events db 7 person_event SPRITE_STANDING_YOUNGSTER, 5, 8, LEFT << 2 | $1, $0, -1, -1, (PAL_OW_BLUE << 4) | $82, 1, TrainerSchoolboyChad1, -1 person_event SPRITE_LASS, 7, 19, LEFT << 2 | $2, $0, -1, -1, (PAL_OW_BLUE << 4) | $82, 2, TrainerLassDana1, -1 person_event SPRITE_STANDING_YOUNGSTER, 19, 16, LEFT << 2 | $2, $0, -1, -1, (PAL_OW_BLUE << 4) | $82, 1, TrainerBird_keeperToby, -1 person_event SPRITE_BUENA, 13, 23, UP << 2 | $2, $0, -1, -1, (PAL_OW_BLUE << 4) | $82, 1, TrainerBeautyValerie, -1 person_event SPRITE_SAILOR, 9, 28, RIGHT << 2 | $12, $0, -1, -1, (PAL_OW_BLUE << 4) | $82, 2, TrainerSailorHarry, -1 person_event SPRITE_FRUIT_TREE, 14, 16, DOWN << 2 | $1, $0, -1, -1, $0, 0, FruitTreeScript_0x1a1f33, -1 person_event SPRITE_BUENA, 12, 9, LEFT << 2 | $2, $0, -1, -1, (PAL_OW_BLUE << 4) | $82, 1, TrainerBeautyOlivia, -1