Route30_MapScriptHeader: ; trigger count db 0 ; callback count db 0 YoungsterScript_0x1a1673: waitbutton playmusic MUSIC_JOHTO_TRAINER_BATTLE loadfont writetext UnknownText_0x1a1806 pause 30 loadmovesprites playsound SFX_TACKLE applymovement $8, MovementData_0x1a17fe loadfont faceplayer writetext UnknownText_0x1a181c closetext spriteface $2, UP loadmovesprites playsound SFX_TACKLE applymovement $7, MovementData_0x1a1802 special RestartMapMusic end TrainerYoungsterJoey: trainer EVENT_BEAT_YOUNGSTER_JOEY, YOUNGSTER, JOEY1, YoungsterJoey1SeenText, YoungsterJoey1BeatenText, $0000, YoungsterJoey1Script YoungsterJoey1Script: writecode VAR_CALLERID, PHONE_YOUNGSTER_JOEY talkaftercancel loadfont checkflag ENGINE_JOEY iftrue UnknownScript_0x1a16e0 checkcellnum PHONE_YOUNGSTER_JOEY iftrue UnknownScript_0x1a178f checkevent EVENT_JOEY_ASKED_FOR_PHONE_NUMBER iftrue UnknownScript_0x1a16c9 writetext UnknownText_0x1a18c2 keeptextopen setevent EVENT_JOEY_ASKED_FOR_PHONE_NUMBER scall UnknownScript_0x1a1783 jump UnknownScript_0x1a16cc UnknownScript_0x1a16c9: scall UnknownScript_0x1a1787 UnknownScript_0x1a16cc: askforphonenumber PHONE_YOUNGSTER_JOEY if_equal $1, UnknownScript_0x1a1797 if_equal $2, UnknownScript_0x1a1793 trainertotext YOUNGSTER, JOEY1, $0 scall UnknownScript_0x1a178b jump UnknownScript_0x1a178f UnknownScript_0x1a16e0: scall UnknownScript_0x1a179b winlosstext YoungsterJoey1BeatenText, $0000 copybytetovar wJoeyFightCount if_equal 4, .Fight4 if_equal 3, .Fight3 if_equal 2, .Fight2 if_equal 1, .Fight1 if_equal 0, .LoadFight0 .Fight4 checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight4 .Fight3 checkevent EVENT_CLEARED_RADIO_TOWER iftrue .LoadFight3 .Fight2 checkflag ENGINE_FLYPOINT_OLIVINE iftrue .LoadFight2 .Fight1 checkflag ENGINE_FLYPOINT_GOLDENROD iftrue .LoadFight1 .LoadFight0 loadtrainer YOUNGSTER, JOEY1 startbattle returnafterbattle loadvar wJoeyFightCount, 1 clearflag ENGINE_JOEY end .LoadFight1 loadtrainer YOUNGSTER, JOEY2 startbattle returnafterbattle loadvar wJoeyFightCount, 2 clearflag ENGINE_JOEY end .LoadFight2 loadtrainer YOUNGSTER, JOEY3 startbattle returnafterbattle loadvar wJoeyFightCount, 3 clearflag ENGINE_JOEY end .LoadFight3 loadtrainer YOUNGSTER, JOEY4 startbattle returnafterbattle loadvar wJoeyFightCount, 4 clearflag ENGINE_JOEY end .LoadFight4 loadtrainer YOUNGSTER, JOEY5 startbattle returnafterbattle clearflag ENGINE_JOEY checkevent EVENT_JOEY_HP_UP iftrue UnknownScript_0x1a176f checkevent EVENT_GOT_HP_UP_FROM_JOEY iftrue UnknownScript_0x1a176e scall UnknownScript_0x1a17a6 verbosegiveitem HP_UP, 1 iffalse UnknownScript_0x1a179f setevent EVENT_GOT_HP_UP_FROM_JOEY jump UnknownScript_0x1a178f UnknownScript_0x1a176e: end UnknownScript_0x1a176f: loadfont writetext UnknownText_0x1a1bc0 closetext verbosegiveitem HP_UP, 1 iffalse UnknownScript_0x1a179f clearevent EVENT_JOEY_HP_UP setevent EVENT_GOT_HP_UP_FROM_JOEY jump UnknownScript_0x1a178f UnknownScript_0x1a1783: jumpstd asknumber1m end UnknownScript_0x1a1787: jumpstd asknumber2m end UnknownScript_0x1a178b: jumpstd registerednumberm end UnknownScript_0x1a178f: jumpstd numberacceptedm end UnknownScript_0x1a1793: jumpstd numberdeclinedm end UnknownScript_0x1a1797: jumpstd phonefullm end UnknownScript_0x1a179b: jumpstd rematchm end UnknownScript_0x1a179f: setevent EVENT_JOEY_HP_UP jumpstd packfullm end UnknownScript_0x1a17a6: jumpstd rematchgiftm end TrainerYoungsterMikey: trainer EVENT_BEAT_YOUNGSTER_MIKEY, YOUNGSTER, MIKEY, YoungsterMikeySeenText, YoungsterMikeyBeatenText, $0000, YoungsterMikeyScript YoungsterMikeyScript: talkaftercancel loadfont writetext UnknownText_0x1a197d closetext loadmovesprites end TrainerBug_catcherDon: trainer EVENT_BEAT_BUG_CATCHER_DON, BUG_CATCHER, DON, Bug_catcherDonSeenText, Bug_catcherDonBeatenText, $0000, Bug_catcherDonScript Bug_catcherDonScript: talkaftercancel loadfont writetext UnknownText_0x1a1a1c closetext loadmovesprites end YoungsterScript_0x1a17d2: faceplayer loadfont checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM iftrue UnknownScript_0x1a17e0 writetext UnknownText_0x1a1a6a closetext loadmovesprites end UnknownScript_0x1a17e0: writetext UnknownText_0x1a1a94 closetext loadmovesprites end CooltrainerFScript_0x1a17e6: jumptextfaceplayer UnknownText_0x1a1ac4 MapRoute30Signpost0Script: jumptext UnknownText_0x1a1b0b MapRoute30Signpost1Script: jumptext UnknownText_0x1a1b34 MapRoute30Signpost2Script: jumptext UnknownText_0x1a1b55 MapRoute30Signpost3Script: jumptext UnknownText_0x1a1b66 ItemFragment_0x1a17f5: db ANTIDOTE, 1 FruitTreeScript_0x1a17f7: fruittree $2 FruitTreeScript_0x1a17f9: fruittree $5 MapRoute30SignpostItem4: dwb EVENT_ROUTE_30_HIDDEN_POTION, POTION MovementData_0x1a17fe: fix_facing big_step_up big_step_down step_end MovementData_0x1a1802: fix_facing big_step_down big_step_up step_end UnknownText_0x1a1806: text "Go, RATTATA!" para "TACKLE!" done UnknownText_0x1a181c: text "What? This is a" line "big battle!" cont "Leave me alone!" done YoungsterJoey1SeenText: text "I just lost, so" line "I'm trying to find" cont "more #MON." para "Wait! You look" line "weak! Come on," cont "let's battle!" done YoungsterJoey1BeatenText: text "Ack! I lost again!" line "Doggone it!" done UnknownText_0x1a18c2: text "Do I have to have" line "more #MON in" para "order to battle" line "better?" para "No! I'm sticking" line "with this one no" cont "matter what!" done YoungsterMikeySeenText: text "You're a #MON" line "trainer, right?" para "Then you have to" line "battle!" done YoungsterMikeyBeatenText: text "That's strange." line "I won before." done UnknownText_0x1a197d: text "Becoming a good" line "trainer is really" cont "tough." para "I'm going to bat-" line "tle other people" cont "to get better." done Bug_catcherDonSeenText: text "Instead of a bug" line "#MON, I found" cont "a trainer!" done Bug_catcherDonBeatenText: text "Argh! You're too" line "strong!" done UnknownText_0x1a1a1c: text "I ran out of #" line "BALLS while I was" cont "catching #MON." para "I should've bought" line "some more…" done UnknownText_0x1a1a6a: text "MR.#MON's" line "house? It's a bit" cont "farther ahead." done UnknownText_0x1a1a94: text "Everyone's having" line "fun battling!" cont "You should too!" done UnknownText_0x1a1ac4: text "I'm not a trainer." para "But if you look" line "one in the eyes," cont "prepare to battle." done UnknownText_0x1a1b0b: text "ROUTE 30" para "VIOLET CITY -" line "CHERRYGROVE CITY" done UnknownText_0x1a1b34: text "MR.#MON'S HOUSE" line "STRAIGHT AHEAD!" done UnknownText_0x1a1b55: text "MR.#MON'S HOUSE" done UnknownText_0x1a1b66: text "TRAINER TIPS" para "No stealing other" line "people's #MON!" para "# BALLS are to" line "be thrown only at" cont "wild #MON!" done UnknownText_0x1a1bc0: text "I lost again…" line "Gee, you're tough!" para "Oh yeah, I almost" line "forgot that I had" cont "to give you this." para "Use it to get even" line "tougher, OK?" para "I'm going to get" line "tougher too." done Route30_MapEventHeader: ; filler db 0, 0 ; warps db 2 warp_def $27, $7, 1, GROUP_ROUTE_30_BERRY_SPEECH_HOUSE, MAP_ROUTE_30_BERRY_SPEECH_HOUSE warp_def $5, $11, 1, GROUP_MR_POKEMONS_HOUSE, MAP_MR_POKEMONS_HOUSE ; xy triggers db 0 ; signposts db 5 signpost 43, 9, SIGNPOST_READ, MapRoute30Signpost0Script signpost 29, 13, SIGNPOST_READ, MapRoute30Signpost1Script signpost 5, 15, SIGNPOST_READ, MapRoute30Signpost2Script signpost 21, 3, SIGNPOST_READ, MapRoute30Signpost3Script signpost 9, 14, SIGNPOST_ITEM, MapRoute30SignpostItem4 ; people-events db 11 person_event SPRITE_YOUNGSTER, 30, 9, UP << 2 | $3, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, YoungsterScript_0x1a1673, EVENT_ROUTE_30_BATTLE person_event SPRITE_YOUNGSTER, 32, 6, LEFT << 2 | $1, $0, -1, -1, (PAL_OW_BLUE << 4) | $82, 3, TrainerYoungsterJoey, EVENT_ROUTE_30_YOUNGSTER_JOEY person_event SPRITE_YOUNGSTER, 27, 9, UP << 2 | $2, $0, -1, -1, (PAL_OW_BLUE << 4) | $82, 1, TrainerYoungsterMikey, -1 person_event SPRITE_BUG_CATCHER, 11, 5, UP << 2 | $2, $0, -1, -1, (PAL_OW_BROWN << 4) | $82, 3, TrainerBug_catcherDon, -1 person_event SPRITE_YOUNGSTER, 34, 11, UP << 2 | $1, $1, -1, -1, (PAL_OW_RED << 4) | $80, 0, YoungsterScript_0x1a17d2, -1 person_event SPRITE_MONSTER, 28, 9, UP << 2 | $2, $0, -1, -1, (PAL_OW_RED << 4) | $80, 0, ObjectEvent, EVENT_ROUTE_30_BATTLE person_event SPRITE_MONSTER, 29, 9, UP << 2 | $3, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, ObjectEvent, EVENT_ROUTE_30_BATTLE person_event SPRITE_FRUIT_TREE, 43, 9, DOWN << 2 | $1, $0, -1, -1, $0, 0, FruitTreeScript_0x1a17f7, -1 person_event SPRITE_FRUIT_TREE, 9, 15, DOWN << 2 | $1, $0, -1, -1, $0, 0, FruitTreeScript_0x1a17f9, -1 person_event SPRITE_COOLTRAINER_F, 17, 6, UP << 2 | $2, $0, -1, -1, $0, 0, CooltrainerFScript_0x1a17e6, -1 person_event SPRITE_POKE_BALL, 39, 12, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x1a17f5, EVENT_ROUTE_30_ANTIDOTE