Route1_MapScriptHeader: ; trigger count db 0 ; callback count db 0 TrainerSchoolboyDanny: trainer EVENT_BEAT_SCHOOLBOY_DANNY, SCHOOLBOY, DANNY, SchoolboyDannySeenText, SchoolboyDannyBeatenText, $0000, SchoolboyDannyScript SchoolboyDannyScript: talkaftercancel loadfont writetext UnknownText_0x1ac5d7 closetext loadmovesprites end TrainerCooltrainerfQuinn: trainer EVENT_BEAT_COOLTRAINERF_QUINN, COOLTRAINERF, QUINN, CooltrainerfQuinnSeenText, CooltrainerfQuinnBeatenText, $0000, CooltrainerfQuinnScript CooltrainerfQuinnScript: talkaftercancel loadfont writetext UnknownText_0x1ac640 closetext loadmovesprites end MapRoute1Signpost0Script: jumptext UnknownText_0x1ac675 FruitTreeScript_0x1ac581: fruittree $1a SchoolboyDannySeenText: text "If trainers meet," line "the first thing to" cont "do is battle." done SchoolboyDannyBeatenText: text "Awww… I've got a" line "losing record…" done UnknownText_0x1ac5d7: text "For trainers, it's" line "a given that we'll" para "battle whenever we" line "meet." done CooltrainerfQuinnSeenText: text "You there!" line "Want to battle?" done CooltrainerfQuinnBeatenText: text "Down and out…" done UnknownText_0x1ac640: text "You're strong." para "You obviously must" line "have trained hard." done UnknownText_0x1ac675: text "ROUTE 1" para "PALLET TOWN -" line "VIRIDIAN CITY" done Route1_MapEventHeader: ; filler db 0, 0 ; warps db 0 ; xy triggers db 0 ; signposts db 1 signpost 27, 7, SIGNPOST_READ, MapRoute1Signpost0Script ; people-events db 3 person_event SPRITE_YOUNGSTER, 16, 8, LEFT << 2 | $1, $0, -1, -1, (PAL_OW_BLUE << 4) | $82, 4, TrainerSchoolboyDanny, -1 person_event SPRITE_COOLTRAINER_F, 29, 13, LEFT << 2 | $2, $0, -1, -1, (PAL_OW_RED << 4) | $82, 2, TrainerCooltrainerfQuinn, -1 person_event SPRITE_FRUIT_TREE, 11, 7, DOWN << 2 | $1, $0, -1, -1, $0, 0, FruitTreeScript_0x1ac581, -1