OlivineCafe_MapScriptHeader: ; trigger count db 0 ; callback count db 0 SailorScript_0x9c8c1: faceplayer loadfont checkevent EVENT_GOT_HM04_STRENGTH iftrue UnknownScript_0x9c8d3 writetext UnknownText_0x9c8df keeptextopen verbosegiveitem HM_STRENGTH, 1 setevent EVENT_GOT_HM04_STRENGTH UnknownScript_0x9c8d3: writetext UnknownText_0x9c965 closetext loadmovesprites end FishingGuruScript_0x9c8d9: jumptextfaceplayer UnknownText_0x9c9c5 SailorScript_0x9c8dc: jumptextfaceplayer UnknownText_0x9ca09 UnknownText_0x9c8df: text "Hah! Your #MON" line "sure look like" cont "lightweights!" para "They don't have" line "the power to move" cont "boulders aside." para "Here, use this" line "and teach them" cont "STRENGTH!" done UnknownText_0x9c965: text "On the sea, the" line "only thing you can" para "count on is your" line "own good self!" para "I'm so proud of my" line "buff bod!" done UnknownText_0x9c9c5: text "OLIVINE CAFE's" line "menu is chock full" para "of hearty fare for" line "beefy SAILORS!" done UnknownText_0x9ca09: text "Whenever I roll" line "into this town, I" para "always visit the" line "OLIVINE CAFE." para "Everything on the" line "menu makes me feel" para "stronger. I can't" line "stop eating!" done OlivineCafe_MapEventHeader: ; filler db 0, 0 ; warps db 2 warp_def $7, $2, 7, GROUP_OLIVINE_CITY, MAP_OLIVINE_CITY warp_def $7, $3, 7, GROUP_OLIVINE_CITY, MAP_OLIVINE_CITY ; xy triggers db 0 ; signposts db 0 ; people-events db 3 person_event SPRITE_SAILOR, 7, 8, LEFT << 2 | $0, $0, -1, -1, $0, 0, SailorScript_0x9c8c1, -1 person_event SPRITE_FISHING_GURU, 7, 11, UP << 2 | $0, $10, -1, -1, $0, 0, FishingGuruScript_0x9c8d9, -1 person_event SPRITE_SAILOR, 10, 10, UP << 2 | $3, $0, -1, -1, $0, 0, SailorScript_0x9c8dc, -1