LakeofRageHiddenPowerHouse_MapScriptHeader: ; trigger count db 0 ; callback count db 0 HiddenPowerGuy: faceplayer loadfont checkevent EVENT_GOT_TM10_HIDDEN_POWER iftrue .AlreadyGotItem writetext HiddenPowerGuyText1 keeptextopen verbosegiveitem TM_HIDDEN_POWER, 1 iffalse .Done setevent EVENT_GOT_TM10_HIDDEN_POWER writetext HiddenPowerGuyText2 closetext loadmovesprites end .AlreadyGotItem writetext HiddenPowerGuyText3 closetext .Done loadmovesprites end HiddenPowerHouseBookshelf: jumpstd difficultbookshelf HiddenPowerGuyText1: text "…You have strayed" line "far…" para "Here I have medi-" line "tated. Inside me," para "a new power has" line "been awakened." para "Let me share my" line "power with your" para "#MON." line "Take this, child." done HiddenPowerGuyText2: text "Do you see it? It" line "is HIDDEN POWER!" para "It draws out the" line "power of #MON" cont "for attacking." para "Remember this: its" line "type and power de-" cont "pend on the #-" cont "MON using it." done HiddenPowerGuyText3: text "I am meditating…" done LakeofRageHiddenPowerHouse_MapEventHeader: ; filler db 0, 0 ; warps db 2 warp_def $7, $2, 1, GROUP_LAKE_OF_RAGE, MAP_LAKE_OF_RAGE warp_def $7, $3, 1, GROUP_LAKE_OF_RAGE, MAP_LAKE_OF_RAGE ; xy triggers db 0 ; signposts db 2 signpost 1, 0, SIGNPOST_READ, HiddenPowerHouseBookshelf signpost 1, 1, SIGNPOST_READ, HiddenPowerHouseBookshelf ; people-events db 1 person_event SPRITE_FISHER, 7, 6, DOWN << 2 | $3, $0, -1, -1, $0, 0, HiddenPowerGuy, -1