KarensRoom_MapScriptHeader: ; trigger count db 2 ; triggers dw UnknownScript_0x180bbc, $0000 dw UnknownScript_0x180bc0, $0000 ; callback count db 1 ; callbacks dbw 1, UnknownScript_0x180bc1 UnknownScript_0x180bbc: priorityjump UnknownScript_0x180bd6 end UnknownScript_0x180bc0: end UnknownScript_0x180bc1: checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED iffalse UnknownScript_0x180bcb changeblock $4, $e, $2a UnknownScript_0x180bcb: checkevent EVENT_KARENS_ROOM_EXIT_OPEN iffalse UnknownScript_0x180bd5 changeblock $4, $2, $16 UnknownScript_0x180bd5: return UnknownScript_0x180bd6: applymovement $0, MovementData_0x180c22 refreshscreen $86 playsound SFX_STRENGTH earthquake 80 changeblock $4, $e, $2a reloadmappart loadmovesprites dotrigger $1 setevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED waitbutton end KarenScript_0x180bee: faceplayer loadfont checkevent EVENT_BEAT_ELITE_4_KAREN iftrue UnknownScript_0x180c1c writetext UnknownText_0x180c27 closetext loadmovesprites winlosstext UnknownText_0x180cf8, $0000 loadtrainer KAREN, 1 startbattle returnafterbattle setevent EVENT_BEAT_ELITE_4_KAREN loadfont writetext UnknownText_0x180d29 closetext loadmovesprites playsound SFX_ENTER_DOOR changeblock $4, $2, $16 reloadmappart loadmovesprites setevent EVENT_KARENS_ROOM_EXIT_OPEN waitbutton end UnknownScript_0x180c1c: writetext UnknownText_0x180d29 closetext loadmovesprites end MovementData_0x180c22: step_up step_up step_up step_up step_end UnknownText_0x180c27: text "I am KAREN of the" line "ELITE FOUR." para "You're ?" line "How amusing." para "I love dark-type" line "#MON." para "I find their wild," line "tough image to be" para "so appealing. And" line "they're so strong." para "Think you can take" line "them? Just try to" cont "entertain me." para "Let's go." done UnknownText_0x180cf8: text "Well, aren't you" line "good. I like that" cont "in a trainer." done UnknownText_0x180d29: text "Strong #MON." para "Weak #MON." para "That is only the" line "selfish perception" cont "of people." para "Truly skilled" line "trainers should" para "try to win with" line "their favorites." para "I like your style." line "You understand" cont "what's important." para "Go on--the CHAM-" line "PION is waiting." done KarensRoom_MapEventHeader: ; filler db 0, 0 ; warps db 4 warp_def $11, $4, 3, GROUP_BRUNOS_ROOM, MAP_BRUNOS_ROOM warp_def $11, $5, 4, GROUP_BRUNOS_ROOM, MAP_BRUNOS_ROOM warp_def $2, $4, 1, GROUP_LANCES_ROOM, MAP_LANCES_ROOM warp_def $2, $5, 2, GROUP_LANCES_ROOM, MAP_LANCES_ROOM ; xy triggers db 0 ; signposts db 0 ; people-events db 1 person_event SPRITE_KAREN, 11, 9, UP << 2 | $2, $0, -1, -1, (PAL_OW_RED << 4) | $80, 0, KarenScript_0x180bee, -1