EcruteakPokeCenter1F_MapScriptHeader: ; trigger count db 2 ; triggers dw UnknownScript_0x98e5f, $0000 dw UnknownScript_0x98e63, $0000 ; callback count db 0 UnknownScript_0x98e5f: priorityjump UnknownScript_0x98e64 end UnknownScript_0x98e63: end UnknownScript_0x98e64: pause 30 playsound SFX_EXIT_BUILDING appear $6 waitbutton applymovement $6, MovementData_0x98ec5 applymovement $0, MovementData_0x98ed4 spriteface $2, UP pause 10 spriteface $2, DOWN pause 30 spriteface $2, UP pause 10 spriteface $2, DOWN pause 20 spriteface $6, DOWN pause 10 loadfont writetext UnknownText_0x98ed8 keeptextopen jump UnknownScript_0x98e95 UnknownScript_0x98e95: writetext UnknownText_0x98f22 closetext loadmovesprites spriteface $0, DOWN applymovement $6, MovementData_0x98ece playsound SFX_EXIT_BUILDING disappear $6 clearevent EVENT_MET_BILL setflag ENGINE_TIME_CAPSULE dotrigger $1 waitbutton end NurseScript_0x98eb0: jumpstd pokecenternurse PokefanMScript_0x98eb3: special Function10630f iftrue UnknownScript_0x98ebc jumptextfaceplayer UnknownText_0x99155 UnknownScript_0x98ebc: jumptextfaceplayer UnknownText_0x991aa CooltrainerFScript_0x98ebf: jumptextfaceplayer UnknownText_0x99240 GymGuyScript_0x98ec2: jumptextfaceplayer UnknownText_0x99286 MovementData_0x98ec5: step_up step_up step_up step_up step_right step_right step_right turn_head_up step_end MovementData_0x98ece: step_right step_down step_down step_down step_down step_end MovementData_0x98ed4: step_up step_up step_up step_end UnknownText_0x98ed8: text "Hi, I'm BILL. And" line "who are you?" para "Hmm, , huh?" line "You've come at the" cont "right time." done UnknownText_0x98f22: text "I just finished" line "adjustments on my" cont "TIME CAPSULE." para "You know that" line "#MON can be" cont "traded, right?" para "My TIME CAPSULE" line "was developed to" para "enable trades with" line "the past." para "But you can't send" line "anything that" para "didn't exist in" line "the past." para "If you did, the PC" line "in the past would" cont "have a breakdown." para "So you have to" line "remove anything" para "that wasn't around" line "in the past." para "Put simply, no" line "sending new moves" para "or new #MON in" line "the TIME CAPSULE." para "Don't you worry." line "I'm done with the" cont "adjustments." para "Tomorrow, TIME" line "CAPSULES will be" para "running at all" line "#MON CENTERS." para "I have to hurry on" line "back to GOLDENROD" cont "and see my folks." para "Buh-bye!" done UnknownText_0x99155: text "The way the KIMONO" line "GIRLS dance is" para "marvelous. Just" line "like the way they" cont "use their #MON." done UnknownText_0x991aa: text "You must be hoping" line "to battle more" para "people, right?" line "There's apparently" para "some place where" line "trainers gather." para "Where, you ask?" para "It's a little past" line "OLIVINE CITY." done UnknownText_0x99240: text "MORTY, the GYM" line "LEADER, is soooo" cont "cool." para "His #MON are" line "really tough too." done UnknownText_0x99286: text "LAKE OF RAGE…" para "The appearance of" line "a GYARADOS swarm…" para "I smell a conspir-" line "acy. I know it!" done EcruteakPokeCenter1F_MapEventHeader: ; filler db 0, 0 ; warps db 3 warp_def $7, $3, 6, GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY warp_def $7, $4, 6, GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY warp_def $7, $0, 1, GROUP_POKECENTER_2F, MAP_POKECENTER_2F ; xy triggers db 0 ; signposts db 0 ; people-events db 5 person_event SPRITE_NURSE, 5, 7, UP << 2 | $2, $0, -1, -1, $0, 0, NurseScript_0x98eb0, -1 person_event SPRITE_POKEFAN_M, 10, 11, LEFT << 2 | $2, $0, -1, -1, $0, 0, PokefanMScript_0x98eb3, -1 person_event SPRITE_COOLTRAINER_F, 8, 5, DOWN << 2 | $3, $0, -1, -1, $0, 0, CooltrainerFScript_0x98ebf, -1 person_event SPRITE_GYM_GUY, 5, 11, UP << 2 | $2, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, GymGuyScript_0x98ec2, -1 person_event SPRITE_BILL, 11, 4, LEFT << 2 | $1, $0, -1, -1, $0, 0, ObjectEvent, EVENT_ECRUTEAK_POKE_CENTER_BILL