; object constants DEF PLAYER EQU 0 DEF LAST_TALKED EQU -2 ; string buffer constants const_def const STRING_BUFFER_3 ; use wStringBuffer3 const STRING_BUFFER_4 ; use wStringBuffer4 const STRING_BUFFER_5 ; use wStringBuffer5 DEF NUM_STRING_BUFFERS EQU const_value DEF STRING_BUFFER_LENGTH EQU 19 ; checkmoney/takemoney accounts const_def const YOUR_MONEY ; 0 const MOMS_MONEY ; 1 ; checkmoney/checkcoins return values const_def const HAVE_MORE ; 0 const HAVE_AMOUNT ; 1 const HAVE_LESS ; 2 ; checkpokemail return values const_def const POKEMAIL_WRONG_MAIL ; 0 const POKEMAIL_CORRECT ; 1 const POKEMAIL_REFUSED ; 2 const POKEMAIL_NO_MAIL ; 3 const POKEMAIL_LAST_MON ; 4 ; askforphonenumber return values const_def const PHONE_CONTACT_GOT ; 0 const PHONE_CONTACTS_FULL ; 1 const PHONE_CONTACT_REFUSED ; 2 ; trainertext arguments const_def const TRAINERTEXT_SEEN const TRAINERTEXT_WIN const TRAINERTEXT_LOSS ; readvar/writevar/loadvar arguments ; _GetVarAction.VarActionTable indexes (see engine/overworld/variables.asm) const_def const VAR_STRINGBUFFER2 ; 00 const VAR_PARTYCOUNT ; 01 const VAR_BATTLERESULT ; 02 const VAR_BATTLETYPE ; 03 const VAR_TIMEOFDAY ; 04 const VAR_DEXCAUGHT ; 05 const VAR_DEXSEEN ; 06 const VAR_BADGES ; 07 const VAR_MOVEMENT ; 08 const VAR_FACING ; 09 const VAR_HOUR ; 0a const VAR_WEEKDAY ; 0b const VAR_MAPGROUP ; 0c const VAR_MAPNUMBER ; 0d const VAR_UNOWNCOUNT ; 0e const VAR_ENVIRONMENT ; 0f const VAR_BOXSPACE ; 10 const VAR_CONTESTMINUTES ; 11 const VAR_XCOORD ; 12 const VAR_YCOORD ; 13 const VAR_SPECIALPHONECALL ; 14 const VAR_BT_WIN_STREAK ; 15 const VAR_KURT_APRICORNS ; 16 const VAR_CALLERID ; 17 const VAR_BLUECARDBALANCE ; 18 const VAR_BUENASPASSWORD ; 19 const VAR_KENJI_BREAK ; 1a DEF NUM_VARS EQU const_value ; variable action types DEF RETVAR_STRBUF2 EQU 0 << 6 DEF RETVAR_ADDR_DE EQU 1 << 6 DEF RETVAR_EXECUTE EQU 2 << 6 ; PlayerEventScriptPointers indexes (see engine/overworld/events.asm) const_def -1 const PLAYEREVENT_MAPSCRIPT const PLAYEREVENT_NONE const PLAYEREVENT_SEENBYTRAINER const PLAYEREVENT_TALKTOTRAINER const PLAYEREVENT_ITEMBALL const PLAYEREVENT_CONNECTION const PLAYEREVENT_WARP const PLAYEREVENT_FALL const PLAYEREVENT_WHITEOUT const PLAYEREVENT_HATCH const PLAYEREVENT_JOYCHANGEFACING DEF NUM_PLAYER_EVENTS EQU const_value ; PlayerMovementPointers indexes (see engine/overworld/events.asm) const_def const PLAYERMOVEMENT_NORMAL const PLAYERMOVEMENT_WARP const PLAYERMOVEMENT_TURN const PLAYERMOVEMENT_FORCE_TURN const PLAYERMOVEMENT_FINISH const PLAYERMOVEMENT_CONTINUE const PLAYERMOVEMENT_EXIT_WATER const PLAYERMOVEMENT_JUMP DEF NUM_PLAYER_MOVEMENTS EQU const_value ; script data sizes (see macros/scripts/maps.asm) DEF SCENE_SCRIPT_SIZE EQU 4 ; scene_script DEF CALLBACK_SIZE EQU 3 ; callback DEF WARP_EVENT_SIZE EQU 5 ; warp_event DEF COORD_EVENT_SIZE EQU 8 ; coord_event DEF BG_EVENT_SIZE EQU 5 ; bg_event ; An object_event is a map_object without its initial MAPOBJECT_OBJECT_STRUCT_ID or final padding DEF OBJECT_EVENT_SIZE EQU MAPOBJECT_LENGTH - 3 ; 13 ; A coord_event for scene -1 will always activate, ; regardless of the map's scene variable value. DEF SCENE_ALWAYS EQU -1 ; bg_event types ; BGEventJumptable indexes (see engine/overworld/events.asm) const_def const BGEVENT_READ const BGEVENT_UP const BGEVENT_DOWN const BGEVENT_RIGHT const BGEVENT_LEFT const BGEVENT_IFSET const BGEVENT_IFNOTSET const BGEVENT_ITEM const BGEVENT_COPY DEF NUM_BGEVENTS EQU const_value ; object_event types ; ObjectEventTypeArray indexes (see engine/overworld/events.asm) const_def const OBJECTTYPE_SCRIPT const OBJECTTYPE_ITEMBALL const OBJECTTYPE_TRAINER const OBJECTTYPE_3 const OBJECTTYPE_4 const OBJECTTYPE_5 const OBJECTTYPE_6 DEF NUM_OBJECT_TYPES EQU const_value ; command queue members rsreset DEF CMDQUEUE_TYPE rb DEF CMDQUEUE_ADDR rb DEF CMDQUEUE_02 rb DEF CMDQUEUE_03 rb DEF CMDQUEUE_04 rb DEF CMDQUEUE_JUMPTABLE_INDEX rb DEF CMDQUEUE_ENTRY_SIZE EQU _RS DEF CMDQUEUE_CAPACITY EQU 4 ; HandleQueuedCommand.Jumptable indexes (see engine/overworld/events.asm) const_def const CMDQUEUE_NULL const CMDQUEUE_TYPE1 const CMDQUEUE_STONETABLE const CMDQUEUE_TYPE3 const CMDQUEUE_TYPE4 DEF NUM_CMDQUEUE_TYPES EQU const_value ; elevfloor macro values ; ElevatorFloorNames indexes (see data/events/elevator_floors.asm) const_def const FLOOR_B4F const FLOOR_B3F const FLOOR_B2F const FLOOR_B1F const FLOOR_1F const FLOOR_2F const FLOOR_3F const FLOOR_4F const FLOOR_5F const FLOOR_6F const FLOOR_7F const FLOOR_8F const FLOOR_9F const FLOOR_10F const FLOOR_11F const FLOOR_ROOF DEF NUM_FLOORS EQU const_value ; showemote arguments ; Emotes indexes (see data/sprites/emotes.asm) const_def const EMOTE_SHOCK const EMOTE_QUESTION const EMOTE_HAPPY const EMOTE_SAD const EMOTE_HEART const EMOTE_BOLT const EMOTE_SLEEP const EMOTE_FISH const EMOTE_SHADOW const EMOTE_ROD const EMOTE_BOULDER_DUST const EMOTE_GRASS_RUSTLE DEF NUM_EMOTES EQU const_value DEF EMOTE_FROM_MEM EQU -1 DEF EMOTE_LENGTH EQU 6 ; fruittree arguments ; FruitTreeItems indexes (see data/items/fruit_trees.asm) const_def 1 const FRUITTREE_ROUTE_29 ; 01 const FRUITTREE_ROUTE_30_1 ; 02 const FRUITTREE_ROUTE_38 ; 03 const FRUITTREE_ROUTE_46_1 ; 04 const FRUITTREE_ROUTE_30_2 ; 05 const FRUITTREE_ROUTE_33 ; 06 const FRUITTREE_ROUTE_31 ; 07 const FRUITTREE_ROUTE_43 ; 08 const FRUITTREE_VIOLET_CITY ; 09 const FRUITTREE_ROUTE_46_2 ; 0a const FRUITTREE_ROUTE_35 ; 0b const FRUITTREE_ROUTE_45 ; 0c const FRUITTREE_ROUTE_36 ; 0d const FRUITTREE_ROUTE_26 ; 0e const FRUITTREE_ROUTE_39 ; 0f const FRUITTREE_ROUTE_44 ; 10 const FRUITTREE_ROUTE_37_1 ; 11 const FRUITTREE_ROUTE_37_2 ; 12 const FRUITTREE_ROUTE_37_3 ; 13 const FRUITTREE_AZALEA_TOWN ; 14 const FRUITTREE_ROUTE_42_1 ; 15 const FRUITTREE_ROUTE_42_2 ; 16 const FRUITTREE_ROUTE_42_3 ; 17 const FRUITTREE_ROUTE_11 ; 18 const FRUITTREE_ROUTE_2 ; 19 const FRUITTREE_ROUTE_1 ; 1a const FRUITTREE_ROUTE_8 ; 1b const FRUITTREE_PEWTER_CITY_1 ; 1c const FRUITTREE_PEWTER_CITY_2 ; 1d const FRUITTREE_FUCHSIA_CITY ; 1e DEF NUM_FRUIT_TREES EQU const_value - 1 ; describedecoration arguments ; DescribeDecoration.JumpTable indexes (see engine/overworld/decorations.asm) const_def const DECODESC_POSTER ; 0 const DECODESC_LEFT_DOLL ; 1 const DECODESC_RIGHT_DOLL ; 2 const DECODESC_BIG_DOLL ; 3 const DECODESC_CONSOLE ; 4 DEF NUM_DECODESCS EQU const_value ; swarm arguments ; StoreSwarmMapIndices arguments const_def const SWARM_DUNSPARCE ; 0 const SWARM_YANMA ; 1 ; ActivateFishingSwarm setval arguments const_def const FISHSWARM_NONE ; 0 const FISHSWARM_QWILFISH ; 1 const FISHSWARM_REMORAID ; 2 ; SpecialGameboyCheck return values const_def const GBCHECK_GB ; 0 const GBCHECK_SGB ; 1 const GBCHECK_CGB ; 2 ; CheckMagikarpLength return values const_def const MAGIKARPLENGTH_NOT_MAGIKARP ; 0 const MAGIKARPLENGTH_REFUSED ; 1 const MAGIKARPLENGTH_TOO_SHORT ; 2 const MAGIKARPLENGTH_BEAT_RECORD ; 3 ; ReturnShuckie return values const_def const SHUCKIE_WRONG_MON ; 0 const SHUCKIE_REFUSED ; 1 const SHUCKIE_RETURNED ; 2 const SHUCKIE_HAPPY ; 3 const SHUCKIE_FAINTED ; 4 ; CheckPartyFullAfterContest return values const_def const BUGCONTEST_CAUGHT_MON ; 0 const BUGCONTEST_BOXED_MON ; 1 const BUGCONTEST_NO_CATCH ; 2 ; Bug-Catching Contest values DEF BUG_CONTEST_BALLS EQU 20 DEF BUG_CONTEST_MINUTES EQU 20 DEF BUG_CONTEST_SECONDS EQU 0 DEF BUG_CONTEST_PLAYER EQU 1 DEF NUM_BUG_CONTESTANTS EQU 10 ; not counting the player DEF BUG_CONTESTANT_SIZE EQU 4 ; HealMachineAnim setval arguments ; HealMachineAnim.Pointers indexes (see engine/events/heal_machine_anim.asm) const_def const HEALMACHINE_POKECENTER ; 0 const HEALMACHINE_ELMS_LAB ; 1 const HEALMACHINE_HALL_OF_FAME ; 2 ; UnownPuzzle setval arguments ; LoadUnownPuzzlePiecesGFX.LZPointers indexes (see engine/games/unown_puzzle.asm) const_def const UNOWNPUZZLE_KABUTO ; 0 const UNOWNPUZZLE_OMANYTE ; 1 const UNOWNPUZZLE_AERODACTYL ; 2 const UNOWNPUZZLE_HO_OH ; 3 DEF NUM_UNOWN_PUZZLES EQU const_value ; DisplayUnownWords setval arguments ; UnownWalls and MenuHeaders_UnownWalls indexes (see data/events/unown_walls.asm) const_def const UNOWNWORDS_ESCAPE ; 0 const UNOWNWORDS_LIGHT ; 1 const UNOWNWORDS_WATER ; 2 const UNOWNWORDS_HO_OH ; 3 ; MoveTutor setval arguments const_def 1 const MOVETUTOR_FLAMETHROWER ; 1 const MOVETUTOR_THUNDERBOLT ; 2 const MOVETUTOR_ICE_BEAM ; 3