const_value set 2 const WHIRLISLANDLUGIACHAMBER_LUGIA WhirlIslandLugiaChamber_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 1 callback MAPCALLBACK_OBJECTS, .Lugia .Lugia: checkevent EVENT_FOUGHT_LUGIA iftrue .NoAppear checkitem SILVER_WING iftrue .Appear jump .NoAppear .Appear: appear WHIRLISLANDLUGIACHAMBER_LUGIA return .NoAppear: disappear WHIRLISLANDLUGIACHAMBER_LUGIA return Lugia: faceplayer opentext writetext LugiaText cry LUGIA pause 15 closetext setevent EVENT_FOUGHT_LUGIA writecode VAR_BATTLETYPE, BATTLETYPE_FORCEITEM loadwildmon LUGIA, 60 startbattle disappear WHIRLISLANDLUGIACHAMBER_LUGIA reloadmapafterbattle end LugiaText: text "Gyaaas!" done WhirlIslandLugiaChamber_MapEvents: ; filler db 0, 0 .Warps: db 1 warp_event 9, 13, 3, WHIRL_ISLAND_B2F .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 1 object_event 9, 5, SPRITE_LUGIA, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Lugia, EVENT_WHIRL_ISLAND_LUGIA_CHAMBER_LUGIA