UndergroundPath_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 UndergroundPathHiddenFullRestore: hiddenitem FULL_RESTORE, EVENT_UNDERGROUND_PATH_HIDDEN_FULL_RESTORE UndergroundPathHiddenXSpecial: hiddenitem X_SPECIAL, EVENT_UNDERGROUND_PATH_HIDDEN_X_SPECIAL UndergroundPath_MapEvents: ; filler db 0, 0 .Warps: db 2 warp_event 3, 2, 3, ROUTE_5_UNDERGROUND_PATH_ENTRANCE warp_event 3, 24, 3, ROUTE_6_UNDERGROUND_PATH_ENTRANCE .CoordEvents: db 0 .BGEvents: db 2 bg_event 3, 9, BGEVENT_ITEM, UndergroundPathHiddenFullRestore bg_event 1, 19, BGEVENT_ITEM, UndergroundPathHiddenXSpecial .ObjectEvents: db 0