const_value set 2 const ROUTE5CLEANSETAGHOUSE_GRANNY const ROUTE5CLEANSETAGHOUSE_TEACHER Route5CleanseTagHouse_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 GrannyScript_0x18b634: faceplayer opentext checkevent EVENT_GOT_CLEANSE_TAG iftrue UnknownScript_0x18b649 writetext UnknownText_0x18b655 buttonsound verbosegiveitem CLEANSE_TAG iffalse UnknownScript_0x18b64d setevent EVENT_GOT_CLEANSE_TAG UnknownScript_0x18b649: writetext UnknownText_0x18b6a7 waitbutton UnknownScript_0x18b64d: closetext end Route5CleanseTagHouseTeacherScript: jumptextfaceplayer Route5CleanseTagHouseTeacherText HouseForSaleBookshelf: jumpstd difficultbookshelf UnknownText_0x18b655: text "Eeyaaaah!" para "I sense a sinister" line "shadow hovering" cont "over you." para "Take this to ward" line "it off!" done UnknownText_0x18b6a7: text "You were in mortal" line "danger, but you" cont "are protected now." done Route5CleanseTagHouseTeacherText: text "My grandma is into" line "warding off what" para "she believes to be" line "evil spirits." para "I'm sorry that she" line "startled you." done Route5CleanseTagHouse_MapEvents: ; filler db 0, 0 .Warps: db 2 warp_event 2, 7, 4, ROUTE_5 warp_event 3, 7, 4, ROUTE_5 .CoordEvents: db 0 .BGEvents: db 2 bg_event 0, 1, BGEVENT_READ, HouseForSaleBookshelf bg_event 1, 1, BGEVENT_READ, HouseForSaleBookshelf .ObjectEvents: db 2 object_event 2, 5, SPRITE_GRANNY, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, GrannyScript_0x18b634, -1 object_event 5, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route5CleanseTagHouseTeacherScript, -1