const_value set 2 const PLAYERSHOUSE1F_MOM1 const PLAYERSHOUSE1F_MOM2 const PLAYERSHOUSE1F_MOM3 const PLAYERSHOUSE1F_MOM4 const PLAYERSHOUSE1F_POKEFAN_F PlayersHouse1F_MapScripts: .SceneScripts: db 2 scene_script .DummyScene0 scene_script .DummyScene1 .MapCallbacks: db 0 .DummyScene0: end .DummyScene1: end UnknownScript_0x7a4d8: setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 UnknownScript_0x7a4db: playmusic MUSIC_MOM showemote EMOTE_SHOCK, PLAYERSHOUSE1F_MOM1, 15 spriteface PLAYER, LEFT checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 iffalse UnknownScript_0x7a4f2 applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a5fc jump UnknownScript_0x7a4f6 UnknownScript_0x7a4f2: applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a5fe UnknownScript_0x7a4f6: opentext writetext UnknownText_0x7a604 buttonsound stringtotext GearName, MEM_BUFFER_1 scall UnknownScript_0x7a57e setflag ENGINE_POKEGEAR setflag ENGINE_PHONE_CARD addcellnum PHONE_MOM setscene 1 setevent EVENT_PLAYERS_HOUSE_MOM_1 clearevent EVENT_PLAYERS_HOUSE_MOM_2 writetext UnknownText_0x7a6bd buttonsound special SetDayOfWeek UnknownScript_0x7a519: writetext UnknownText_0x7a742 yesorno iffalse UnknownScript_0x7a52a special InitialSetDSTFlag yesorno iffalse UnknownScript_0x7a519 jump UnknownScript_0x7a531 UnknownScript_0x7a52a: special InitialClearDSTFlag yesorno iffalse UnknownScript_0x7a519 UnknownScript_0x7a531: writetext UnknownText_0x7a763 yesorno iffalse UnknownScript_0x7a542 jump UnknownScript_0x7a53b UnknownScript_0x7a53b: writetext UnknownText_0x7a7cb buttonsound jump UnknownScript_0x7a549 UnknownScript_0x7a542: writetext UnknownText_0x7a807 buttonsound jump UnknownScript_0x7a549 UnknownScript_0x7a549: writetext UnknownText_0x7a850 waitbutton closetext checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 iftrue UnknownScript_0x7a55d checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 iffalse UnknownScript_0x7a564 jump UnknownScript_0x7a56b UnknownScript_0x7a55d: applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a600 jump UnknownScript_0x7a56b UnknownScript_0x7a564: applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a602 jump UnknownScript_0x7a56b UnknownScript_0x7a56b: special RestartMapMusic spriteface PLAYERSHOUSE1F_MOM1, LEFT end UnknownScript_0x7a572: playmusic MUSIC_MOM jump UnknownScript_0x7a4f6 GearName: db "#GEAR@" UnknownScript_0x7a57e: jumpstd receiveitem end MomScript_0x7a582: faceplayer setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 checkscene iffalse UnknownScript_0x7a572 opentext checkevent EVENT_FIRST_TIME_BANKING_WITH_MOM iftrue UnknownScript_0x7a5af checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST iftrue UnknownScript_0x7a5b8 checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM iftrue UnknownScript_0x7a5b5 checkevent EVENT_GOT_A_POKEMON_FROM_ELM iftrue UnknownScript_0x7a5a9 writetext UnknownText_0x7a8b5 waitbutton closetext end UnknownScript_0x7a5a9: writetext UnknownText_0x7a8e5 waitbutton closetext end UnknownScript_0x7a5af: writetext UnknownText_0x7a957 waitbutton closetext end UnknownScript_0x7a5b5: setevent EVENT_FIRST_TIME_BANKING_WITH_MOM UnknownScript_0x7a5b8: setevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST special BankOfMom waitbutton closetext end NeighborScript: faceplayer opentext checkmorn iftrue .MornScript checkday iftrue .DayScript checknite iftrue .NiteScript .MornScript: writetext NeighborMornIntroText buttonsound jump .Main .DayScript: writetext NeighborDayIntroText buttonsound jump .Main .NiteScript: writetext NeighborNiteIntroText buttonsound jump .Main .Main: writetext NeighborText waitbutton closetext spriteface PLAYERSHOUSE1F_POKEFAN_F, RIGHT end TVScript: jumptext TVText StoveScript: jumptext StoveText SinkScript: jumptext SinkText FridgeScript: jumptext FridgeText MovementData_0x7a5fc: turn_head RIGHT step_end MovementData_0x7a5fe: slow_step RIGHT step_end MovementData_0x7a600: turn_head LEFT step_end MovementData_0x7a602: slow_step LEFT step_end UnknownText_0x7a604: text "Oh, …! Our" line "neighbor, PROF." para "ELM, was looking" line "for you." para "He said he wanted" line "you to do some-" cont "thing for him." para "Oh! I almost for-" line "got! Your #MON" para "GEAR is back from" line "the repair shop." para "Here you go!" done UnknownText_0x7a6bd: text "#MON GEAR, or" line "just #GEAR." para "It's essential if" line "you want to be a" cont "good trainer." para "Oh, the day of the" line "week isn't set." para "You mustn't forget" line "that!" done UnknownText_0x7a742: text "Is it Daylight" line "Saving Time now?" done UnknownText_0x7a763: text "Come home to" line "adjust your clock" para "for Daylight" line "Saving Time." para "By the way, do you" line "know how to use" cont "the PHONE?" done UnknownText_0x7a7cb: text "Don't you just" line "turn the #GEAR" para "on and select the" line "PHONE icon?" done UnknownText_0x7a807: text "I'll read the" line "instructions." para "Turn the #GEAR" line "on and select the" cont "PHONE icon." done UnknownText_0x7a850: text "Phone numbers are" line "stored in memory." para "Just choose a name" line "you want to call." para "Gee, isn't that" line "convenient?" done UnknownText_0x7a8b5: text "PROF.ELM is wait-" line "ing for you." para "Hurry up, baby!" done UnknownText_0x7a8e5: text "So, what was PROF." line "ELM's errand?" para "…" para "That does sound" line "challenging." para "But, you should be" line "proud that people" cont "rely on you." done UnknownText_0x7a957: text ", do it!" para "I'm behind you all" line "the way!" done NeighborMornIntroText: text "Good morning," line "!" para "I'm visiting!" done NeighborDayIntroText: text "Hello, !" line "I'm visiting!" done NeighborNiteIntroText: text "Good evening," line "!" para "I'm visiting!" done NeighborText: text ", have you" line "heard?" para "My daughter is" line "adamant about" para "becoming PROF." line "ELM's assistant." para "She really loves" line "#MON!" done StoveText: text "Mom's specialty!" para "CINNABAR VOLCANO" line "BURGER!" done SinkText: text "The sink is spot-" line "less. Mom likes it" cont "clean." done FridgeText: text "Let's see what's" line "in the fridge…" para "FRESH WATER and" line "tasty LEMONADE!" done TVText: text "There's a movie on" line "TV: Stars dot the" para "sky as two boys" line "ride on a train…" para "I'd better get" line "rolling too!" done PlayersHouse1F_MapEvents: ; filler db 0, 0 .Warps: db 3 warp_event 6, 7, 2, NEW_BARK_TOWN warp_event 7, 7, 2, NEW_BARK_TOWN warp_event 9, 0, 1, PLAYERS_HOUSE_2F .CoordEvents: db 2 coord_event 8, 4, 0, UnknownScript_0x7a4d8 coord_event 9, 4, 0, UnknownScript_0x7a4db .BGEvents: db 4 bg_event 0, 1, BGEVENT_READ, StoveScript bg_event 1, 1, BGEVENT_READ, SinkScript bg_event 2, 1, BGEVENT_READ, FridgeScript bg_event 4, 1, BGEVENT_READ, TVScript .ObjectEvents: db 5 object_event 7, 4, SPRITE_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MomScript_0x7a582, EVENT_PLAYERS_HOUSE_MOM_1 object_event 2, 2, SPRITE_MOM, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, MORN, 0, OBJECTTYPE_SCRIPT, 0, MomScript_0x7a582, EVENT_PLAYERS_HOUSE_MOM_2 object_event 7, 4, SPRITE_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, 0, OBJECTTYPE_SCRIPT, 0, MomScript_0x7a582, EVENT_PLAYERS_HOUSE_MOM_2 object_event 0, 2, SPRITE_MOM, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, NITE, 0, OBJECTTYPE_SCRIPT, 0, MomScript_0x7a582, EVENT_PLAYERS_HOUSE_MOM_2 object_event 4, 4, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, NeighborScript, EVENT_PLAYERS_HOUSE_1F_NEIGHBOR