const_value set 2 const COPYCATSHOUSE2F_COPYCAT1 ; if player is male const COPYCATSHOUSE2F_DODRIO const COPYCATSHOUSE2F_FAIRYDOLL ; lost item const COPYCATSHOUSE2F_MONSTERDOLL const COPYCATSHOUSE2F_BIRDDOLL const COPYCATSHOUSE2F_COPYCAT2 ; if player is female CopycatsHouse2F_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 1 callback MAPCALLBACK_OBJECTS, .Callback .Callback: checkflag ENGINE_PLAYER_IS_FEMALE iftrue .Female disappear COPYCATSHOUSE2F_COPYCAT2 appear COPYCATSHOUSE2F_COPYCAT1 jump .Done .Female: disappear COPYCATSHOUSE2F_COPYCAT1 appear COPYCATSHOUSE2F_COPYCAT2 .Done: return Copycat: faceplayer checkevent EVENT_GOT_PASS_FROM_COPYCAT iftrue .GotPass checkevent EVENT_RETURNED_LOST_ITEM_TO_COPYCAT iftrue .TryGivePassAgain checkitem LOST_ITEM iftrue .ReturnLostItem checkflag ENGINE_PLAYER_IS_FEMALE iftrue .Default_Female_1 applymovement COPYCATSHOUSE2F_COPYCAT1, CopycatSpinAroundMovementData faceplayer variablesprite SPRITE_COPYCAT, SPRITE_CHRIS jump .Default_Merge_1 .Default_Female_1: applymovement COPYCATSHOUSE2F_COPYCAT2, CopycatSpinAroundMovementData faceplayer variablesprite SPRITE_COPYCAT, SPRITE_KRIS .Default_Merge_1: special LoadUsedSpritesGFX checkevent EVENT_RETURNED_MACHINE_PART iftrue .TalkAboutLostItem opentext checkflag ENGINE_PLAYER_IS_FEMALE iftrue .Default_Female_2a writetext CopycatText_Male_1 jump .Default_Merge_2a .Default_Female_2a: writetext CopycatText_Female_1 .Default_Merge_2a: waitbutton closetext checkflag ENGINE_PLAYER_IS_FEMALE iftrue .Default_Female_3a applymovement COPYCATSHOUSE2F_COPYCAT1, CopycatSpinAroundMovementData jump .Default_Merge_3a .Default_Female_3a: applymovement COPYCATSHOUSE2F_COPYCAT2, CopycatSpinAroundMovementData .Default_Merge_3a: faceplayer variablesprite SPRITE_COPYCAT, SPRITE_LASS special LoadUsedSpritesGFX opentext writetext CopycatText_QuickMimicking waitbutton closetext end .TalkAboutLostItem: opentext checkflag ENGINE_PLAYER_IS_FEMALE iftrue .Default_Female_2b writetext CopycatText_Male_2 jump .Default_Merge_2b .Default_Female_2b: writetext CopycatText_Female_2 .Default_Merge_2b: waitbutton closetext checkflag ENGINE_PLAYER_IS_FEMALE iftrue .Default_Female_3b applymovement COPYCATSHOUSE2F_COPYCAT1, CopycatSpinAroundMovementData jump .Default_Merge_3b .Default_Female_3b: applymovement COPYCATSHOUSE2F_COPYCAT2, CopycatSpinAroundMovementData .Default_Merge_3b: faceplayer variablesprite SPRITE_COPYCAT, SPRITE_LASS special LoadUsedSpritesGFX opentext writetext CopycatText_Worried waitbutton closetext setevent EVENT_MET_COPYCAT_FOUND_OUT_ABOUT_LOST_ITEM end .ReturnLostItem: opentext writetext CopycatText_GiveDoll buttonsound takeitem LOST_ITEM setevent EVENT_RETURNED_LOST_ITEM_TO_COPYCAT clearevent EVENT_COPYCATS_HOUSE_2F_DOLL jump .GivePass .TryGivePassAgain: opentext .GivePass: writetext CopycatText_GivePass buttonsound verbosegiveitem PASS iffalse .Cancel setevent EVENT_GOT_PASS_FROM_COPYCAT writetext CopycatText_ExplainPass waitbutton closetext end .GotPass: checkflag ENGINE_PLAYER_IS_FEMALE iftrue .GotPass_Female_1 applymovement COPYCATSHOUSE2F_COPYCAT1, CopycatSpinAroundMovementData faceplayer variablesprite SPRITE_COPYCAT, SPRITE_CHRIS jump .GotPass_Merge_1 .GotPass_Female_1: applymovement COPYCATSHOUSE2F_COPYCAT2, CopycatSpinAroundMovementData faceplayer variablesprite SPRITE_COPYCAT, SPRITE_KRIS .GotPass_Merge_1: special LoadUsedSpritesGFX opentext checkflag ENGINE_PLAYER_IS_FEMALE iftrue .GotPass_Female_2 writetext CopycatText_Male_3 jump .GotPass_Merge_2 .GotPass_Female_2: writetext CopycatText_Female_3 .GotPass_Merge_2: waitbutton closetext checkflag ENGINE_PLAYER_IS_FEMALE iftrue .GotPass_Female_3 applymovement COPYCATSHOUSE2F_COPYCAT1, CopycatSpinAroundMovementData jump .GotPass_Merge_3 .GotPass_Female_3: applymovement COPYCATSHOUSE2F_COPYCAT2, CopycatSpinAroundMovementData .GotPass_Merge_3: faceplayer variablesprite SPRITE_COPYCAT, SPRITE_LASS special LoadUsedSpritesGFX opentext writetext CopycatText_ItsAScream waitbutton .Cancel: closetext end CopycatsDodrio: opentext writetext CopycatsDodrioText1 cry DODRIO buttonsound writetext CopycatsDodrioText2 waitbutton closetext end CopycatsHouse2FDoll: jumptext CopycatsHouse2FDollText CopycatsHouse2FBookshelf: jumpstd picturebookshelf CopycatSpinAroundMovementData: turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN step_end CopycatText_Male_1: text ": Hi! Do" line "you like #MON?" para ": Uh, no, I" line "just asked you." para ": Huh?" line "You're strange!" done CopycatText_QuickMimicking: text "COPYCAT: Hmm?" line "Quit mimicking?" para "But that's my" line "favorite hobby!" done CopycatText_Male_2: text ": Hi!" line "I heard that you" para "lost your favorite" line "# DOLL." para ": If I find" line "it, you'll give me" cont "a rail PASS?" para ": I'll go" line "find it for you." para "You think you lost" line "it when you went" cont "to VERMILION CITY?" done CopycatText_Worried: text "COPYCAT: Pardon?" para "I shouldn't decide" line "what you should" cont "do?" para "But I'm really" line "worried… What if" cont "someone finds it?" done CopycatText_GiveDoll: text "COPYCAT: Yay!" line "That's my CLEFAIRY" cont "# DOLL!" para "See the tear where" line "the right leg is" para "sewn on? That's" line "proof!" done CopycatText_GivePass: text "OK. Here's the" line "MAGNET TRAIN PASS" cont "like I promised!" done CopycatText_ExplainPass: text "COPYCAT: That's" line "the PASS for the" cont "MAGNET TRAIN." para "The rail company" line "man gave me that" para "when they tore" line "down our old house" cont "for the STATION." done CopycatText_Male_3: text ": Hi!" line "Thanks a lot for" cont "the rail PASS!" para ": Pardon?" para ": Is it" line "that fun to mimic" cont "my every move?" done CopycatText_ItsAScream: text "COPYCAT: You bet!" line "It's a scream!" done CopycatText_Female_1: text ": Hi. You" line "must like #MON." para ": No, not" line "me. I asked you." para ": Pardon?" line "You're weird!" done CopycatText_Female_2: text ": Hi. Did" line "you really lose" cont "your # DOLL?" para ": You'll" line "really give me a" para "rail PASS if I" line "find it for you?" para ": Sure," line "I'll look for it!" para "You think you lost" line "it when you were" cont "in VERMILION?" done CopycatText_Female_3: text ": Thank you" line "for the rail PASS!" para ": …Pardon?" para ": Is it" line "really that fun to" para "copy what I say" line "and do?" done CopycatsDodrioText1: text "DODRIO: Gii giii!" done CopycatsDodrioText2: text "MIRROR, MIRROR ON" line "THE WALL, WHO'S" para "THE FAIREST ONE OF" line "ALL?" done CopycatsHouse2FDollText: text "This is a rare" line "#MON! Huh?" para "It's only a doll…" done CopycatsHouse2F_MapEvents: ; filler db 0, 0 .Warps: db 1 warp_event 3, 0, 3, COPYCATS_HOUSE_1F .CoordEvents: db 0 .BGEvents: db 2 bg_event 0, 1, BGEVENT_READ, CopycatsHouse2FBookshelf bg_event 1, 1, BGEVENT_READ, CopycatsHouse2FBookshelf .ObjectEvents: db 6 object_event 4, 3, SPRITE_COPYCAT, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Copycat, EVENT_COPYCAT_1 object_event 6, 4, SPRITE_MOLTRES, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, CopycatsDodrio, -1 object_event 6, 1, SPRITE_FAIRY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CopycatsHouse2FDoll, EVENT_COPYCATS_HOUSE_2F_DOLL object_event 2, 1, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CopycatsHouse2FDoll, -1 object_event 7, 1, SPRITE_BIRD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CopycatsHouse2FDoll, -1 object_event 4, 3, SPRITE_COPYCAT, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Copycat, EVENT_COPYCAT_2