# Map Scripts ## `const_value set 2` - **`const` *`MAPNAME_OBJECTNAME`*** ## `MapName_MapScriptHeader:` ## `.SceneScripts: db` *N* - **`scene_script` *script*** ## `.MapCallbacks: db` *N* - **`callback` *type*, *script*** Callback types: - **`MAPCALLBACK_NEWMAP`** - **`MAPCALLBACK_TILES`** - **`MAPCALLBACK_OBJECTS`** - **`MAPCALLBACK_SPRITES`** - **`MAPCALLBACK_CMDQUEUE`** <!-- need pre tags here; can't use inline bold/italic formatting in Markdown code blocks --> <pre> callback MAPCALLBACK_CMDQUEUE, .Boulders .Boulders: writecmdqueue .BoulderCmdQueue return .BoulderCmdQueue: cmdqueue CMDQUEUE_STONETABLE, .BoulderTable .BoulderTable: stonetable <i>warp_id</i>, <i>person</i>, <i>script</i> db -1 ; end </pre> ## Event scripts [Event commands](event_commands.md) ## Text [Text commands](text_commands.md) ## Movement data [Movement commands](movement_commands.md) ## `MapName_MapEventHeader:` ```asm ; filler db 0, 0 ``` ## `.Warps: db` *N* - **`warp_def` *x*, *y*, *warp_id*, *map*** ## `.CoordEvents: db` *N* - **`coord_event` *x*, *y*, *scene_id*, *script*** ## `.BGEvents: db` *N* - **`bg_event` *x*, *y*, *type*, *script*** BG event types: - **`BGEVENT_READ`** - **`BGEVENT_UP/DOWN/LEFT/RIGHT`** - **`BGEVENT_IFSET/IFNOTSET`** **`conditional_event` *event_flag*, *script*** - **`BGEVENT_ITEM`** **`hiddenitem` *event_flag*, *item_id*** - **`BGEVENT_COPY`** ## `.ObjectEvents: db` *N* - **`object_event` *x*, *y*, *sprite*, *movement*, *rx*, *ry*, *h1*, *h2*, *palette*, *type*, *range*, *script*, *event_flag*** Movement types: - **`SPRITEMOVEDATA_ITEM_TREE`** - **`SPRITEMOVEDATA_WANDER`** - **`SPRITEMOVEDATA_SPINRANDOM_SLOW`** - **`SPRITEMOVEDATA_WALK_UP_DOWN`** - **`SPRITEMOVEDATA_WALK_LEFT_RIGHT`** - **`SPRITEMOVEDATA_STANDING_UP/DOWN/LEFT/RIGHT`** - **`SPRITEMOVEDATA_SPINRANDOM_FAST`** - **`SPRITEMOVEDATA_SNORLAX`** - **`SPRITEMOVEDATA_POKEMON`** - **`SPRITEMOVEDATA_SUDOWOODO`** - **`SPRITEMOVEDATA_SMASHABLE_ROCK`** - **`SPRITEMOVEDATA_STRENGTH_BOULDER`** - **`SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE`** - **`SPRITEMOVEDATA_SPINCLOCKWISE`** - **`SPRITEMOVEDATA_BIGDOLL`** - **`SPRITEMOVEDATA_LAPRAS`** Object types: - **`OBJECTTYPE_SCRIPT`** - **`OBJECTTYPE_ITEMBALL`** **`itemball` *item_id*** - **`OBJECTTYPE_TRAINER`** **`trainer` *event_flag*, *group_id*, *trainer_id*, *seen_text*, *beaten_text*, *loss_text*, *script***