Copyright_GFPresents: ; e4579 ld de, MUSIC_NONE call PlayMusic call ClearBGPalettes call ClearTileMap ld a, VBGMap0 / $100 ld [hBGMapAddress + 1], a xor a ld [hBGMapAddress], a ld [hJoyDown], a ld [hSCX], a ld [hSCY], a ld a, $90 ld [hWY], a call WaitBGMap ld b, SCGB_GAMEFREAK_LOGO call GetSGBLayout call SetPalettes ld c, 10 call DelayFrames callab Copyright call WaitBGMap ld c, 100 call DelayFrames call ClearTileMap callba GBCOnlyScreen call .GetGFLogoGFX .joy_loop call JoyTextDelay ld a, [hJoyLast] and BUTTONS jr nz, .pressed_button ld a, [wJumptableIndex] bit 7, a jr nz, .finish call PlaceGameFreakPresents callba PlaySpriteAnimations call DelayFrame jr .joy_loop .pressed_button call .StopGamefreakAnim scf ret .finish call .StopGamefreakAnim and a ret ; e45e8 .GetGFLogoGFX: ; e45e8 ld de, GameFreakLogo ld hl, VTiles2 lb bc, BANK(GameFreakLogo), $1c call Get1bpp ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a ld hl, IntroLogoGFX ld de, wDecompressScratch ld a, BANK(IntroLogoGFX) call FarDecompress ld hl, VTiles0 ld de, wDecompressScratch lb bc, 1, 8 tiles call Request2bpp ld hl, VTiles1 ld de, wDecompressScratch + $80 tiles lb bc, 1, 8 tiles call Request2bpp pop af ld [rSVBK], a callba ClearSpriteAnims depixel 10, 11, 4, 0 ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO call _InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], $a0 ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], $60 ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld [hl], $30 xor a ld [wJumptableIndex], a ld [wIntroSceneFrameCounter], a ld [wcf65], a ld [hSCX], a ld [hSCY], a ld a, $1 ld [hBGMapMode], a ld a, $90 ld [hWY], a lb de, %11100100, %11100100 call DmgToCgbObjPals ret ; e465e .StopGamefreakAnim: ; e465e callba ClearSpriteAnims call ClearTileMap call ClearSprites ld c, 16 call DelayFrames ret ; e4670 PlaceGameFreakPresents: ; e4670 ld a, [wJumptableIndex] ld e, a ld d, 0 ld hl, .dw add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp hl ; e467f .dw ; e467f dw PlaceGameFreakPresents_0 dw PlaceGameFreakPresents_1 dw PlaceGameFreakPresents_2 dw PlaceGameFreakPresents_3 ; e4687 PlaceGameFreakPresents_AdvanceIndex: ; e4687 ld hl, wJumptableIndex inc [hl] ret ; e468c PlaceGameFreakPresents_0: ; e468c ret ; e468d PlaceGameFreakPresents_1: ; e468d ld hl, wcf65 ld a, [hl] cp $20 jr nc, .PlaceGameFreak inc [hl] ret .PlaceGameFreak: ld [hl], 0 ld hl, .GAME_FREAK decoord 5, 10 ld bc, .end - .GAME_FREAK call CopyBytes call PlaceGameFreakPresents_AdvanceIndex ld de, SFX_GAME_FREAK_PRESENTS call PlaySFX ret ; e46af .GAME_FREAK: ; G A M E _ F R E A K db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6 .end db "@" ; e46ba PlaceGameFreakPresents_2: ; e46ba ld hl, wcf65 ld a, [hl] cp $40 jr nc, .place_presents inc [hl] ret .place_presents ld [hl], 0 ld hl, .presents decoord 7,11 ld bc, .end - .presents call CopyBytes call PlaceGameFreakPresents_AdvanceIndex ret ; e46d6 .presents db 7, 8, 9, 10, 11, 12 .end db "@" ; e46dd PlaceGameFreakPresents_3: ; e46dd ld hl, wcf65 ld a, [hl] cp $80 jr nc, .finish inc [hl] ret .finish ld hl, wJumptableIndex set 7, [hl] ret ; e46ed GameFreakLogoJumper: ; e46ed (39:46ed) ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld e, [hl] ld d, 0 ld hl, GameFreakLogoScenes add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp hl GameFreakLogoScenes: ; e46fd (39:46fd) dw GameFreakLogoScene1 dw GameFreakLogoScene2 dw GameFreakLogoScene3 dw GameFreakLogoScene4 dw GameFreakLogoScene5 GameFreakLogoScene1: ; e4707 (39:4707) ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] ret GameFreakLogoScene2: ; e470d (39:470d) ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] and a jr z, .asm_e4747 ld d, a ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] and $3f cp $20 jr nc, .asm_e4723 add $20 .asm_e4723 ld e, a callba BattleAnim_Sine_e ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], e ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] dec [hl] and $1f ret nz ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] sub $30 ld [hl], a ld de, SFX_DITTO_BOUNCE call PlaySFX ret .asm_e4747 ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld [hl], $0 ld de, SFX_DITTO_POP_UP call PlaySFX ret GameFreakLogoScene3: ; e4759 (39:4759) ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] cp $20 jr nc, .asm_e4764 inc [hl] ret .asm_e4764 ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld [hl], $0 ld de, SFX_DITTO_TRANSFORM call PlaySFX ret GameFreakLogoScene4: ; e4776 (39:4776) ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] cp $40 jr z, .asm_e47a3 inc [hl] srl a srl a ld e, a ld d, $0 ld hl, GameFreakLogoPalettes add hl, de add hl, de ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld a, [hli] ld [OBPals + 12], a ld a, [hli] ld [OBPals + 13], a pop af ld [rSVBK], a ld a, $1 ld [hCGBPalUpdate], a ret .asm_e47a3 ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] call PlaceGameFreakPresents_AdvanceIndex GameFreakLogoScene5: ; e47ab (39:47ab) ret ; e47ac (39:47ac) GameFreakLogoPalettes: ; e47ac ; Ditto's color as it turns into the Game Freak logo. ; Fade from pink to orange. ; One color per step. RGB 23, 12, 28 RGB 23, 12, 27 RGB 23, 13, 26 RGB 23, 13, 24 RGB 24, 14, 22 RGB 24, 14, 20 RGB 24, 15, 18 RGB 24, 15, 16 RGB 25, 16, 14 RGB 25, 16, 12 RGB 25, 17, 10 RGB 25, 17, 08 RGB 26, 18, 06 RGB 26, 18, 04 RGB 26, 19, 02 RGB 26, 19, 00 ; e47cc GameFreakLogo: ; e47cc INCBIN "gfx/splash/logo1.1bpp" INCBIN "gfx/splash/logo2.1bpp" ; e48ac CrystalIntro: ; e48ac ld a, [rSVBK] push af ld a, 5 ld [rSVBK], a ld a, [hInMenu] push af ld a, [hVBlank] push af call .InitRAMAddrs .loop ; e48bc call JoyTextDelay ld a, [hJoyLast] and BUTTONS jr nz, .ShutOffMusic ld a, [wJumptableIndex] bit 7, a jr nz, .done call IntroSceneJumper callba PlaySpriteAnimations call DelayFrame jp .loop .ShutOffMusic: ld de, MUSIC_NONE call PlayMusic .done call ClearBGPalettes call ClearSprites call ClearTileMap xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a pop af ld [hVBlank], a pop af ld [hInMenu], a pop af ld [rSVBK], a ret ; e4901 .InitRAMAddrs: ; e4901 xor a ld [hVBlank], a ld a, $1 ld [hInMenu], a xor a ld [hMapAnims], a ld [wJumptableIndex], a ret ; e490f IntroSceneJumper: ; e490f ld a, [wJumptableIndex] ld e, a ld d, 0 ld hl, IntroScenes add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp hl ; e491e IntroScenes: ; e491e (39:491e) dw IntroScene1 dw IntroScene2 dw IntroScene3 dw IntroScene4 dw IntroScene5 dw IntroScene6 dw IntroScene7 dw IntroScene8 dw IntroScene9 dw IntroScene10 dw IntroScene11 dw IntroScene12 dw IntroScene13 dw IntroScene14 dw IntroScene15 dw IntroScene16 dw IntroScene17 dw IntroScene18 dw IntroScene19 dw IntroScene20 dw IntroScene21 dw IntroScene22 dw IntroScene23 dw IntroScene24 dw IntroScene25 dw IntroScene26 dw IntroScene27 dw IntroScene28 NextIntroScene: ; e4956 (39:4956) ld hl, wJumptableIndex inc [hl] ret IntroScene1: ; e495b (39:495b) ; Setup the next scene. call Intro_ClearBGPals call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap001 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ld [rVBK], a ld hl, IntroUnownsGFX ld de, VTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroPulseGFX ld de, VTiles0 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroTilemap002 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_365ad ld de, UnknBGPals ld bc, $80 call CopyBytes ld hl, Palette_365ad ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a callba ClearSpriteAnims call Intro_SetCGBPalUpdate xor a ld [wIntroSceneFrameCounter], a ld [wcf65], a call NextIntroScene ret IntroScene2: ; e49d6 (39:49d6) ; First Unown (A) fades in, pulses, then fades out. ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $80 jr nc, .endscene cp $60 jr nz, .DontPlaySound push af depixel 11, 11 call CrystalIntro_InitUnownAnim ld de, SFX_INTRO_UNOWN_1 call PlaySFX pop af .DontPlaySound: ld [wcf65], a xor a call CrystalIntro_UnownFade ret .endscene call NextIntroScene ret IntroScene3: ; e49fd (39:49fd) ; More setup. Transition to the outdoor scene. call Intro_ClearBGPals call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap003 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ld [rVBK], a ld hl, IntroBackgroundGFX ld de, VTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroTilemap004 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_e5edd ld de, UnknBGPals ld bc, $80 call CopyBytes ld hl, Palette_e5edd ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a call Intro_ResetLYOverrides call Intro_SetCGBPalUpdate xor a ld [wIntroSceneFrameCounter], a call NextIntroScene ret IntroScene4: ; e4a69 (39:4a69) ; Scroll the outdoor panorama for a bit. call Intro_PerspectiveScrollBG ld hl, wIntroSceneFrameCounter ld a, [hl] cp $80 jr z, .endscene inc [hl] ret .endscene call NextIntroScene ret IntroScene5: ; e4a7a (39:4a7a) ; Go back to the Unown. call Intro_ClearBGPals call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld [hLCDCPointer], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap005 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ld [rVBK], a ld hl, IntroUnownsGFX ld de, VTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroPulseGFX ld de, VTiles0 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroTilemap006 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_365ad ld de, UnknBGPals ld bc, $80 call CopyBytes ld hl, Palette_365ad ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a callba ClearSpriteAnims call Intro_SetCGBPalUpdate xor a ld [wIntroSceneFrameCounter], a ld [wcf65], a call NextIntroScene ret IntroScene6: ; e4af7 (39:4af7) ; Two more Unown (I, H) fade in. ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $80 jr nc, .endscene cp $60 jr z, .SecondUnown cp $40 jr nc, .StopUnown cp $20 jr z, .FirstUnown jr .NoUnown .FirstUnown: push af depixel 7, 15 call CrystalIntro_InitUnownAnim ld de, SFX_INTRO_UNOWN_2 call PlaySFX pop af .NoUnown: ld [wcf65], a xor a call CrystalIntro_UnownFade ret .SecondUnown: push af depixel 14, 6 call CrystalIntro_InitUnownAnim ld de, SFX_INTRO_UNOWN_1 call PlaySFX pop af .StopUnown: ld [wcf65], a ld a, $1 call CrystalIntro_UnownFade ret .endscene call NextIntroScene ret IntroScene7: ; e4b3f (39:4b3f) ; Back to the outdoor scene. call Intro_ClearBGPals call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap003 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld hl, IntroPichuWooperGFX ld de, VTiles0 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld a, $0 ld [rVBK], a ld hl, IntroSuicuneRunGFX ld de, VTiles0 tile $00 call Intro_DecompressRequest2bpp_255Tiles ld hl, IntroBackgroundGFX ld de, VTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroTilemap004 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_e5edd ld de, UnknBGPals ld bc, $80 call CopyBytes ld hl, Palette_e5edd ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a call Intro_ResetLYOverrides callba ClearSpriteAnims depixel 13, 27, 4, 0 ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE call _InitSpriteAnimStruct ld a, $f0 ld [wGlobalAnimXOffset], a call Intro_SetCGBPalUpdate xor a ld [wIntroSceneFrameCounter], a ld [wcf65], a call NextIntroScene ret IntroScene8: ; e4bd3 (39:4bd3) ; Scroll the scene, then show Suicune running across the screen. ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $40 jr z, .suicune_sound jr nc, .animate_suicune call Intro_PerspectiveScrollBG ret .suicune_sound ld de, SFX_INTRO_SUICUNE_3 call PlaySFX .animate_suicune ld a, [wGlobalAnimXOffset] and a jr z, .finish sub $8 ld [wGlobalAnimXOffset], a ret .finish ld de, SFX_INTRO_SUICUNE_2 call PlaySFX callba DeinitializeAllSprites call NextIntroScene ret IntroScene9: ; e4c04 (39:4c04) ; Set up the next scene (same bg). xor a ld [hLCDCPointer], a call ClearSprites hlcoord 0, 0, AttrMap ; first 12 rows have palette 1 ld bc, 12 * SCREEN_WIDTH ld a, $1 call ByteFill ; middle 3 rows have palette 2 ld bc, 3 * SCREEN_WIDTH ld a, $2 call ByteFill ; last three rows have palette 3 ld bc, 3 * SCREEN_WIDTH ld a, $3 call ByteFill ld a, $2 ld [hBGMapMode], a call DelayFrame call DelayFrame call DelayFrame ld a, $c ; $980c ld [hBGMapAddress], a call DelayFrame call DelayFrame call DelayFrame xor a ld [hBGMapMode], a ld [hBGMapAddress], a ld [wGlobalAnimXOffset], a xor a ld [wIntroSceneFrameCounter], a call NextIntroScene ret IntroScene10: ; e4c4f (39:4c4f) ; Wooper and Pichu enter. call Intro_RustleGrass ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $c0 jr z, .done cp $20 jr z, .wooper cp $40 jr z, .pichu ret .pichu depixel 21, 16, 1, 0 ld a, SPRITE_ANIM_INDEX_INTRO_PICHU call _InitSpriteAnimStruct ld de, SFX_INTRO_PICHU call PlaySFX ret .wooper depixel 22, 6 ld a, SPRITE_ANIM_INDEX_INTRO_WOOPER call _InitSpriteAnimStruct ld de, SFX_INTRO_PICHU call PlaySFX ret .done call NextIntroScene ret IntroScene11: ; e4c86 (39:4c86) ; Back to Unown again. call Intro_ClearBGPals call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld [hLCDCPointer], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap007 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ld [rVBK], a ld hl, IntroUnownsGFX ld de, VTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroTilemap008 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_365ad ld de, UnknBGPals ld bc, $80 call CopyBytes ld hl, Palette_365ad ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a callba ClearSpriteAnims call Intro_SetCGBPalUpdate xor a ld [wIntroSceneFrameCounter], a ld [wcf65], a call NextIntroScene ret IntroScene12: ; e4cfa (39:4cfa) ; Even more Unown. call .PlayUnownSound ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $c0 jr nc, .done cp $80 jr nc, .second_half ; first half ld c, a and $1f sla a ld [wcf65], a ld a, c and $e0 srl a swap a call CrystalIntro_UnownFade ret .second_half ; double speed ld c, a and $f sla a sla a ld [wcf65], a ld a, c and $70 or $40 swap a call CrystalIntro_UnownFade ret .done call NextIntroScene ret .PlayUnownSound: ; e4d36 (39:4d36) ld a, [wIntroSceneFrameCounter] ld c, a ld hl, .UnownSounds .loop ld a, [hli] cp -1 ret z cp c jr z, .playsound inc hl inc hl jr .loop .playsound ld a, [hli] ld d, [hl] ld e, a push de call SFXChannelsOff pop de call PlaySFX ret ; e4d54 (39:4d54) .UnownSounds: ; e4d54 dbw $00, SFX_INTRO_UNOWN_3 dbw $20, SFX_INTRO_UNOWN_2 dbw $40, SFX_INTRO_UNOWN_1 dbw $60, SFX_INTRO_UNOWN_2 dbw $80, SFX_INTRO_UNOWN_3 dbw $90, SFX_INTRO_UNOWN_2 dbw $a0, SFX_INTRO_UNOWN_1 dbw $b0, SFX_INTRO_UNOWN_2 db -1 ; e4d6d IntroScene13: ; e4d6d (39:4d6d) ; Switch scenes again. call Intro_ClearBGPals call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap003 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ld [rVBK], a ld hl, IntroSuicuneRunGFX ld de, VTiles0 tile $00 call Intro_DecompressRequest2bpp_255Tiles ld hl, IntroBackgroundGFX ld de, VTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroTilemap004 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_e5edd ld de, UnknBGPals ld bc, $80 call CopyBytes ld hl, Palette_e5edd ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a callba ClearSpriteAnims depixel 13, 11, 4, 0 ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE call _InitSpriteAnimStruct ld de, MUSIC_CRYSTAL_OPENING call PlayMusic xor a ld [wGlobalAnimXOffset], a call Intro_SetCGBPalUpdate xor a ld [wIntroSceneFrameCounter], a ld [wcf65], a call NextIntroScene ret IntroScene14: ; e4dfa (39:4dfa) ; Suicune runs then jumps. ld a, [hSCX] sub 10 ld [hSCX], a ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $80 jr z, .done cp $60 jr z, .jump jr nc, .asm_e4e1a cp $40 jr nc, .asm_e4e33 ret .jump ld de, SFX_INTRO_SUICUNE_4 call PlaySFX .asm_e4e1a ld a, $1 ld [wcf65], a ld a, [wGlobalAnimXOffset] cp $88 jr c, .asm_e4e2c sub $8 ld [wGlobalAnimXOffset], a ret .asm_e4e2c callba DeinitializeAllSprites ret .asm_e4e33 ld a, [wGlobalAnimXOffset] sub $2 ld [wGlobalAnimXOffset], a ret .done call NextIntroScene ret IntroScene15: ; e4e40 (39:4e40) ; Transition to a new scene. call Intro_ClearBGPals call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap009 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ld [rVBK], a ld hl, IntroSuicuneJumpGFX ld de, VTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroUnownBackGFX ld de, VTiles0 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld de, IntroGrass4GFX ld hl, VTiles1 tile $00 lb bc, BANK(IntroGrass4GFX), 1 call Request2bpp ld hl, IntroTilemap010 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles call Intro_LoadTilemap ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_e77dd ld de, UnknBGPals ld bc, $80 call CopyBytes ld hl, Palette_e77dd ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld a, $90 ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a callba ClearSpriteAnims call Intro_SetCGBPalUpdate depixel 8, 5 ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN_F call _InitSpriteAnimStruct depixel 12, 0 ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY call _InitSpriteAnimStruct xor a ld [wIntroSceneFrameCounter], a ld [wcf65], a call NextIntroScene ret IntroScene16: ; e4edc (39:4edc) ; Suicune shows its face. An Unown appears in front. ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $80 jr nc, .done call Intro_Scene16_AnimateSuicune ld a, [hSCY] and a ret z add 8 ld [hSCY], a ret .done call NextIntroScene ret IntroScene17: ; e4ef5 (39:4ef5) ; ... call Intro_ClearBGPals call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap011 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ld [rVBK], a ld hl, IntroSuicuneCloseGFX ld de, VTiles1 tile $00 call Intro_DecompressRequest2bpp_255Tiles ld hl, IntroTilemap012 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_e6d6d ld de, UnknBGPals ld bc, $80 call CopyBytes ld hl, Palette_e6d6d ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a callba ClearSpriteAnims call Intro_SetCGBPalUpdate xor a ld [wIntroSceneFrameCounter], a ld [wcf65], a call NextIntroScene ret IntroScene18: ; e4f67 (39:4f67) ; Suicune close up. ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $60 jr nc, .done ld a, [hSCX] cp $60 ret z add 8 ld [hSCX], a ret .done call NextIntroScene ret IntroScene19: ; e4f7e (39:4f7e) ; More setup. call Intro_ClearBGPals call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap013 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ld [rVBK], a ld hl, IntroSuicuneBackGFX ld de, VTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroUnownsGFX ld de, VTiles1 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld de, IntroGrass4GFX ld hl, VTiles1 tile $7f lb bc, BANK(IntroGrass4GFX), 1 call Request2bpp ld hl, IntroTilemap014 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles call Intro_LoadTilemap ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_e77dd ld de, UnknBGPals ld bc, $80 call CopyBytes ld hl, Palette_e77dd ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld a, $d8 ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a callba ClearSpriteAnims ld hl, wSpriteAnimDict xor a ld [hli], a ld [hl], $7f call Intro_SetCGBPalUpdate depixel 12, 0 ld a, SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY call _InitSpriteAnimStruct xor a ld [wIntroSceneFrameCounter], a ld [wcf65], a call NextIntroScene ret IntroScene20: ; e5019 (39:5019) ; Suicune running away. A bunch of Unown appear. ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $98 jr nc, .finished cp $58 ret nc cp $40 jr nc, .AppearUnown cp $28 ret nc ld a, [hSCY] inc a ld [hSCY], a ret .AppearUnown: sub $18 ld c, a and $3 cp $3 ret nz ld a, c and $1c srl a srl a ld [wcf65], a xor a call Intro_Scene20_AppearUnown ret ; e5049 (39:5049) ; unused ld a, c and $1c srl a srl a ld [wcf65], a ld a, 1 call Intro_Scene20_AppearUnown ret .finished call NextIntroScene ret IntroScene21: ; e505d (39:505d) ; Suicune gets more distant and turns black. call Intro_ColoredSuicuneFrameSwap ld c, 3 call DelayFrames xor a ld [hBGMapMode], a ld [wIntroSceneFrameCounter], a ld [wcf65], a call NextIntroScene ret IntroScene22: ; e5072 (39:5072) ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $8 jr nc, .done ret .done callba DeinitializeAllSprites call NextIntroScene ret IntroScene23: ; e5086 (39:5086) xor a ld [wIntroSceneFrameCounter], a call NextIntroScene ret IntroScene24: ; e508e (39:508e) ; Fade to white. ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $20 jr nc, .done ld c, a and $3 ret nz ld a, c and $1c sla a call Intro_Scene24_ApplyPaletteFade ret .done ld a, $40 ld [wIntroSceneFrameCounter], a call NextIntroScene ret IntroScene25: ; e50ad (39:50ad) ; Wait around a bit. ld a, [wIntroSceneFrameCounter] dec a jr z, .done ld [wIntroSceneFrameCounter], a ret .done call NextIntroScene ret IntroScene26: ; e50bb (39:50bb) ; Load the final scene. call ClearBGPalettes call ClearSprites call ClearTileMap xor a ld [hBGMapMode], a ld a, $1 ld [rVBK], a ld hl, IntroTilemap015 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, $0 ld [rVBK], a ld hl, IntroCrystalUnownsGFX ld de, VTiles2 tile $00 call Intro_DecompressRequest2bpp_128Tiles ld hl, IntroTilemap017 debgcoord 0, 0 call Intro_DecompressRequest2bpp_64Tiles ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, Palette_e679d ld de, UnknBGPals ld bc, $80 call CopyBytes ld hl, Palette_e679d ld de, BGPals ld bc, $80 call CopyBytes pop af ld [rSVBK], a xor a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a callba ClearSpriteAnims call Intro_SetCGBPalUpdate xor a ld [wIntroSceneFrameCounter], a ld [wcf65], a call NextIntroScene ret IntroScene27: ; e512d (39:512d) ; Spell out C R Y S T A L with Unown. ld hl, wcf65 inc [hl] ld hl, wIntroSceneFrameCounter ld a, [hl] inc [hl] cp $80 jr nc, .done ld c, a and $f ld [wcf65], a ld a, c and $70 swap a call Intro_FadeUnownWordPals ret .done call NextIntroScene ld a, $80 ld [wIntroSceneFrameCounter], a ret IntroScene28: ; e5152 (39:5152) ; Cut out when the music ends, and lead into the title screen. ld hl, wIntroSceneFrameCounter ld a, [hl] and a jr z, .done dec [hl] cp $18 jr z, .clear cp $8 ret nz ld de, SFX_UNKNOWN_CB call PlaySFX ret .clear call ClearBGPalettes ret .done ld hl, wJumptableIndex set 7, [hl] ret Intro_Scene24_ApplyPaletteFade: ; e5172 (39:5172) ; load the (a)th palette from .FadePals to all BGPals ld hl, .FadePals add l ld l, a ld a, $0 adc h ld h, a ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld de, BGPals ld b, 8 ; number of BG pals .loop1 push hl ld c, 8 ; number of bytes per pal .loop2 ld a, [hli] ld [de], a inc de dec c jr nz, .loop2 pop hl dec b jr nz, .loop1 pop af ld [rSVBK], a ld a, $1 ld [hCGBPalUpdate], a ret ; e519c (39:519c) .FadePals: ; e519c ; Fade to white. RGB 24, 12, 09 RGB 31, 31, 31 RGB 12, 00, 31 RGB 00, 00, 00 RGB 31, 19, 05 RGB 31, 31, 31 RGB 15, 05, 31 RGB 07, 07, 07 RGB 31, 21, 09 RGB 31, 31, 31 RGB 18, 09, 31 RGB 11, 11, 11 RGB 31, 23, 13 RGB 31, 31, 31 RGB 21, 13, 31 RGB 15, 15, 15 RGB 31, 25, 17 RGB 31, 31, 31 RGB 25, 17, 31 RGB 19, 19, 19 RGB 31, 27, 21 RGB 31, 31, 31 RGB 27, 21, 31 RGB 23, 23, 23 RGB 31, 29, 25 RGB 31, 31, 31 RGB 29, 26, 31 RGB 27, 27, 27 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 ; e51dc CrystalIntro_InitUnownAnim: ; e51dc (39:51dc) push de ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN call _InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], $8 ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 call ReinitSpriteAnimFrame pop de push de ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN call _InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], $18 ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 call ReinitSpriteAnimFrame pop de push de ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN call _InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], $28 ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 call ReinitSpriteAnimFrame pop de ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN call _InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], $38 ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 call ReinitSpriteAnimFrame ret CrystalIntro_UnownFade: ; e5223 (39:5223) add a add a add a ld e, a ld d, $0 ld hl, BGPals add hl, de inc hl inc hl ld a, [wcf65] and $3f cp $1f jr z, .okay jr c, .okay ld c, a ld a, $3f sub c .okay ld c, a ld b, $0 ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a push hl push bc ld hl, BGPals ld bc, 4 * 16 xor a call ByteFill pop bc pop hl push hl ld hl, .BWFade add hl, bc add hl, bc ld a, [hli] ld d, [hl] ld e, a pop hl ld a, e ld [hli], a ld a, d ld [hli], a push hl ld hl, .BlackLBlueFade add hl, bc add hl, bc ld a, [hli] ld d, [hl] ld e, a pop hl ld a, e ld [hli], a ld a, d ld [hli], a push hl ld hl, .BlackBlueFade add hl, bc add hl, bc ld a, [hli] ld d, [hl] ld e, a pop hl ld a, e ld [hli], a ld a, d ld [hli], a pop af ld [rSVBK], a ld a, $1 ld [hCGBPalUpdate], a ret ; e5288 (39:5288) .BWFade: ; e5288 ; Fade between black and white. hue = 0 rept 32 RGB hue, hue, hue hue = hue + 1 endr ; e52c8 .BlackLBlueFade: ; e52c8 ; Fade between black and light blue. hue = 0 rept 32 RGB 0, hue / 2, hue hue = hue + 1 endr ; e5308 .BlackBlueFade: ; e5308 ; Fade between black and blue. hue = 0 rept 32 RGB 0, 0, hue hue = hue + 1 endr ; e5348 Intro_Scene20_AppearUnown: ; e5348 (39:5348) ; Spawn the palette for the nth Unown and a jr nz, .load_pal_2 ld hl, .pal1 jr .got_pointer .load_pal_2 ld hl, .pal2 .got_pointer ld a, [wcf65] and $7 add a add a add a ld c, a ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a push bc ld de, BGPals ld a, c add e ld e, a ld a, $0 adc d ld d, a ld bc, 8 call CopyBytes pop bc ld de, UnknBGPals ld a, c add e ld e, a ld a, $0 adc d ld d, a ld bc, 8 call CopyBytes pop af ld [rSVBK], a ld a, $1 ld [hCGBPalUpdate], a ret ; e538d (39:538d) .pal1 ; e538d RGB 24, 12, 09 RGB 31, 31, 31 RGB 12, 00, 31 RGB 00, 00, 00 ; e5395 .pal2 ; e5395 RGB 24, 12, 09 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 ; e539d Intro_FadeUnownWordPals: ; e539d (39:539d) add a add a add a ld e, a ld d, $0 ld hl, BGPals add hl, de rept 4 inc hl endr ld a, [wcf65] add a ld c, a ld b, $0 ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a push hl ld hl, .FastFadePalettes add hl, bc ld a, [hli] ld d, [hl] ld e, a pop hl ld a, e ld [hli], a ld a, d ld [hli], a push hl ld hl, .SlowFadePalettes add hl, bc ld a, [hli] ld d, [hl] ld e, a pop hl ld a, e ld [hli], a ld a, d ld [hli], a pop af ld [rSVBK], a ld a, $1 ld [hCGBPalUpdate], a ret ; e53db (39:53db) .FastFadePalettes: ; e53db hue = 31 rept 8 RGB hue, hue, hue hue = hue + -1 RGB hue, hue, hue hue = hue + -2 endr ; e53fb .SlowFadePalettes: ; e53fb hue = 31 rept 16 RGB hue, hue, hue hue = hue + -1 endr ; e541b Intro_LoadTilemap: ; e541b (39:541b) ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a ld hl, wDecompressScratch decoord 0, 0 ld b, SCREEN_HEIGHT .row ld c, SCREEN_WIDTH .col ld a, [hli] ld [de], a inc de dec c jr nz, .col ; add hl, $20 - SCREEN_WIDTH ld a, $20 - SCREEN_WIDTH add l ld l, a ld a, $0 adc h ld h, a dec b jr nz, .row pop af ld [rSVBK], a ret Intro_Scene16_AnimateSuicune: ; e5441 (39:5441) ld a, [wIntroSceneFrameCounter] and $3 jr z, Intro_ColoredSuicuneFrameSwap cp $3 jr z, .PrepareForSuicuneSwap ret .PrepareForSuicuneSwap: xor a ld [hBGMapMode], a ret Intro_ColoredSuicuneFrameSwap: ; e5451 (39:5451) hlcoord 0, 0 ld bc, SCREEN_HEIGHT * SCREEN_WIDTH .loop ld a, [hl] and a jr z, .skip cp $80 jr nc, .skip xor $8 ld [hl], a .skip inc hl dec bc ld a, c or b jr nz, .loop ld a, $1 ld [hBGMapMode], a ret Intro_RustleGrass: ; e546d (39:546d) ld a, [wIntroSceneFrameCounter] cp 36 ret nc and $c srl a ld e, a ld d, $0 ld hl, .RustlingGrassPointers add hl, de ld a, [hli] ld [Requested2bppSource], a ld a, [hli] ld [Requested2bppSource + 1], a ld a, (VTiles2 tile $09) % $100 ld [Requested2bppDest], a ld a, (VTiles2 tile $09) / $100 ld [Requested2bppDest + 1], a ld a, 4 ld [Requested2bppSize], a ret ; e5496 (39:5496) .RustlingGrassPointers: ; e5496 dw IntroGrass1GFX dw IntroGrass2GFX dw IntroGrass3GFX dw IntroGrass2GFX ; e549e Intro_SetCGBPalUpdate: ; e549e (39:549e) ld a, $1 ld [hCGBPalUpdate], a ret Intro_ClearBGPals: ; e54a3 (39:54a3) ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, BGPals ld bc, 16 * 8 xor a call ByteFill pop af ld [rSVBK], a ld a, $1 ld [hCGBPalUpdate], a call DelayFrame call DelayFrame ret Intro_DecompressRequest2bpp_128Tiles: ; e54c2 (39:54c2) ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a push de ld de, wDecompressScratch call Decompress pop hl ld de, wDecompressScratch lb bc, $01, $80 call Request2bpp pop af ld [rSVBK], a ret Intro_DecompressRequest2bpp_255Tiles: ; e54de (39:54de) ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a push de ld de, wDecompressScratch call Decompress pop hl ld de, wDecompressScratch lb bc, $01, $ff call Request2bpp pop af ld [rSVBK], a ret Intro_DecompressRequest2bpp_64Tiles: ; e54fa (39:54fa) ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a push de ld de, wDecompressScratch call Decompress pop hl ld de, wDecompressScratch lb bc, $01, $40 call Request2bpp pop af ld [rSVBK], a ret Intro_ResetLYOverrides: ; e5516 (39:5516) ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, LYOverrides ld bc, LYOverridesEnd - LYOverrides xor a call ByteFill pop af ld [rSVBK], a ld a, rSCX - $ff00 ld [hLCDCPointer], a ret Intro_PerspectiveScrollBG: ; e552f (39:552f) ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ; Scroll the grass every frame. ; Scroll the trees every other frame and at half speed. ; This creates an illusion of perspective. ld a, [wIntroSceneFrameCounter] and $1 jr z, .skip ; trees in the back ld hl, LYOverrides ld a, [hl] inc a ld bc, $5f call ByteFill .skip ; grass in the front ld hl, LYOverrides + $5f ld a, [hl] inc a inc a ld bc, $31 call ByteFill ld a, [LYOverrides + 0] ld [hSCX], a pop af ld [rSVBK], a ret IntroSuicuneRunGFX: ; e555d INCBIN "gfx/intro/suicune_run.2bpp.lz" ; e592d IntroPichuWooperGFX: ; e592d INCBIN "gfx/intro/pichu_wooper.2bpp.lz" ; e5c7d IntroBackgroundGFX: ; e5c7d INCBIN "gfx/intro/background.2bpp.lz" ; e5e6d IntroTilemap004: ; e5e6d INCBIN "gfx/intro/004.tilemap.lz" ; e5ecd IntroTilemap003: ; e5ecd INCBIN "gfx/intro/003.tilemap.lz" ; e5edd Palette_e5edd: ; e5edd RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 0, 4, 5 RGB 1, 8, 5 RGB 4, 12, 9 RGB 24, 12, 9 RGB 0, 4, 5 RGB 9, 6, 8 RGB 8, 16, 5 RGB 5, 10, 4 RGB 31, 31, 31 RGB 9, 6, 8 RGB 18, 9, 9 RGB 13, 8, 9 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 31, 31, 31 RGB 2, 5, 22 RGB 1, 5, 12 RGB 31, 31, 31 RGB 31, 10, 25 RGB 31, 21, 0 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 21, 31 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 IntroUnownsGFX: ; e5f5d INCBIN "gfx/intro/unowns.2bpp.lz" ; e634d IntroPulseGFX: ; e634d INCBIN "gfx/intro/pulse.2bpp.lz" ; e63dd IntroTilemap002: ; e63dd INCBIN "gfx/intro/002.tilemap.lz" ; e641d IntroTilemap001: ; e641d INCBIN "gfx/intro/001.tilemap.lz" ; e642d IntroTilemap006: ; e642d INCBIN "gfx/intro/006.tilemap.lz" ; e647d IntroTilemap005: ; e647d INCBIN "gfx/intro/005.tilemap.lz" ; e649d IntroTilemap008: ; e649d INCBIN "gfx/intro/008.tilemap.lz" ; e655d IntroTilemap007: ; e655d INCBIN "gfx/intro/007.tilemap.lz" ; e65ad Palette_365ad: ; e65ad RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 0, 0, 0 RGB 31, 31, 31 RGB 10, 0, 10 RGB 19, 0, 19 RGB 31, 0, 31 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 IntroCrystalUnownsGFX: ; e662d INCBIN "gfx/intro/crystal_unowns.2bpp.lz" ; e672d IntroTilemap017: ; e672d INCBIN "gfx/intro/017.tilemap.lz" ; e676d IntroTilemap015: ; e676d INCBIN "gfx/intro/015.tilemap.lz" ; e679d Palette_e679d: ; e679d RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 IntroSuicuneCloseGFX: ; e681d INCBIN "gfx/intro/suicune_close.2bpp.lz" ; e6c3d IntroTilemap012: ; e6c3d INCBIN "gfx/intro/012.tilemap.lz" ; e6d0d IntroTilemap011: ; e6d0d INCBIN "gfx/intro/011.tilemap.lz" ; e6d6d Palette_e6d6d: ; e6d6d RGB 24, 12, 9 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 24, 12, 9 RGB 31, 31, 31 RGB 8, 9, 31 RGB 0, 0, 0 RGB 24, 12, 9 RGB 12, 20, 31 RGB 19, 8, 31 RGB 0, 0, 0 RGB 12, 20, 31 RGB 8, 9, 31 RGB 19, 8, 31 RGB 0, 0, 0 RGB 31, 31, 31 RGB 12, 20, 31 RGB 8, 9, 31 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 IntroSuicuneJumpGFX: ; e6ded INCBIN "gfx/intro/suicune_jump.2bpp.lz" ; e72ad IntroSuicuneBackGFX: ; e72ad INCBIN "gfx/intro/suicune_back.2bpp.lz" ; e764d IntroTilemap010: ; e764d INCBIN "gfx/intro/010.tilemap.lz" ; e76ad IntroTilemap009: ; e76ad INCBIN "gfx/intro/009.tilemap.lz" ; e76bd IntroTilemap014: ; e76bd INCBIN "gfx/intro/014.tilemap.lz" ; e778d IntroTilemap013: ; e778d INCBIN "gfx/intro/013.tilemap.lz" ; e77dd Palette_e77dd: ; e77dd RGB 24, 12, 9 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 24, 12, 9 RGB 31, 31, 31 RGB 8, 9, 31 RGB 0, 0, 0 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 24, 12, 9 RGB 31, 31, 31 RGB 31, 31, 31 RGB 12, 0, 31 RGB 0, 0, 0 RGB 31, 31, 31 RGB 21, 9, 0 RGB 21, 9, 0 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 RGB 31, 31, 31 RGB 20, 20, 20 RGB 11, 11, 11 RGB 0, 0, 0 IntroUnownBackGFX: ; e785d INCBIN "gfx/intro/unown_back.2bpp.lz" ; e799d IntroGrass1GFX: ; e799d INCBIN "gfx/intro/grass1.2bpp" IntroGrass2GFX: ; e79dd INCBIN "gfx/intro/grass2.2bpp" IntroGrass3GFX: ; e7a1d INCBIN "gfx/intro/grass3.2bpp" IntroGrass4GFX: ; e7a5d INCBIN "gfx/intro/grass4.2bpp"