const_value set 2 const BLUESHOUSE_DAISY BluesHouse_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 DaisyScript: faceplayer opentext checkcode VAR_HOUR if_equal 15, .ThreePM writetext DaisyHelloText waitbutton closetext end .ThreePM: checkflag ENGINE_TEA_IN_BLUES_HOUSE iftrue .AlreadyGroomedMon writetext DaisyOfferGroomingText yesorno iffalse .Refused writetext DaisyWhichMonText waitbutton special Special_DaisyMassage if_equal $0, .Refused if_equal $1, .CantGroomEgg setflag ENGINE_TEA_IN_BLUES_HOUSE writetext DaisyAlrightText waitbutton closetext special FadeOutPalettes playmusic MUSIC_HEAL pause 60 special FadeInPalettes special RestartMapMusic opentext writetext GroomedMonLooksContentText special PlayCurMonCry buttonsound writetext DaisyAllDoneText waitbutton closetext end .AlreadyGroomedMon: writetext DaisyAlreadyGroomedText waitbutton closetext end .Refused: writetext DaisyRefusedText waitbutton closetext end .CantGroomEgg: writetext DaisyCantGroomEggText waitbutton closetext end DaisyHelloText: text "DAISY: Hi! My kid" line "brother is the GYM" para "LEADER in VIRIDIAN" line "CITY." para "But he goes out" line "of town so often," para "it causes problems" line "for the trainers." done DaisyOfferGroomingText: text "DAISY: Hi! Good" line "timing. I'm about" cont "to have some tea." para "Would you like to" line "join me?" para "Oh, your #MON" line "are a bit dirty." para "Would you like me" line "to groom one?" done DaisyWhichMonText: text "DAISY: Which one" line "should I groom?" done DaisyAlrightText: text "DAISY: OK, I'll" line "get it looking" cont "nice in no time." done GroomedMonLooksContentText: text_from_ram StringBuffer3 text " looks" line "content." done DaisyAllDoneText: text "DAISY: There you" line "go! All done." para "See? Doesn't it" line "look nice?" para "It's such a cute" line "#MON." done DaisyAlreadyGroomedText: text "DAISY: I always" line "have tea around" para "this time. Come" line "join me." done DaisyRefusedText: text "DAISY: You don't" line "want to have one" para "groomed? OK, we'll" line "just have tea." done DaisyCantGroomEggText: text "DAISY: Oh, sorry." line "I honestly can't" cont "groom an EGG." done BluesHouse_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def 2, 7, 2, PALLET_TOWN warp_def 3, 7, 2, PALLET_TOWN .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 1 object_event 2, 3, SPRITE_DAISY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DaisyScript, -1