const_value set 2 const VIRIDIANGYM_BLUE const VIRIDIANGYM_GYM_GUY ViridianGym_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 BlueScript_0x9aa26: faceplayer opentext checkflag ENGINE_EARTHBADGE iftrue .FightDone writetext UnknownText_0x9aa7b waitbutton closetext winlosstext UnknownText_0x9abae, 0 loadtrainer BLUE, 1 startbattle reloadmapafterbattle setevent EVENT_BEAT_BLUE opentext writetext UnknownText_0x9ac0f playsound SFX_GET_BADGE waitsfx setflag ENGINE_EARTHBADGE writetext UnknownText_0x9ac27 waitbutton closetext end .FightDone writetext UnknownText_0x9acab waitbutton closetext end ViridianGymGuyScript: faceplayer opentext checkevent EVENT_BEAT_BLUE iftrue .ViridianGymGuyWinScript writetext ViridianGymGuyText waitbutton closetext end .ViridianGymGuyWinScript writetext ViridianGymGuyWinText waitbutton closetext end ViridianGymStatue: checkflag ENGINE_EARTHBADGE iftrue .Beaten jumpstd gymstatue1 .Beaten trainertotext BLUE, 1, $1 jumpstd gymstatue2 UnknownText_0x9aa7b: text "BLUE: Yo! Finally" line "got here, huh?" para "I wasn't in the" line "mood at CINNABAR," para "but now I'm ready" line "to battle you." para "…" para "You're telling me" line "you conquered all" cont "the GYMS in JOHTO?" para "Heh! JOHTO's GYMS" line "must be pretty" cont "pathetic then." para "Hey, don't worry" line "about it." para "I'll know if you" line "are good or not by" para "battling you right" line "now." para "Ready, JOHTO" line "CHAMP?" done UnknownText_0x9abae: text "BLUE: What?" para "How the heck did I" line "lose to you?" para "…" para "Tch, all right…" line "Here, take this--" cont "it's EARTHBADGE." done UnknownText_0x9ac0f: text " received" line "EARTHBADGE." done UnknownText_0x9ac27: text "BLUE: …" para "All right, I was" line "wrong. You're the" para "real deal. You are" line "a good trainer." para "But I'm going to" line "beat you someday." para "Don't you forget" line "it!" done UnknownText_0x9acab: text "BLUE: Listen, you." para "You'd better not" line "lose until I beat" cont "you. Got it?" done ViridianGymGuyText: text "Yo, CHAMP in" line "making!" para "How's it going?" line "Looks like you're" cont "on a roll." para "The GYM LEADER is" line "a guy who battled" para "the CHAMPION three" line "years ago." para "He's no pushover." para "Give it everything" line "you've got!" done ViridianGymGuyWinText: text "Man, you are truly" line "tough…" para "That was a heck of" line "an inspirational" para "battle. It brought" line "tears to my eyes." done ViridianGym_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $11, $4, 1, VIRIDIAN_CITY warp_def $11, $5, 1, VIRIDIAN_CITY .XYTriggers: db 0 .Signposts: db 2 signpost 13, 3, SIGNPOST_READ, ViridianGymStatue signpost 13, 6, SIGNPOST_READ, ViridianGymStatue .PersonEvents: db 2 person_event SPRITE_BLUE, 3, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, BlueScript_0x9aa26, EVENT_VIRIDIAN_GYM_BLUE person_event SPRITE_GYM_GUY, 13, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, ViridianGymGuyScript, EVENT_VIRIDIAN_GYM_BLUE