MoveDeletion: ld hl, UnknownText_0x2c5ef call PrintText call YesNoBox jr c, .asm_2c5c3 ld hl, UnknownText_0x2c5f4 call PrintText callba Function50000 jr c, .asm_2c5c3 ld a, [CurPartySpecies] cp EGG jr z, .asm_2c5bc ld a, [CurPartyMon] ld hl, PartyMon1Moves + 1 ld bc, PartyMon2 - PartyMon1 call AddNTimes ld a, [hl] and a jr z, .asm_2c5ca ld hl, UnknownText_0x2c5ea call PrintText call Function1d6e callba Function12f5b push af call Function2b74 pop af jr c, .asm_2c5c3 ld a, [wcfa9] push af ld a, [CurSpecies] ld [wd265], a call GetMoveName ld hl, UnknownText_0x2c5d6 call PrintText call YesNoBox pop bc jr c, .asm_2c5c3 call Function2c5f9 call WaitSFX ld de, SFX_MOVE_DELETED call PlaySFX call WaitSFX ld hl, UnknownText_0x2c5db call PrintText ret .asm_2c5bc ld hl, UnknownText_0x2c5e0 call PrintText ret .asm_2c5c3 ld hl, UnknownText_0x2c5e5 call PrintText ret .asm_2c5ca ld hl, UnknownText_0x2c5d1 call PrintText ret UnknownText_0x2c5d1: ; 0x2c5d1 ; That #MON knows only one move. text_jump UnknownText_0x1c5eba db "@" ; 0x2c5d6 UnknownText_0x2c5d6: ; 0x2c5d6 ; Oh, make it forget @ ? text_jump UnknownText_0x1c5eda db "@" ; 0x2c5db UnknownText_0x2c5db: ; 0x2c5db ; Done! Your #MON forgot the move. text_jump UnknownText_0x1c5ef5 db "@" ; 0x2c5e0 UnknownText_0x2c5e0: ; 0x2c5e0 ; An EGG doesn't know any moves! text_jump UnknownText_0x1c5f17 db "@" ; 0x2c5e5 UnknownText_0x2c5e5: ; 0x2c5e5 ; No? Come visit me again. text_jump UnknownText_0x1c5f36 db "@" ; 0x2c5ea UnknownText_0x2c5ea: ; 0x2c5ea ; Which move should it forget, then? text_jump UnknownText_0x1c5f50 db "@" ; 0x2c5ef UnknownText_0x2c5ef: ; 0x2c5ef ; Um… Oh, yes, I'm the MOVE DELETER. I can make #MON forget moves. Shall I make a #MON forget? text_jump UnknownText_0x1c5f74 db "@" ; 0x2c5f4 UnknownText_0x2c5f4: ; 0x2c5f4 ; Which #MON? text_jump UnknownText_0x1c5fd1 db "@" ; 0x2c5f9 Function2c5f9: ; 2c5f9 ld a, b push bc dec a ld c, a ld b, 0 ld hl, PartyMon1Moves add hl, bc ld a, [CurPartyMon] ld bc, PartyMon2 - PartyMon1 call AddNTimes pop bc push bc inc b .asm_2c60f ld a, b cp NUM_MOVES + 1 jr z, .asm_2c61b inc hl ld a, [hld] ld [hl], a inc hl inc b jr .asm_2c60f .asm_2c61b xor a ld [hl], a pop bc ld a, b push bc dec a ld c, a ld b, 0 ld hl, PartyMon1PP add hl, bc ld a, [CurPartyMon] ld bc, PartyMon2 - PartyMon1 call AddNTimes pop bc inc b .asm_2c633 ld a, b cp NUM_MOVES + 1 jr z, .asm_2c63f inc hl ld a, [hld] ld [hl], a inc hl inc b jr .asm_2c633 .asm_2c63f xor a ld [hl], a ret