BattleCommand_MirrorMove: ; mirrormove call ClearLastMove ld a, BATTLE_VARS_MOVE call GetBattleVarAddr ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP call GetBattleVar and a jr z, .failed call CheckUserMove jr nz, .use .failed call AnimateFailedMove ld hl, MirrorMoveFailedText call StdBattleTextBox jp EndMoveEffect .use ld a, b ld [hl], a ld [wNamedObjectIndexBuffer], a push af ld a, BATTLE_VARS_MOVE_ANIM call GetBattleVarAddr ld d, h ld e, l pop af dec a call GetMoveData call GetMoveName call CopyName1 call CheckUserIsCharging jr nz, .done ld a, [wKickCounter] push af call BattleCommand_LowerSub pop af ld [wKickCounter], a .done call BattleCommand_MoveDelay jp ResetTurn