RedsHouse2F_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 RedsHouse2FN64Script: jumptext RedsHouse2FN64Text RedsHouse2FPCScript: jumptext RedsHouse2FPCText RedsHouse2FN64Text: text " played the" line "N64." para "Better get going--" line "no time to lose!" done RedsHouse2FPCText: text "It looks like it" line "hasn't been used" cont "in a long timeā€¦" done RedsHouse2F_MapEventHeader: ; filler db 0, 0 .Warps: db 1 warp_def $0, $7, 3, REDS_HOUSE_1F .XYTriggers: db 0 .Signposts: db 2 signpost 5, 3, SIGNPOST_READ, RedsHouse2FN64Script signpost 1, 0, SIGNPOST_READ, RedsHouse2FPCScript .PersonEvents: db 0