const_value set 2 const OLIVINETIMSHOUSE_TIM OlivineTimsHouse_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 Tim: faceplayer opentext trade NPCTRADE_TIM waitbutton closetext end TimsHouseBookshelf: jumpstd magazinebookshelf OlivineTimsHouse_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $2, 3, OLIVINE_CITY warp_def $7, $3, 3, OLIVINE_CITY .XYTriggers: db 0 .Signposts: db 2 signpost 1, 0, SIGNPOST_READ, TimsHouseBookshelf signpost 1, 1, SIGNPOST_READ, TimsHouseBookshelf .PersonEvents: db 1 person_event SPRITE_FISHING_GURU, 3, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, Tim, -1