Kurt_PrintTextWhichApricorn: ld hl, .Text call PrintText ret .Text: ; Which APRICORN should I use? text_jump UnknownText_0x1bc06b db "@" Kurt_PrintTextHowMany: ld hl, .Text call PrintText ret .Text: ; How many should I make? text_jump UnknownText_0x1bc089 db "@" SelectApricornForKurt: call LoadStandardMenuHeader ld c, $1 xor a ld [wMenuScrollPosition], a ld [wKurtApricornQuantity], a .loop push bc call Kurt_PrintTextWhichApricorn pop bc ld a, c ld [wMenuSelection], a call Kurt_SelectApricorn ld a, c ld [wScriptVar], a and a jr z, .done ld [wCurItem], a ld a, [wMenuCursorY] ld c, a push bc call Kurt_PrintTextHowMany call Kurt_SelectQuantity pop bc jr nc, .loop ld a, [wItemQuantityChangeBuffer] ld [wKurtApricornQuantity], a call Kurt_GiveUpSelectedQuantityOfSelectedApricorn .done call Call_ExitMenu ret Kurt_SelectApricorn: farcall FindApricornsInBag jr c, .nope ld hl, .MenuHeader call CopyMenuHeader ld a, [wMenuSelection] ld [wMenuCursorBuffer], a xor a ld [hBGMapMode], a call InitScrollingMenu call UpdateSprites call ScrollingMenu ld a, [wMenuJoypad] cp B_BUTTON jr z, .nope ld a, [wMenuSelection] cp -1 jr nz, .done .nope xor a ; FALSE .done ld c, a ret .MenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 1, 1, 13, 10 dw .MenuData db 1 ; default option db 0 ; XXX .MenuData: db SCROLLINGMENU_DISPLAY_ARROWS ; flags db 4, 7 db 1 dbw 0, wBuffer1 dba .Name dba .Quantity dba NULL .Name: ld a, [wMenuSelection] and a ret z farcall PlaceMenuItemName ret .Quantity: ld a, [wMenuSelection] ld [wCurItem], a call Kurt_GetQuantityOfApricorn ret z ld a, [wItemQuantityChangeBuffer] ld [wMenuSelectionQuantity], a farcall PlaceMenuItemQuantity ret Kurt_SelectQuantity: ld a, [wCurItem] ld [wMenuSelection], a call Kurt_GetQuantityOfApricorn jr z, .done ld a, [wItemQuantityChangeBuffer] ld [wItemQuantityBuffer], a ld a, $1 ld [wItemQuantityChangeBuffer], a ld hl, .MenuHeader call LoadMenuHeader .loop xor a ld [hBGMapMode], a call MenuBox call UpdateSprites call .PlaceApricornName call PlaceApricornQuantity call ApplyTilemap farcall Kurt_SelectQuantity_InterpretJoypad jr nc, .loop push bc call PlayClickSFX pop bc ld a, b cp -1 jr z, .done ld a, [wItemQuantityChangeBuffer] ld [wItemQuantityChangeBuffer], a ; What is the point of this operation? scf .done call CloseWindow ret .MenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 6, 9, SCREEN_WIDTH - 1, 12 dw NULL db -1 ; default option db 0 .PlaceApricornName: call MenuBoxCoord2Tile ld de, SCREEN_WIDTH + 1 add hl, de ld d, h ld e, l farcall PlaceMenuItemName ret PlaceApricornQuantity: call MenuBoxCoord2Tile ld de, 2 * SCREEN_WIDTH + 10 add hl, de ld [hl], "×" inc hl ld de, wItemQuantityChangeBuffer lb bc, PRINTNUM_LEADINGZEROS | 1, 2 jp PrintNum Kurt_GetQuantityOfApricorn: push bc ld hl, wNumItems ld a, [wCurItem] ld c, a ld b, $0 .loop inc hl ld a, [hli] cp -1 jr z, .done cp c jr nz, .loop ld a, [hl] add b ld b, a jr nc, .loop ld b, -1 .done ld a, b sub 99 jr c, .done2 ld b, 99 .done2 ld a, b ld [wItemQuantityChangeBuffer], a and a pop bc ret Kurt_GiveUpSelectedQuantityOfSelectedApricorn: ; Get the quantity of Apricorns of type [wCurItem] ; in the bag. Compatible with multiple stacks. ; Initialize the search. push de push bc ld hl, wNumItems ld a, [wCurItem] ld c, a ld e, $0 xor a ld [wCurItemQuantity], a ld a, -1 ld [wApricorns], a ; Search for [wCurItem] in the bag. .loop1 ; Increase the total count. ld a, [wCurItemQuantity] inc a ld [wCurItemQuantity], a ; Get the index of the next item. inc hl ld a, [hli] ; If we've reached the end of the pocket, break. cp -1 jr z, .okay1 ; If we haven't found what we're looking for, continue. cp c jr nz, .loop1 ; Increment the result counter and store the bag index of the match. ld d, $0 push hl ld hl, wApricorns add hl, de inc e ld a, [wCurItemQuantity] dec a ld [hli], a ld a, -1 ld [hl], a pop hl jr .loop1 .okay1 ; How many stacks have we found? ld a, e and a jr z, .done dec a jr z, .OnlyOne ld hl, wApricorns .loop2 ld a, [hl] ld c, a push hl .loop3 inc hl ld a, [hl] cp -1 jr z, .okay2 ld b, a ld a, c call Kurt_GetAddressOfApricornQuantity ld e, a ld a, b call Kurt_GetAddressOfApricornQuantity sub e jr z, .equal jr c, .less jr .loop3 .equal ld a, c sub b jr nc, .loop3 .less ld a, c ld c, b ld [hl], a ld a, c pop hl ld [hl], a push hl jr .loop3 .okay2 pop hl inc hl ld a, [hl] cp -1 jr nz, .loop2 .OnlyOne: ld hl, wApricorns .loop4 ld a, [hl] cp -1 jr z, .done push hl ld [wCurItemQuantity], a call Kurt_GetRidOfItem pop hl ld a, [wItemQuantityChangeBuffer] and a jr z, .done push hl ld a, [hli] ld c, a .loop5 ld a, [hli] cp -1 jr z, .okay3 cp c jr c, .loop5 dec a dec hl ld [hli], a jr .loop5 .okay3 pop hl inc hl jr .loop4 .done ld a, [wItemQuantityChangeBuffer] and a pop bc pop de ret Kurt_GetAddressOfApricornQuantity: push hl push bc ld hl, wNumItems inc hl ld c, a ld b, $0 add hl, bc add hl, bc inc hl ld a, [hl] pop bc pop hl ret Kurt_GetRidOfItem: push bc ld hl, wNumItems ld a, [wCurItemQuantity] ld c, a ld b, $0 inc hl add hl, bc add hl, bc ld a, [wCurItem] ld c, a ld a, [hli] cp -1 jr z, .done cp c jr nz, .done ld a, [wItemQuantityChangeBuffer] ld c, a ld a, [hl] sub c ld b, c jr nc, .okay add c ld b, a .okay push bc ld hl, wNumItems ld a, b ld [wItemQuantityChangeBuffer], a call TossItem pop bc ld a, c sub b .done ld [wItemQuantityChangeBuffer], a pop bc ret