object_const_def const ROUTE27_COOLTRAINER_M1 const ROUTE27_COOLTRAINER_M2 const ROUTE27_COOLTRAINER_F1 const ROUTE27_COOLTRAINER_F2 const ROUTE27_YOUNGSTER1 const ROUTE27_YOUNGSTER2 const ROUTE27_POKE_BALL1 const ROUTE27_POKE_BALL2 const ROUTE27_FISHER Route27_MapScripts: def_scene_scripts scene_script .DummyScene0, SCENE_ROUTE27_FIRST_STEP_INTO_KANTO scene_script .DummyScene1, SCENE_ROUTE27_NOOP def_callbacks .DummyScene0: end .DummyScene1: end FirstStepIntoKantoLeftScene: turnobject ROUTE27_FISHER, LEFT showemote EMOTE_SHOCK, ROUTE27_FISHER, 15 applymovement ROUTE27_FISHER, Route27FisherStepLeftTwiceMovement sjump FirstStepIntoKantoScene_Continue FirstStepIntoKantoRightScene: turnobject ROUTE27_FISHER, LEFT showemote EMOTE_SHOCK, ROUTE27_FISHER, 15 applymovement ROUTE27_FISHER, Route27FisherStepLeftOnceMovement FirstStepIntoKantoScene_Continue: turnobject PLAYER, RIGHT opentext writetext Route27FisherHeyText promptbutton writetext Route27FisherText waitbutton closetext setscene SCENE_ROUTE27_NOOP end Route27FisherScript: jumptextfaceplayer Route27FisherText TrainerPsychicGilbert: trainer PSYCHIC_T, GILBERT, EVENT_BEAT_PSYCHIC_GILBERT, PsychicGilbertSeenText, PsychicGilbertBeatenText, 0, .Script .Script: endifjustbattled opentext writetext PsychicGilbertAfterBattleText waitbutton closetext end TrainerBirdKeeperJose2: trainer BIRD_KEEPER, JOSE2, EVENT_BEAT_BIRD_KEEPER_JOSE2, BirdKeeperJose2SeenText, BirdKeeperJose2BeatenText, 0, .Script .Script: loadvar VAR_CALLERID, PHONE_BIRDKEEPER_JOSE endifjustbattled opentext checkflag ENGINE_JOSE_READY_FOR_REMATCH iftrue .WantsBattle checkflag ENGINE_JOSE_HAS_STAR_PIECE iftrue .HasStarPiece checkcellnum PHONE_BIRDKEEPER_JOSE iftrue .NumberAccepted checkevent EVENT_JOSE_ASKED_FOR_PHONE_NUMBER iftrue .AskedAlready writetext BirdKeeperJose2AfterBattleText promptbutton setevent EVENT_JOSE_ASKED_FOR_PHONE_NUMBER scall .AskNumber1 sjump .AskForNumber .AskedAlready: scall .AskNumber2 .AskForNumber: askforphonenumber PHONE_BIRDKEEPER_JOSE ifequal PHONE_CONTACTS_FULL, .PhoneFull ifequal PHONE_CONTACT_REFUSED, .NumberDeclined gettrainername STRING_BUFFER_3, BIRD_KEEPER, JOSE2 scall .RegisteredNumber sjump .NumberAccepted .WantsBattle: scall .Rematch winlosstext BirdKeeperJose2BeatenText, 0 readmem wJoseFightCount ifequal 2, .Fight2 ifequal 1, .Fight1 ifequal 0, .LoadFight0 .Fight2: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight2 .Fight1: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight1 .LoadFight0: loadtrainer BIRD_KEEPER, JOSE2 startbattle reloadmapafterbattle loadmem wJoseFightCount, 1 clearflag ENGINE_JOSE_READY_FOR_REMATCH end .LoadFight1: loadtrainer BIRD_KEEPER, JOSE1 startbattle reloadmapafterbattle loadmem wJoseFightCount, 2 clearflag ENGINE_JOSE_READY_FOR_REMATCH end .LoadFight2: loadtrainer BIRD_KEEPER, JOSE3 startbattle reloadmapafterbattle clearflag ENGINE_JOSE_READY_FOR_REMATCH end .HasStarPiece: scall .Gift verbosegiveitem STAR_PIECE iffalse .NoRoom clearflag ENGINE_JOSE_HAS_STAR_PIECE sjump .NumberAccepted .NoRoom: sjump .PackFull .AskNumber1: jumpstd AskNumber1MScript end .AskNumber2: jumpstd AskNumber2MScript end .RegisteredNumber: jumpstd RegisteredNumberMScript end .NumberAccepted: jumpstd NumberAcceptedMScript end .NumberDeclined: jumpstd NumberDeclinedMScript end .PhoneFull: jumpstd PhoneFullMScript end .Rematch: jumpstd RematchMScript end .Gift: jumpstd GiftMScript end .PackFull: jumpstd PackFullMScript end TrainerCooltrainermBlake: trainer COOLTRAINERM, BLAKE, EVENT_BEAT_COOLTRAINERM_BLAKE, CooltrainermBlakeSeenText, CooltrainermBlakeBeatenText, 0, .Script .Script: endifjustbattled opentext writetext CooltrainermBlakeAfterBattleText waitbutton closetext end TrainerCooltrainermBrian: trainer COOLTRAINERM, BRIAN, EVENT_BEAT_COOLTRAINERM_BRIAN, CooltrainermBrianSeenText, CooltrainermBrianBeatenText, 0, .Script .Script: endifjustbattled opentext writetext CooltrainermBrianAfterBattleText waitbutton closetext end TrainerCooltrainerfReena: trainer COOLTRAINERF, REENA1, EVENT_BEAT_COOLTRAINERF_REENA, CooltrainerfReenaSeenText, CooltrainerfReenaBeatenText, 0, .Script .Script: loadvar VAR_CALLERID, PHONE_COOLTRAINERF_REENA endifjustbattled opentext checkflag ENGINE_REENA_READY_FOR_REMATCH iftrue .WantsBattle checkcellnum PHONE_COOLTRAINERF_REENA iftrue .NumberAccepted checkevent EVENT_REENA_ASKED_FOR_PHONE_NUMBER iftrue .AskedAlready writetext CooltrainerfReenaAfterBattleText promptbutton setevent EVENT_REENA_ASKED_FOR_PHONE_NUMBER scall .AskNumber1 sjump .AskForNumber .AskedAlready: scall .AskNumber2 .AskForNumber: askforphonenumber PHONE_COOLTRAINERF_REENA ifequal PHONE_CONTACTS_FULL, .PhoneFull ifequal PHONE_CONTACT_REFUSED, .NumberDeclined gettrainername STRING_BUFFER_3, COOLTRAINERF, REENA1 scall .RegisteredNumber sjump .NumberAccepted .WantsBattle: scall .Rematch winlosstext CooltrainerfReenaBeatenText, 0 readmem wReenaFightCount ifequal 2, .Fight2 ifequal 1, .Fight1 ifequal 0, .LoadFight0 .Fight2: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight2 .Fight1: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight1 .LoadFight0: loadtrainer COOLTRAINERF, REENA1 startbattle reloadmapafterbattle loadmem wReenaFightCount, 1 clearflag ENGINE_REENA_READY_FOR_REMATCH end .LoadFight1: loadtrainer COOLTRAINERF, REENA2 startbattle reloadmapafterbattle loadmem wReenaFightCount, 2 clearflag ENGINE_REENA_READY_FOR_REMATCH end .LoadFight2: loadtrainer COOLTRAINERF, REENA3 startbattle reloadmapafterbattle clearflag ENGINE_REENA_READY_FOR_REMATCH end .AskNumber1: jumpstd AskNumber1FScript end .AskNumber2: jumpstd AskNumber2FScript end .RegisteredNumber: jumpstd RegisteredNumberFScript end .NumberAccepted: jumpstd NumberAcceptedFScript end .NumberDeclined: jumpstd NumberDeclinedFScript end .PhoneFull: jumpstd PhoneFullFScript end .Rematch: jumpstd RematchFScript end TrainerCooltrainerfMegan: trainer COOLTRAINERF, MEGAN, EVENT_BEAT_COOLTRAINERF_MEGAN, CooltrainerfMeganSeenText, CooltrainerfMeganBeatenText, 0, .Script .Script: endifjustbattled opentext writetext CooltrainerfMeganAfterBattleText waitbutton closetext end TohjoFallsSign: jumptext TohjoFallsSignText Route27TMSolarbeam: itemball TM_SOLARBEAM Route27RareCandy: itemball RARE_CANDY Route27FisherStepLeftTwiceMovement: step LEFT step LEFT step_end Route27FisherStepLeftOnceMovement: step LEFT step_end Route27FisherHeyText: text "Hey!" done Route27FisherText: text "Do you know what" line "you just did?" para "You've taken your" line "first step into" cont "KANTO." para "Check your #-" line "GEAR MAP and see." done CooltrainermBlakeSeenText: text "You look pretty" line "strong." cont "Let me battle you!" done CooltrainermBlakeBeatenText: text "Yow!" done CooltrainermBlakeAfterBattleText: text "If you prevail on" line "this harsh trek," para "the truth will be" line "revealed!" para "Heh, sorry, I just" line "wanted to say" cont "something cool." done CooltrainermBrianSeenText: text "Hm? You're good," line "aren't you?" done CooltrainermBrianBeatenText: text "Just as I thought!" done CooltrainermBrianAfterBattleText: text "A good trainer can" line "recognize other" cont "good trainers." done CooltrainerfReenaSeenText: text "You shouldn't" line "underestimate the" para "wild #MON in" line "these parts." done CooltrainerfReenaBeatenText: text "Oh! You're much" line "too strong!" done CooltrainerfReenaAfterBattleText: text "You're just a kid," line "but you're not to" para "be underestimated" line "either." done CooltrainerfMeganSeenText: text "It's rare to see" line "anyone come here." para "Are you training" line "on your own?" done CooltrainerfMeganBeatenText: text "Oh! You're really" line "strong!" done CooltrainerfMeganAfterBattleText: text "I'm checking out" line "pre- and post-" cont "evolution #MON." para "Evolution really" line "does make #MON" cont "stronger." para "But evolved forms" line "also learn moves" cont "later on." done PsychicGilbertSeenText: text "Don't say a thing!" para "Let me guess what" line "you're thinking." para "Mmmmmmm…" para "I got it! You're" line "on the #MON" cont "LEAGUE challenge!" done PsychicGilbertBeatenText: text "You're too much!" done PsychicGilbertAfterBattleText: text "With your skills," line "you'll do well at" cont "the LEAGUE." para "That's what my" line "premonition says." done BirdKeeperJose2SeenText: text "Tweet! Tweet!" line "Tetweet!" done BirdKeeperJose2BeatenText: text "Tweet!" done BirdKeeperJose2AfterBattleText: text "BIRD KEEPERS like" line "me mimic bird" para "whistles to com-" line "mand #MON." done TohjoFallsSignText: text "TOHJO FALLS" para "THE LINK BETWEEN" line "KANTO AND JOHTO" done Route27_MapEvents: db 0, 0 ; filler def_warp_events warp_event 33, 7, ROUTE_27_SANDSTORM_HOUSE, 1 warp_event 26, 5, TOHJO_FALLS, 1 warp_event 36, 5, TOHJO_FALLS, 2 def_coord_events coord_event 18, 10, SCENE_ROUTE27_FIRST_STEP_INTO_KANTO, FirstStepIntoKantoLeftScene coord_event 19, 10, SCENE_ROUTE27_FIRST_STEP_INTO_KANTO, FirstStepIntoKantoRightScene def_bg_events bg_event 25, 7, BGEVENT_READ, TohjoFallsSign def_object_events object_event 48, 7, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainermBlake, -1 object_event 58, 6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerCooltrainermBrian, -1 object_event 72, 10, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerCooltrainerfReena, -1 object_event 37, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerCooltrainerfMegan, -1 object_event 65, 7, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerPsychicGilbert, -1 object_event 58, 13, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperJose2, -1 object_event 60, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route27TMSolarbeam, EVENT_ROUTE_27_TM_SOLARBEAM object_event 53, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route27RareCandy, EVENT_ROUTE_27_RARE_CANDY object_event 21, 10, SPRITE_FISHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 3, Route27FisherScript, -1