Route28FamousSpeechHouse_MapScriptHeader: .MapTriggers: db 1 ; triggers dw .Trigger, 0 .MapCallbacks: db 0 .Trigger end Celebrity: faceplayer loadfont checkevent EVENT_GOT_TM47_STEEL_WING iftrue .AlreadyGotItem writetext CelebrityText1 keeptextopen verbosegiveitem TM_STEEL_WING, 1 iffalse .Done setevent EVENT_GOT_TM47_STEEL_WING .Done loadmovesprites end .AlreadyGotItem writetext CelebrityText2 closetext loadmovesprites end CelebritysFearow: loadfont writetext CelebritysFearowText cry FEAROW closetext loadmovesprites end CelebrityHouseBookshelf: jumpstd magazinebookshelf CelebrityText1: text "Oh, dear." line "You've found me." para "Please don't tell" line "anyone about me." para "I'll give you this" line "for keeping my" cont "secret. Please?" done CelebrityText2: text "It's tough being a" line "top celebrity." para "Everywhere I go," line "people chase me." para "I just want to be" line "left aloneā€¦" done CelebritysFearowText: text "FEAROW: Feero!" done Route28FamousSpeechHouse_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $2, 1, ROUTE_28 warp_def $7, $3, 1, ROUTE_28 .XYTriggers: db 0 .Signposts: db 2 signpost 1, 0, SIGNPOST_READ, CelebrityHouseBookshelf signpost 1, 1, SIGNPOST_READ, CelebrityHouseBookshelf .PersonEvents: db 2 person_event SPRITE_COOLTRAINER_F, 3, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, Celebrity, -1 person_event SPRITE_MOLTRES, 5, 6, SPRITEMOVEDATA_16, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 0, 0, CelebritysFearow, -1