; collision values (see tilesets/collision.asm) LANDTILE EQU $0 WATERTILE EQU $1 WALLTILE EQU $f TALK EQU $10 ; Tilesets indexes (see tilesets/tileset_headers.asm) const_value SET 1 const TILESET_JOHTO_1 ; 01 const TILESET_JOHTO_2 ; 02 const TILESET_KANTO ; 03 const TILESET_BATTLE_TOWER_OUTSIDE ; 04 const TILESET_HOUSE_1 ; 05 const TILESET_KRISS_HOUSE ; 06 const TILESET_POKECENTER ; 07 const TILESET_GATE ; 08 const TILESET_PORT ; 09 const TILESET_LAB ; 0a const TILESET_POWER_PLANT ; 0b const TILESET_MART ; 0c const TILESET_CELADON_MANSION ; 0d const TILESET_GAME_CORNER ; 0e const TILESET_GYM_1 ; 0f const TILESET_KURT_HOUSE ; 10 const TILESET_TRAIN_STATION ; 11 const TILESET_OLIVINE_GYM ; 12 const TILESET_LIGHTHOUSE ; 13 const TILESET_KRISS_HOUSE_2F ; 14 const TILESET_POKECOM_CENTER ; 15 const TILESET_BATTLE_TOWER ; 16 const TILESET_SPROUT_TOWER ; 17 const TILESET_CAVE ; 18 const TILESET_PARK ; 19 const TILESET_RUINS_OF_ALPH ; 1a const TILESET_RADIO_TOWER ; 1b const TILESET_UNDERGROUND ; 1c const TILESET_ICE_PATH ; 1d const TILESET_WHIRL_ISLANDS ; 1e const TILESET_ILEX_FOREST ; 1f const TILESET_32 ; 20 const TILESET_HO_OH_WORD_ROOM ; 21 const TILESET_KABUTO_WORD_ROOM ; 22 const TILESET_OMANYTE_WORD_ROOM ; 23 const TILESET_AERODACTYL_WORD_ROOM ; 24 ; bg palette values (see tilesets/*_palette_map.asm) const_def const PAL_BG_GRAY ; 0 const PAL_BG_RED ; 1 const PAL_BG_GREEN ; 2 const PAL_BG_WATER ; 3 const PAL_BG_YELLOW ; 4 const PAL_BG_BROWN ; 5 const PAL_BG_ROOF ; 6 const PAL_BG_TEXT ; 7