SlowpokeWellB2F_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 GymGuyScript_0x5ad0b: faceplayer loadfont checkevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL iftrue UnknownScript_0x5ad22 writetext UnknownText_0x5ad2a keeptextopen verbosegiveitem KINGS_ROCK, 1 iffalse UnknownScript_0x5ad20 setevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL UnknownScript_0x5ad20: loadmovesprites end UnknownScript_0x5ad22: writetext UnknownText_0x5adf2 closetext loadmovesprites end ItemFragment_0x5ad28: db TM_RAIN_DANCE, 1 UnknownText_0x5ad2a: text "I'm waiting to see" line "SLOWPOKE's moment" cont "of evolution." para "Through observa-" line "tion, I made a new" cont "discovery." para "A SLOWPOKE with a" line "KING'S ROCK often" para "gets bitten by a" line "SHELLDER." para "Here, I'll share a" line "KING'S ROCK with" cont "you." done UnknownText_0x5adf2: text "I'm going to be" line "like SLOWPOKE." para "I'll wait patient-" line "ly, so I can see" cont "one evolve." done SlowpokeWellB2F_MapEventHeader: ; filler db 0, 0 .Warps: db 1 warp_def $b, $9, 2, SLOWPOKE_WELL_B1F .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 2 person_event SPRITE_GYM_GUY, 4, 5, $2, 2, 1, -1, -1, 0, 0, 1, GymGuyScript_0x5ad0b, -1 person_event SPRITE_POKE_BALL, 5, 15, $1, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x5ad28, EVENT_SLOWPOKE_WELL_B2F_TM_RAIN_DANCE