CeladonMansion1F_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 CeladonMansionManager: jumptextfaceplayer CeladonMansionManagerText CeladonMansion1FMeowth: loadfont writetext CeladonMansion1FMeowthText cry MEOWTH closetext loadmovesprites end CeladonMansion1FClefairy: loadfont writetext CeladonMansion1FClefairyText cry CLEFAIRY closetext loadmovesprites end CeladonMansion1FNidoranF: loadfont writetext CeladonMansion1FNidoranFText cry NIDORAN_F closetext loadmovesprites end CeladonMansionManagersSuiteSign: jumptext CeladonMansionManagersSuiteSignText CeladonMansion1fBookshelf: jumpstd picturebookshelf CeladonMansionManagerText: text "My dear #MON" line "keep me company," para "so I don't ever" line "feel lonely." para "MEOWTH even brings" line "money home." done CeladonMansion1FMeowthText: text "MEOWTH: Meow!" done CeladonMansion1FClefairyText: text "CLEFAIRY: Clef" line "cleff!" done CeladonMansion1FNidoranFText: text "NIDORAN: Kya" line "kyaoo!" done CeladonMansionManagersSuiteSignText: text "CELADON MANSION" line "MANAGER'S SUITE" done CeladonMansion1F_MapEventHeader: ; filler db 0, 0 .Warps: db 5 warp_def $9, $6, 2, CELADON_CITY warp_def $9, $7, 2, CELADON_CITY warp_def $0, $3, 3, CELADON_CITY warp_def $0, $0, 1, CELADON_MANSION_2F warp_def $0, $7, 4, CELADON_MANSION_2F .XYTriggers: db 0 .Signposts: db 3 signpost 8, 5, SIGNPOST_UP, CeladonMansionManagersSuiteSign signpost 3, 0, SIGNPOST_READ, CeladonMansion1fBookshelf signpost 3, 2, SIGNPOST_READ, CeladonMansion1fBookshelf .PersonEvents: db 4 person_event SPRITE_GRANNY, 5, 1, $3, 0, 0, -1, -1, 0, 0, 0, CeladonMansionManager, -1 person_event SPRITE_GROWLITHE, 6, 2, $16, 0, 0, -1, -1, 0, 0, 0, CeladonMansion1FMeowth, -1 person_event SPRITE_CLEFAIRY, 4, 3, $16, 0, 0, -1, -1, 0, 0, 0, CeladonMansion1FClefairy, -1 person_event SPRITE_GROWLITHE, 4, 4, $16, 0, 2, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, CeladonMansion1FNidoranF, -1