BattleTowerHallway_MapScriptHeader: .MapTriggers: db 2 ; triggers dw UnknownScript_0x9f5bb, $0000 dw UnknownScript_0x9f5c0, $0000 .MapCallbacks: db 0 UnknownScript_0x9f5bb: priorityjump UnknownScript_0x9f5c1 dotrigger $1 UnknownScript_0x9f5c0: end UnknownScript_0x9f5c1: follow $2, PLAYER callasm Function_0x9f5cb jump Script_WalkToChosenBattleRoom Function_0x9f5cb: ld a, [rSVBK] push af ld a, 3 ld [rSVBK], a ld a, [wBTChoiceOfLvlGroup] ld [ScriptVar], a pop af ld [rSVBK], a ret ; enter different rooms for different levels to battle against ; at least it should look like that ; because all warps lead to the same room Script_WalkToChosenBattleRoom: ; 0x9f5dc if_equal 3, Script_WalkToBattleRoomL30L40 if_equal 4, Script_WalkToBattleRoomL30L40 if_equal 5, Script_WalkToBattleRoomL50L60 if_equal 6, Script_WalkToBattleRoomL50L60 if_equal 7, Script_WalkToBattleRoomL70L80 if_equal 8, Script_WalkToBattleRoomL70L80 if_equal 9, Script_WalkToBattleRoomL90L100 if_equal 10, Script_WalkToBattleRoomL90L100 applymovement $2, MovementData_0x9e57a jump Script_PlayerEntersBattleRoom Script_WalkToBattleRoomL30L40: ; 0x9f603 applymovement $2, MovementData_0x9e57c jump Script_PlayerEntersBattleRoom Script_WalkToBattleRoomL50L60: ; 0x9f60a applymovement $2, MovementData_0x9e586 jump Script_PlayerEntersBattleRoom Script_WalkToBattleRoomL70L80: ; 0x9f611 applymovement $2, MovementData_0x9e584 jump Script_PlayerEntersBattleRoom Script_WalkToBattleRoomL90L100: ; 0x9f618 applymovement $2, MovementData_0x9e582 jump Script_PlayerEntersBattleRoom Script_PlayerEntersBattleRoom: ; 0x9f61f faceperson PLAYER, $2 loadfont writetext Text_PleaseStepThisWay closetext loadmovesprites stopfollow applymovement PLAYER, MovementData_0x9e576 warpcheck end BattleTowerHallway_MapEventHeader: ; filler db 0, 0 .Warps: db 6 warp_def $1, $b, 1, BATTLE_TOWER_ELEVATOR warp_def $0, $5, 1, BATTLE_TOWER_BATTLE_ROOM warp_def $0, $7, 1, BATTLE_TOWER_BATTLE_ROOM warp_def $0, $9, 1, BATTLE_TOWER_BATTLE_ROOM warp_def $0, $d, 1, BATTLE_TOWER_BATTLE_ROOM warp_def $0, $f, 1, BATTLE_TOWER_BATTLE_ROOM .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 1 person_event SPRITE_RECEPTIONIST, 2, 11, $6, 0, 0, -1, -1, 0, 0, 0, BattleTowerHallway_MapEventHeader, -1