UNDERGROUND_DOOR_CLOSED1 EQU $2a UNDERGROUND_DOOR_CLOSED2 EQU $3e UNDERGROUND_DOOR_CLOSED3 EQU $3f UNDERGROUND_DOOR_OPEN1 EQU $2d UNDERGROUND_DOOR_OPEN2 EQU $3d UGDOOR_1 EQU $1006 UGDOOR_2 EQU $0a06 UGDOOR_3 EQU $0206 UGDOOR_4 EQU $020a UGDOOR_5 EQU $0a0a UGDOOR_6 EQU $100a UGDOOR_7 EQU $0c06 UGDOOR_8 EQU $0c08 UGDOOR_9 EQU $0606 UGDOOR_10 EQU $0608 UGDOOR_11 EQU $0c0a UGDOOR_12 EQU $0c0c UGDOOR_13 EQU $060a UGDOOR_14 EQU $060c UGDOOR_15 EQU $120a UGDOOR_16 EQU $120c doorstate: macro changeblock UGDOOR_\1 / $100, UGDOOR_\1 % $100, UNDERGROUND_DOOR_\2 endm const_value set 2 const UNDERGROUNDPATHSWITCHROOMENTRANCES_PHARMACIST1 const UNDERGROUNDPATHSWITCHROOMENTRANCES_PHARMACIST2 const UNDERGROUNDPATHSWITCHROOMENTRANCES_ROCKET1 const UNDERGROUNDPATHSWITCHROOMENTRANCES_ROCKET2 const UNDERGROUNDPATHSWITCHROOMENTRANCES_ROCKET3 const UNDERGROUNDPATHSWITCHROOMENTRANCES_ROCKET_GIRL const UNDERGROUNDPATHSWITCHROOMENTRANCES_TEACHER const UNDERGROUNDPATHSWITCHROOMENTRANCES_SUPER_NERD const UNDERGROUNDPATHSWITCHROOMENTRANCES_POKE_BALL1 const UNDERGROUNDPATHSWITCHROOMENTRANCES_POKE_BALL2 const UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER UndergroundPathSwitchRoomEntrances_MapScriptHeader: .MapTriggers: db 2 ; triggers dw .Trigger0, 0 dw .Trigger1, 0 .MapCallbacks: db 1 ; callbacks dbw 1, .UpdateDoorPositions .Trigger0: end .Trigger1: end .UpdateDoorPositions: checkevent EVENT_SWITCH_4 iffalse .false4 doorstate 1, OPEN1 .false4: checkevent EVENT_SWITCH_5 iffalse .false5 doorstate 2, OPEN1 .false5: checkevent EVENT_SWITCH_6 iffalse .false6 doorstate 3, OPEN1 .false6: checkevent EVENT_SWITCH_7 iffalse .false7 doorstate 4, OPEN1 .false7: checkevent EVENT_SWITCH_8 iffalse .false8 doorstate 5, OPEN1 .false8: checkevent EVENT_SWITCH_9 iffalse .false9 doorstate 6, OPEN1 .false9: checkevent EVENT_SWITCH_10 iffalse .false10 doorstate 7, CLOSED1 doorstate 8, OPEN1 .false10: checkevent EVENT_SWITCH_11 iffalse .false11 doorstate 9, CLOSED1 doorstate 10, OPEN1 .false11: checkevent EVENT_SWITCH_12 iffalse .false12 doorstate 11, CLOSED1 doorstate 12, OPEN1 .false12: checkevent EVENT_SWITCH_13 iffalse .false13 doorstate 13, CLOSED1 doorstate 14, OPEN1 .false13: checkevent EVENT_SWITCH_14 iffalse .false14 doorstate 15, CLOSED1 doorstate 16, OPEN1 .false14: return SuperNerdScript_0x7ca7a: jumptextfaceplayer UndergroundPathSwitchRoomEntrances_SuperNerdText TeacherScript_0x7ca7d: jumptextfaceplayer UndergroundPathSwitchRoomEntrances_TeacherText UndergroundSilverTrigger1: spriteface PLAYER, RIGHT showemote EMOTE_SHOCK, PLAYER, 15 special Special_FadeOutMusic pause 15 playsound SFX_EXIT_BUILDING appear UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER waitsfx applymovement UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement1 spriteface PLAYER, RIGHT scall UndergroundSilverBattleScript applymovement UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement1 playsound SFX_EXIT_BUILDING disappear UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER dotrigger 1 waitsfx playmapmusic end UndergroundSilverTrigger2: spriteface PLAYER, RIGHT showemote EMOTE_SHOCK, PLAYER, 15 special Special_FadeOutMusic pause 15 playsound SFX_EXIT_BUILDING appear UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER waitsfx applymovement UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER, UndergroundSilverApproachMovement2 spriteface PLAYER, RIGHT scall UndergroundSilverBattleScript applymovement UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER, UndergroundSilverRetreatMovement2 playsound SFX_EXIT_BUILDING disappear UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER dotrigger 1 waitsfx playmapmusic end UndergroundSilverBattleScript: checkevent EVENT_RIVAL_BURNED_TOWER iftrue .Continue setevent EVENT_RIVAL_BURNED_TOWER domaptrigger BURNED_TOWER_1F, 1 .Continue: playmusic MUSIC_RIVAL_ENCOUNTER loadfont writetext UndergroundSilverBeforeText waitbutton closetext setevent EVENT_RIVAL_UNDERGROUND_PATH checkevent EVENT_GOT_TOTODILE_FROM_ELM iftrue .Totodile checkevent EVENT_GOT_CHIKORITA_FROM_ELM iftrue .Chikorita winlosstext UndergroundSilverWinText, UndergroundSilverLossText setlasttalked UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER loadtrainer RIVAL1, RIVAL1_12 startbattle reloadmapmusic returnafterbattle jump .FinishRivalBattle .Totodile: winlosstext UndergroundSilverWinText, UndergroundSilverLossText setlasttalked UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER loadtrainer RIVAL1, RIVAL1_10 startbattle reloadmapmusic returnafterbattle jump .FinishRivalBattle .Chikorita: winlosstext UndergroundSilverWinText, UndergroundSilverLossText setlasttalked UNDERGROUNDPATHSWITCHROOMENTRANCES_SILVER loadtrainer RIVAL1, RIVAL1_11 startbattle reloadmapmusic returnafterbattle jump .FinishRivalBattle .FinishRivalBattle: playmusic MUSIC_RIVAL_AFTER loadfont writetext UndergroundSilverAfterText waitbutton closetext end TrainerGruntM11: trainer EVENT_BEAT_ROCKET_GRUNTM_11, GRUNTM, 11, GruntM11SeenText, GruntM11BeatenText, 0, GruntM11Script GruntM11Script: end_if_just_battled loadfont writetext GruntM11AfterText waitbutton closetext end TrainerGruntM25: trainer EVENT_BEAT_ROCKET_GRUNTM_25, GRUNTM, 25, GruntM25SeenText, GruntM25BeatenText, 0, GruntM25Script GruntM25Script: end_if_just_battled loadfont writetext GruntM25AfterText waitbutton closetext end TrainerBurglarDuncan: trainer EVENT_BEAT_BURGLAR_DUNCAN, BURGLAR, DUNCAN, BurglarDuncanSeenText, BurglarDuncanBeatenText, 0, BurglarDuncanScript BurglarDuncanScript: end_if_just_battled loadfont writetext BurglarDuncanAfterText waitbutton closetext end TrainerBurglarEddie: trainer EVENT_BEAT_BURGLAR_EDDIE, BURGLAR, EDDIE, BurglarEddieSeenText, BurglarEddieBeatenText, 0, BurglarEddieScript BurglarEddieScript: end_if_just_battled loadfont writetext BurglarEddieAfterText waitbutton closetext end TrainerGruntM13: trainer EVENT_BEAT_ROCKET_GRUNTM_13, GRUNTM, 13, GruntM13SeenText, GruntM13BeatenText, 0, GruntM13Script GruntM13Script: end_if_just_battled loadfont writetext GruntM13AfterText waitbutton closetext end TrainerGruntF3: trainer EVENT_BEAT_ROCKET_GRUNTF_3, GRUNTF, 3, GruntF3SeenText, GruntF3BeatenText, 0, GruntF3Script GruntF3Script: end_if_just_battled loadfont writetext GruntF3AfterText waitbutton closetext end Switch1Script: loadfont writetext SwitchRoomText_Switch1 buttonsound checkevent EVENT_SWITCH_1 iftrue .On writetext SwitchRoomText_OffTurnOn yesorno iffalse UndergroundPathSwitchRoomEntrances_DontToggle copybytetovar UndergroundSwitchPositions addvar 1 copyvartobyte UndergroundSwitchPositions setevent EVENT_SWITCH_1 jump UndergroundPathSwitchRoomEntrances_UpdateDoors .On: writetext SwitchRoomText_OnTurnOff yesorno iffalse UndergroundPathSwitchRoomEntrances_DontToggle copybytetovar UndergroundSwitchPositions addvar -1 copyvartobyte UndergroundSwitchPositions clearevent EVENT_SWITCH_1 jump UndergroundPathSwitchRoomEntrances_UpdateDoors Switch2Script: loadfont writetext SwitchRoomText_Switch2 buttonsound checkevent EVENT_SWITCH_2 iftrue .On writetext SwitchRoomText_OffTurnOn yesorno iffalse UndergroundPathSwitchRoomEntrances_DontToggle copybytetovar UndergroundSwitchPositions addvar 2 copyvartobyte UndergroundSwitchPositions setevent EVENT_SWITCH_2 jump UndergroundPathSwitchRoomEntrances_UpdateDoors .On: writetext SwitchRoomText_OnTurnOff yesorno iffalse UndergroundPathSwitchRoomEntrances_DontToggle copybytetovar UndergroundSwitchPositions addvar -2 copyvartobyte UndergroundSwitchPositions clearevent EVENT_SWITCH_2 jump UndergroundPathSwitchRoomEntrances_UpdateDoors Switch3Script: loadfont writetext SwitchRoomText_Switch3 buttonsound checkevent EVENT_SWITCH_3 iftrue .On writetext SwitchRoomText_OffTurnOn yesorno iffalse UndergroundPathSwitchRoomEntrances_DontToggle copybytetovar UndergroundSwitchPositions addvar 3 copyvartobyte UndergroundSwitchPositions setevent EVENT_SWITCH_3 jump UndergroundPathSwitchRoomEntrances_UpdateDoors .On: writetext SwitchRoomText_OnTurnOff yesorno iffalse UndergroundPathSwitchRoomEntrances_DontToggle copybytetovar UndergroundSwitchPositions addvar -3 copyvartobyte UndergroundSwitchPositions clearevent EVENT_SWITCH_3 jump UndergroundPathSwitchRoomEntrances_UpdateDoors EmergencySwitchScript: loadfont writetext SwitchRoomText_Emergency buttonsound checkevent EVENT_EMERGENCY_SWITCH iftrue .On writetext SwitchRoomText_OffTurnOn yesorno iffalse UndergroundPathSwitchRoomEntrances_DontToggle writebyte 7 copyvartobyte UndergroundSwitchPositions setevent EVENT_EMERGENCY_SWITCH setevent EVENT_SWITCH_1 setevent EVENT_SWITCH_2 setevent EVENT_SWITCH_3 jump UndergroundPathSwitchRoomEntrances_UpdateDoors .On: writetext SwitchRoomText_OnTurnOff yesorno iffalse UndergroundPathSwitchRoomEntrances_DontToggle writebyte 0 copyvartobyte UndergroundSwitchPositions clearevent EVENT_EMERGENCY_SWITCH clearevent EVENT_SWITCH_1 clearevent EVENT_SWITCH_2 clearevent EVENT_SWITCH_3 jump UndergroundPathSwitchRoomEntrances_UpdateDoors UndergroundPathSwitchRoomEntrances_DontToggle: closetext end UndergroundPathSwitchRoomEntrances_UpdateDoors: copybytetovar UndergroundSwitchPositions if_equal 0, .Position0 if_equal 1, .Position1 if_equal 2, .Position2 if_equal 3, .Position3 if_equal 4, .Position4 if_equal 5, .Position5 if_equal 6, .Position6 if_equal 7, .EmergencyPosition .Position0: playsound SFX_ENTER_DOOR scall .Clear4 scall .Clear5 scall .Clear6 scall .Clear7 scall .Clear8 scall .Clear9 scall .Clear10 scall .Clear11 scall .Clear12 scall .Clear13 scall .Clear14 reloadmappart closetext end .Position1: playsound SFX_ENTER_DOOR scall .Set4 scall .Set10 scall .Set13 scall .Clear9 scall .Clear11 scall .Clear12 scall .Clear14 reloadmappart closetext end .Position2: playsound SFX_ENTER_DOOR scall .Set5 scall .Set11 scall .Set12 scall .Clear8 scall .Clear10 scall .Clear13 scall .Clear14 reloadmappart closetext end .Position3: playsound SFX_ENTER_DOOR scall .Set6 scall .Set10 scall .Set13 scall .Clear7 scall .Clear11 scall .Clear12 scall .Clear14 reloadmappart closetext end .Position4: playsound SFX_ENTER_DOOR scall .Set7 scall .Set11 scall .Set12 scall .Clear6 scall .Clear10 scall .Clear13 scall .Clear14 reloadmappart closetext end .Position5: playsound SFX_ENTER_DOOR scall .Set8 scall .Set10 scall .Set13 scall .Clear5 scall .Clear11 scall .Clear12 scall .Clear14 reloadmappart closetext end .Position6: playsound SFX_ENTER_DOOR scall .Set9 scall .Set11 scall .Set12 scall .Set14 scall .Clear4 scall .Clear10 scall .Clear13 reloadmappart closetext end .EmergencyPosition: playsound SFX_ENTER_DOOR scall .Clear4 scall .Clear5 scall .Set6 scall .Clear7 scall .Set8 scall .Set9 scall .Clear10 scall .Set11 scall .Set12 scall .Clear13 scall .Set14 reloadmappart closetext writebyte 6 copyvartobyte UndergroundSwitchPositions end .Set4: doorstate 1, OPEN1 setevent EVENT_SWITCH_4 end .Set5: doorstate 2, OPEN1 setevent EVENT_SWITCH_5 end .Set6: doorstate 3, OPEN1 setevent EVENT_SWITCH_6 end .Set7: doorstate 4, OPEN1 setevent EVENT_SWITCH_7 end .Set8: doorstate 5, OPEN1 setevent EVENT_SWITCH_8 end .Set9: doorstate 6, OPEN1 setevent EVENT_SWITCH_9 end .Set10: doorstate 7, CLOSED1 doorstate 8, OPEN1 setevent EVENT_SWITCH_10 end .Set11: doorstate 9, CLOSED1 doorstate 10, OPEN1 setevent EVENT_SWITCH_11 end .Set12: doorstate 11, CLOSED1 doorstate 12, OPEN1 setevent EVENT_SWITCH_12 end .Set13: doorstate 13, CLOSED1 doorstate 14, OPEN1 setevent EVENT_SWITCH_13 end .Set14: doorstate 15, CLOSED1 doorstate 16, OPEN1 setevent EVENT_SWITCH_14 end .Clear4: doorstate 1, CLOSED2 clearevent EVENT_SWITCH_4 end .Clear5: doorstate 2, CLOSED2 clearevent EVENT_SWITCH_5 end .Clear6: doorstate 3, CLOSED2 clearevent EVENT_SWITCH_6 end .Clear7: doorstate 4, CLOSED2 clearevent EVENT_SWITCH_7 end .Clear8: doorstate 5, CLOSED2 clearevent EVENT_SWITCH_8 end .Clear9: doorstate 6, CLOSED2 clearevent EVENT_SWITCH_9 end .Clear10: doorstate 7, CLOSED3 doorstate 8, OPEN2 clearevent EVENT_SWITCH_10 end .Clear11: doorstate 9, CLOSED3 doorstate 10, OPEN2 clearevent EVENT_SWITCH_11 end .Clear12: doorstate 11, CLOSED3 doorstate 12, OPEN2 clearevent EVENT_SWITCH_12 end .Clear13: doorstate 13, CLOSED3 doorstate 14, OPEN2 clearevent EVENT_SWITCH_13 end .Clear14: doorstate 15, CLOSED3 doorstate 16, OPEN2 clearevent EVENT_SWITCH_14 end ItemFragment_0x7ce7d: itemfragment SMOKE_BALL ItemFragment_0x7ce7f: itemfragment FULL_HEAL MapUndergroundPathSwitchRoomEntrancesSignpostItem4: dwb EVENT_UNDERGROUND_PATH_SWITCH_ROOM_ENTRANCES_HIDDEN_MAX_POTION, MAX_POTION MapUndergroundPathSwitchRoomEntrancesSignpostItem5: dwb EVENT_UNDERGROUND_PATH_SWITCH_ROOM_ENTRANCES_HIDDEN_REVIVE, REVIVE UndergroundSilverApproachMovement1: step_down step_left step_left step_left step_end UndergroundSilverApproachMovement2: step_down step_down step_left step_left step_left step_end UndergroundSilverRetreatMovement1: step_right step_right step_right step_up step_end UndergroundSilverRetreatMovement2: step_right step_right step_right step_up step_up step_end UndergroundSilverBeforeText: text "Hold it!" para "I saw you, so I" line "tailed you." para "I don't need you" line "underfoot while I" para "take care of TEAM" line "ROCKET." para "…Wait a second." line "You beat me be-" cont "fore, didn't you?" para "That was just a" line "fluke." para "But I repay my" line "debts!" done UndergroundSilverWinText: text "…Why…" line "Why do I lose?" para "I've assembled the" line "toughest #MON." para "I didn't ease up" line "on the gas." para "So why do I lose?" done UndergroundSilverAfterText: text "…I don't under-" line "stand…" para "Is what that LANCE" line "guy said true?" para "That I don't treat" line "#MON properly?" para "Love…" para "Trust…" para "Are they really" line "what I lack?" para "Are they keeping" line "me from winning?" para "I… I just don't" line "understand." para "But it's not going" line "to end here." para "Not now. Not" line "because of this." para "I won't give up my" line "dream of becoming" para "the world's best" line "#MON trainer!" done UndergroundSilverLossText: text "Humph. This is my" line "real power, wimp." para "I'll make TEAM" line "ROCKET history." para "And I'm going to" line "grind that LANCE" cont "under my heels." done UndergroundPathSwitchRoomEntrances_SuperNerdText: text "I was challenged" line "to a battle down-" cont "stairs." para "It's rough down" line "there. You'd" cont "better be careful." done UndergroundPathSwitchRoomEntrances_TeacherText: text "There are some" line "shops downstairs…" para "But there are" line "also trainers." para "I'm scared to go" line "down there." done GruntM11SeenText: text "Open one shutter," line "another closes." para "Bet you can't get" line "where you want!" done GruntM11BeatenText: text "Drat! I was sunk" line "by indecision!" done GruntM11AfterText: text "I'm confused too…" line "The switch on the" para "end is the one to" line "press first, but…" done GruntM25SeenText: text "Kwahaha!" para "Confounded by the" line "shutters, are we?" para "I'll let you in on" line "a secret if you" cont "can beat me!" done GruntM25BeatenText: text "Uwww…" line "I blew it." done GruntM25AfterText: text "All right. A hint!" para "Change the order" line "of switching." para "That'll change the" line "ways the shutters" cont "open and close." done BurglarDuncanSeenText: text "Fork over your" line "goodies!" done BurglarDuncanBeatenText: text "Mercy!" done BurglarDuncanAfterText: text "Steal and sell!" line "That's basic in" cont "crime, kid!" done BurglarEddieSeenText: text "They ditched this" line "project before" cont "they finished." para "I'm searching for" line "leftover loot." done BurglarEddieBeatenText: text "Over the top!" done BurglarEddieAfterText: text "UNDERGROUND WARE-" line "HOUSE?" para "What do you want" line "to go there for?" para "There's nothing" line "down there." done GruntM13SeenText: text "I don't care if" line "you're lost." para "You show up here," line "you're nothing but" cont "a victim!" done GruntM13BeatenText: text "Urk! Yeah, think" line "you're cool, huh?" done GruntM13AfterText: text "You must have ice" line "in your veins to" cont "dis TEAM ROCKET." done SwitchRoomText_Switch1: text "It's labeled" line "SWITCH 1." done GruntF3SeenText: text "Are you lost? No," line "you can't be." para "You don't have" line "that scared look." para "I'll give you" line "something to be" cont "scared about!" done GruntF3BeatenText: text "How could you?" done GruntF3AfterText: text "Go wherever you'd" line "like! Get lost!" cont "See if I care!" done SwitchRoomText_OffTurnOn: text "It's OFF." line "Turn it ON?" done SwitchRoomText_OnTurnOff: text "It's ON." line "Turn it OFF?" done SwitchRoomText_Switch2: text "It's labeled" line "SWITCH 2." done SwitchRoomText_Switch3: text "It's labeled" line "SWITCH 3." done SwitchRoomText_Emergency: text "It's labeled" line "EMERGENCY." done UndergroundPathSwitchRoomEntrances_MapEventHeader: ; filler db 0, 0 .Warps: db 9 warp_def $3, $17, 6, WAREHOUSE_ENTRANCE warp_def $a, $16, 1, UNDERGROUND_WAREHOUSE warp_def $a, $17, 2, UNDERGROUND_WAREHOUSE warp_def $19, $5, 2, WAREHOUSE_ENTRANCE warp_def $1d, $4, 14, GOLDENROD_CITY warp_def $1d, $5, 14, GOLDENROD_CITY warp_def $19, $15, 1, WAREHOUSE_ENTRANCE warp_def $1d, $14, 13, GOLDENROD_CITY warp_def $1d, $15, 13, GOLDENROD_CITY .XYTriggers: db 2 xy_trigger 0, $4, $13, $0, UndergroundSilverTrigger1, $0, 0 xy_trigger 0, $5, $13, $0, UndergroundSilverTrigger2, $0, 0 .Signposts: db 6 signpost 1, 16, SIGNPOST_READ, Switch1Script signpost 1, 10, SIGNPOST_READ, Switch2Script signpost 1, 2, SIGNPOST_READ, Switch3Script signpost 11, 20, SIGNPOST_READ, EmergencySwitchScript signpost 9, 8, SIGNPOST_ITEM, MapUndergroundPathSwitchRoomEntrancesSignpostItem4 signpost 8, 1, SIGNPOST_ITEM, MapUndergroundPathSwitchRoomEntrancesSignpostItem5 .PersonEvents: db 11 person_event SPRITE_PHARMACIST, 12, 9, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_TRAINER, 2, TrainerBurglarDuncan, EVENT_RADIO_TOWER_ROCKET_TAKEOVER person_event SPRITE_PHARMACIST, 8, 4, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_TRAINER, 2, TrainerBurglarEddie, EVENT_RADIO_TOWER_ROCKET_TAKEOVER person_event SPRITE_ROCKET, 2, 17, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_TRAINER, 3, TrainerGruntM13, EVENT_RADIO_TOWER_ROCKET_TAKEOVER person_event SPRITE_ROCKET, 2, 11, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_TRAINER, 3, TrainerGruntM11, EVENT_RADIO_TOWER_ROCKET_TAKEOVER person_event SPRITE_ROCKET, 2, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_TRAINER, 3, TrainerGruntM25, EVENT_RADIO_TOWER_ROCKET_TAKEOVER person_event SPRITE_ROCKET_GIRL, 12, 19, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 1, TrainerGruntF3, EVENT_RADIO_TOWER_ROCKET_TAKEOVER person_event SPRITE_TEACHER, 27, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, TeacherScript_0x7ca7d, -1 person_event SPRITE_SUPER_NERD, 27, 19, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, SuperNerdScript_0x7ca7a, -1 person_event SPRITE_POKE_BALL, 12, 1, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMFRAGMENT, 0, ItemFragment_0x7ce7d, EVENT_UNDERGROUND_PATH_SWITCH_ROOM_ENTRANCES_SMOKE_BALL person_event SPRITE_POKE_BALL, 9, 14, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMFRAGMENT, 0, ItemFragment_0x7ce7f, EVENT_UNDERGROUND_PATH_SWITCH_ROOM_ENTRANCES_FULL_HEAL person_event SPRITE_SILVER, 3, 23, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_UNDERGROUND_PATH