_NamingScreen: ; 0x116b7 call DisableSpriteUpdates call NamingScreen call Function2b74 ret ; 0x116c1 NamingScreen: ; 116c1 ld hl, wc6d0 ld [hl], e inc hl ld [hl], d ld hl, wc6d4 ld [hl], b ld hl, Options ld a, [hl] push af set NO_TEXT_SCROLL, [hl] ld a, [hMapAnims] push af xor a ld [hMapAnims], a ld a, [hInMenu] push af ld a, $1 ld [hInMenu], a call Function116f8 call DelayFrame .asm_116e5 call Function11915 jr nc, .asm_116e5 pop af ld [hInMenu], a pop af ld [hMapAnims], a pop af ld [Options], a call ClearJoypad ret ; 116f8 Function116f8: ; 116f8 call ClearBGPalettes ld b, SCGB_08 call GetSGBLayout call DisableLCD call Function11c51 call Function118a8 ld a, $e3 ld [rLCDC], a call Function1171d call WaitBGMap call WaitTop call SetPalettes call Function11be0 ret ; 1171d Function1171d: ; 1171d ld a, [wc6d4] and 7 ld e, a ld d, 0 ld hl, Jumptable_1172e rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 1172e Jumptable_1172e: ; 1172e (4:572e) dw Function1173e dw Function1178d dw Function117ae dw Function117d1 dw Function117f5 dw Function1182c dw Function1173e dw Function1173e Function1173e: ; 1173e (4:573e) ld a, [CurPartySpecies] ld [wd265], a ld hl, Function8e83f ld a, BANK(Function8e83f) ld e, $1 rst FarCall ; ; indirect jump to Function8e83f (8e83f (23:683f)) ld a, [CurPartySpecies] ld [wd265], a call GetPokemonName hlcoord 5, 2 call PlaceString ld l, c ld h, b ld de, Strings_11780 call PlaceString inc de hlcoord 5, 4 call PlaceString callba GetGender jr c, .asm_1177c ld a, $ef jr nz, .asm_11778 ld a, $f5 .asm_11778 hlcoord 1, 2 ld [hl], a .asm_1177c call Function1187b ret ; 11780 (4:5780) Strings_11780: ; 11780 db "'S@" db "NICKNAME?@" ; 1178d Function1178d: ; 1178d (4:578d) callba GetPlayerIcon call Function11847 hlcoord 5, 2 ld de, String_117a3 call PlaceString call Function11882 ret ; 117a3 (4:57a3) String_117a3: ; 117a3 db "YOUR NAME?@" ; 117ae Function117ae: ; 117ae (4:57ae) ld de, SilverSpriteGFX ld b, BANK(SilverSpriteGFX) call Function11847 hlcoord 5, 2 ld de, String_117c3 call PlaceString call Function11882 ret ; 117c3 (4:57c3) String_117c3: ; 117c3 db "RIVAL'S NAME?@" ; 117d1 Function117d1: ; 117d1 (4:57d1) ld de, MomSpriteGFX ld b, BANK(MomSpriteGFX) call Function11847 hlcoord 5, 2 ld de, String_117e6 call PlaceString call Function11882 ret ; 117e6 (4:57e6) String_117e6: ; 117e6 db "MOTHER'S NAME?@" ; 117f5 Function117f5: ; 117f5 (4:57f5) ld de, PokeBallSpriteGFX ld hl, VTiles0 tile $00 lb bc, BANK(PokeBallSpriteGFX), $4 call Request2bpp xor a ld hl, wc300 ld [hli], a ld [hl], a depixel 4, 4, 4, 0 ld a, SPRITE_ANIM_INDEX_0A call _InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld [hl], $0 hlcoord 5, 2 ld de, String_11822 call PlaceString call Function11889 ret ; 11822 (4:5822) String_11822: ; 11822 db "BOX NAME?@" ; 1182c Function1182c: ; 1182c (4:582c) hlcoord 3, 2 ld de, String_11839 call PlaceString call Function11882 ret ; 11839 (4:5839) String_11839: ; 11839 db "おともだち の なまえは?@" ; 11847 Function11847: ; 11847 (4:5847) push de ld hl, VTiles0 tile $00 ld c, $4 push bc call Request2bpp pop bc ld hl, $c0 add hl, de ld e, l ld d, h ld hl, VTiles0 tile $04 call Request2bpp xor a ld hl, wc300 ld [hli], a ld [hl], a pop de ld b, SPRITE_ANIM_INDEX_0A ld a, d cp $7a jr nz, .asm_11873 ld a, e cp $40 jr nz, .asm_11873 ld b, SPRITE_ANIM_INDEX_1E .asm_11873 ld a, b depixel 4, 4, 4, 0 call _InitSpriteAnimStruct ret Function1187b: ; 1187b (4:587b) ld a, $a hlcoord 5, 6 jr Function11890 Function11882: ; 11882 (4:5882) ld a, $7 hlcoord 5, 6 jr Function11890 Function11889: ; 11889 (4:5889) ld a, $8 hlcoord 5, 4 jr Function11890 Function11890: ; 11890 (4:5890) ld [wc6d3], a ld a, l ld [wc6d8], a ld a, h ld [wc6d9], a ret Function1189c: ; 1189c push bc push af ld a, [wc6d4] sub $3 ld b, a pop af dec b pop bc ret ; 118a8 Function118a8: ; 118a8 call WaitTop hlcoord 0, 0 ld bc, SCREEN_WIDTH * SCREEN_HEIGHT ld a, $60 call ByteFill hlcoord 1, 1 lb bc, 6, 18 call Function1189c jr nz, .asm_118c4 lb bc, 4, 18 .asm_118c4 call ClearBox ld de, NameInputUpper Function118ca: ; 118ca call Function1189c jr nz, .asm_118d5 ld hl, BoxNameInputLower - NameInputLower add hl, de ld d, h ld e, l .asm_118d5 push de hlcoord 1, 8 lb bc, 7, 18 call Function1189c jr nz, .asm_118e7 hlcoord 1, 6 lb bc, 9, 18 .asm_118e7 call ClearBox hlcoord 1, 16 lb bc, 1, 18 call ClearBox pop de hlcoord 2, 8 ld b, $5 call Function1189c jr nz, .asm_11903 hlcoord 2, 6 ld b, $6 .asm_11903 ld c, $11 .asm_11905 ld a, [de] ld [hli], a inc de dec c jr nz, .asm_11905 push de ld de, $17 add hl, de pop de dec b jr nz, .asm_11903 ret ; 11915 Function11915: ; 11915 call JoyTextDelay ld a, [wJumptableIndex] bit 7, a jr nz, .asm_11930 call Function11968 callba Function8cf62 call Function11940 call DelayFrame and a ret .asm_11930 callab ClearSpriteAnims call ClearSprites xor a ld [hSCX], a ld [hSCY], a scf ret ; 11940 Function11940: ; 11940 xor a ld [hBGMapMode], a hlcoord 1, 5 call Function1189c jr nz, .asm_1194e hlcoord 1, 3 .asm_1194e lb bc, 1, 18 call ClearBox ld hl, wc6d0 ld e, [hl] inc hl ld d, [hl] ld hl, wc6d8 ld a, [hli] ld h, [hl] ld l, a call PlaceString ld a, $1 ld [hBGMapMode], a ret ; 11968 Function11968: ; 11968 ld a, [wJumptableIndex] ld e, a ld d, $0 ld hl, Jumptable_11977 rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 11977 Jumptable_11977: ; 11977 (4:5977) dw Function1197b dw Function119a1 Function1197b: ; 1197b (4:597b) depixel 10, 3 call Function1189c jr nz, .asm_11985 ld d, 8 * 8 .asm_11985 ld a, SPRITE_ANIM_INDEX_02 call _InitSpriteAnimStruct ld a, c ld [wc6d5], a ld a, b ld [wc6d6], a ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] ld hl, SPRITEANIMSTRUCT_0E add hl, bc ld [hl], a ld hl, wJumptableIndex inc [hl] ret Function119a1: ; 119a1 (4:59a1) ld hl, hJoyPressed ; $ffa7 ld a, [hl] and A_BUTTON jr nz, .a ld a, [hl] and B_BUTTON jr nz, .b ld a, [hl] and START jr nz, .start ld a, [hl] and SELECT jr nz, .select ret .a call Function11a0b cp $1 jr z, .select cp $2 jr z, .b cp $3 jr z, .asm_119eb call Function11c11 call Function11b14 ret nc .start ld hl, wc6d5 ld c, [hl] inc hl ld b, [hl] ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], $8 ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld [hl], $4 call Function1189c ret nz inc [hl] ret .b call Function11bbc ret .asm_119eb call Function11bf7 ld hl, wJumptableIndex set 7, [hl] ret .select ld hl, wcf64 ld a, [hl] xor 1 ld [hl], a jr z, .asm_11a04 ld de, NameInputLower call Function118ca ret .asm_11a04 ld de, NameInputUpper call Function118ca ret Function11a0b: ; 11a0b (4:5a0b) ld hl, wc6d5 ld c, [hl] inc hl ld b, [hl] Function11a11: ; 11a11 (4:5a11) ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] push bc ld b, $4 call Function1189c jr nz, .asm_11a1f inc b .asm_11a1f cp b pop bc jr nz, .asm_11a39 ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] cp $3 jr c, .asm_11a33 cp $6 jr c, .asm_11a36 ld a, $3 ret .asm_11a33 ld a, $1 ret .asm_11a36 ld a, $2 ret .asm_11a39 xor a ret Function11a3b: ; 11a3b (4:5a3b) call Function11a8b ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] ld e, a swap e ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], e ld d, $4 call Function1189c jr nz, .asm_11a53 inc d .asm_11a53 cp d ld de, Unknown_11a79 ld a, $0 jr nz, .asm_11a60 ld de, Unknown_11a82 ld a, $1 .asm_11a60 ld hl, SPRITEANIMSTRUCT_0E add hl, bc add [hl] ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld [hl], a ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld l, [hl] ld h, $0 add hl, de ld a, [hl] ld hl, SPRITEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ret ; 11a79 (4:5a79) Unknown_11a79: ; 11a79 db $00, $10, $20, $30, $40, $50, $60, $70, $80 Unknown_11a82: ; 11a82 db $00, $00, $00, $30, $30, $30, $60, $60, $60 ; 11a8b Function11a8b: ; 11a8b (4:5a8b) ld hl, hJoyLast ld a, [hl] and D_UP jr nz, .up ld a, [hl] and D_DOWN jr nz, .down ld a, [hl] and D_LEFT jr nz, .left ld a, [hl] and D_RIGHT jr nz, .right ret .right call Function11a11 and a jr nz, .asm_11ab7 ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] cp $8 jr nc, .asm_11ab4 inc [hl] ret .asm_11ab4 ld [hl], $0 ret .asm_11ab7 cp $3 jr nz, .asm_11abc xor a .asm_11abc ld e, a add a add e ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], a ret .left call Function11a11 and a jr nz, .asm_11ad8 ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld a, [hl] and a jr z, .asm_11ad5 dec [hl] ret .asm_11ad5 ld [hl], $8 ret .asm_11ad8 cp $1 jr nz, .asm_11ade ld a, $4 .asm_11ade rept 2 dec a endr ld e, a add a add e ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], a ret .down ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] call Function1189c jr nz, .asm_11af9 cp $5 jr nc, .asm_11aff inc [hl] ret .asm_11af9 cp $4 jr nc, .asm_11aff inc [hl] ret .asm_11aff ld [hl], $0 ret .up ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld a, [hl] and a jr z, .asm_11b0c dec [hl] ret .asm_11b0c ld [hl], $4 call Function1189c ret nz inc [hl] ret Function11b14: ; 11b14 (4:5b14) ld a, [wc6d7] Function11b17: ; 11b17 (4:5b17) ld a, [wc6d3] ld c, a ld a, [wc6d2] cp c ret nc ld a, [wc6d7] Function11b23: ; 11b23 call Function11bd0 ld [hl], a Function11b27: ; 11b27 ld hl, wc6d2 inc [hl] call Function11bd0 ld a, [hl] cp $50 jr z, .asm_11b37 ld [hl], $f2 and a ret .asm_11b37 scf ret ; 11b39 (4:5b39) Function11b39: ; 11b39 ld a, [wc6d2] and a ret z push hl ld hl, wc6d2 dec [hl] call Function11bd0 ld c, [hl] pop hl .asm_11b48 ld a, [hli] cp $ff jr z, Function11b27 cp c jr z, .asm_11b53 inc hl jr .asm_11b48 .asm_11b53 ld a, [hl] jr Function11b23 ; 11b56 Dakutens: ; Dummied out db "かが", "きぎ", "くぐ", "けげ", "こご" db "さざ", "しじ", "すず", "せぜ", "そぞ" db "ただ", "ちぢ", "つづ", "てで", "とど" db "はば", "ひび", "ふぶ", "へべ", "ほぼ" db "カガ", "キギ", "クグ", "ケゲ", "コゴ" db "サザ", "シジ", "スズ", "セゼ", "ソゾ" db "タダ", "チヂ", "ツヅ", "テデ", "トド" db "ハバ", "ヒビ", "フブ", "へべ", "ホボ" db $ff Handakutens: ; Dummied out db "はぱ", "ひぴ", "ふぷ", "へぺ", "ほぽ" db "ハパ", "ヒピ", "フプ", "へぺ", "ホポ" db $ff ; 11bbc Function11bbc: ; 11bbc (4:5bbc) ld hl, wc6d2 ld a, [hl] and a ret z dec [hl] call Function11bd0 ld [hl], $f2 inc hl ld a, [hl] cp $f2 ret nz ld [hl], $eb ret Function11bd0: ; 11bd0 (4:5bd0) push af ld hl, wc6d0 ld a, [hli] ld h, [hl] ld l, a ld a, [wc6d2] ld e, a ld d, 0 add hl, de pop af ret ; 11be0 Function11be0: ; 11be0 ; load $f2, ($eb * [wc6d3]), $50 into the dw address at wc6d0 ld hl, wc6d0 ld a, [hli] ld h, [hl] ld l, a ld [hl], "·" inc hl ld a, [wc6d3] dec a ld c, a ld a, "→" .loop ld [hli], a dec c jr nz, .loop ld [hl], "@" ret ; 11bf7 Function11bf7: ; 11bf7 (4:5bf7) ld hl, wc6d0 ld a, [hli] ld h, [hl] ld l, a ld a, [wc6d3] ld c, a .asm_11c01 ld a, [hl] cp $eb jr z, .asm_11c0a cp $f2 jr nz, .asm_11c0c .asm_11c0a ld [hl], $50 .asm_11c0c inc hl dec c jr nz, .asm_11c01 ret Function11c11: ; 11c11 (4:5c11) ld hl, wc6d5 ld c, [hl] inc hl ld b, [hl] ld hl, SPRITEANIMSTRUCT_XOFFSET add hl, bc ld a, [hl] ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc add [hl] sub $8 srl a srl a srl a ld e, a ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] ld hl, SPRITEANIMSTRUCT_YCOORD add hl, bc add [hl] sub $10 srl a srl a srl a ld d, a hlcoord 0, 0 ld bc, $14 .asm_11c43 ld a, d and a jr z, .asm_11c4b add hl, bc dec d jr .asm_11c43 .asm_11c4b add hl, de ld a, [hl] ld [wc6d7], a ret Function11c51: ; 11c51 call ClearSprites callab ClearSpriteAnims call LoadStandardFont call LoadFontsExtra ld de, GFX_11e65 ld hl, VTiles1 tile $6b lb bc, BANK(GFX_11e65), 1 call Get1bpp ld de, GFX_11e6d ld hl, VTiles1 tile $72 lb bc, BANK(GFX_11e6d), 1 call Get1bpp ld de, VTiles2 tile $60 ld hl, GFX_11cb7 ld bc, $10 ld a, BANK(GFX_11cb7) call FarCopyBytes ld de, VTiles0 tile $7e ld hl, GFX_11cc7 ld bc, $20 ld a, BANK(GFX_11cc7) call FarCopyBytes ld a, $5 ld hl, wc312 ld [hli], a ld [hl], $7e xor a ld [hSCY], a ld [wGlobalAnimYOffset], a ld [hSCX], a ld [wGlobalAnimXOffset], a ld [wJumptableIndex], a ld [wcf64], a ld [hBGMapMode], a ld [wc6d2], a ld a, $7 ld [hWX], a ret ; 11cb7 GFX_11cb7: ; 11cb7 INCBIN "gfx/unknown/011cb7.2bpp" ; 11cc7 GFX_11cc7: ; 11cc7 INCBIN "gfx/unknown/011cc7.2bpp" ; 11ce7 NameInputLower: db "a b c d e f g h i" db "j k l m n o p q r" db "s t u v w x y z " db "× ( ) : ; [ ] " db "UPPER DEL END " BoxNameInputLower: db "a b c d e f g h i" db "j k l m n o p q r" db "s t u v w x y z " db "é 'd 'l 'm 'r 's 't 'v 0" db "1 2 3 4 5 6 7 8 9" db "UPPER DEL END " NameInputUpper: ; Unreferenced? db "A B C D E F G H I" db "J K L M N O P Q R" db "S T U V W X Y Z " db "- ? ! / . , " db "lower DEL END " BoxNameInputUpper: db "A B C D E F G H I" db "J K L M N O P Q R" db "S T U V W X Y Z " db "× ( ) : ; [ ] " db "- ? ! ♂ ♀ / . , &" db "lower DEL END " ; 11e5d GFX_11e5d: ; ???? INCBIN "gfx/unknown/011e5d.2bpp" ; 11e6d GFX_11e65: INCBIN "gfx/unknown/011e65.2bpp" ; 11e6d GFX_11e6d: ; 11e6d INCBIN "gfx/unknown/011e6d.2bpp" ; 11e75