Remy Oukaour
31cce83e9b
Move lots of data tables into individual data/ files
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(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour
d554b997c5
Use correct WRAM labels for intro/title scenes
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Remove outdated WRAM alias comments
2017-12-10 00:18:29 -05:00
Remy Oukaour
512863989f
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
Ben10do
e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
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The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.
This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00
pikalaxalt
87b733994b
SPRITE_ANIM_FRAME_IDX constants
2016-05-15 22:00:17 -04:00
pikalaxalt
ae36ef2c7f
Labeled every function in ROM0 that's referenced in the source
2016-05-10 12:31:49 -04:00
pikalaxalt
6be4cd4da9
Local labels starting with lowercase letters are no longer decorated with a trailing colon
2016-04-10 15:01:49 -04:00
PikalaxALT
599e6e8d16
Battle animation annotations
2016-03-01 22:31:21 -05:00
PikalaxALT
6d1b7f28c8
Split base stats
2016-01-09 16:52:34 -05:00
PikalaxALT
57d4cb0edf
trainer card
2015-12-28 10:57:04 -05:00
PikalaxALT
f030315b1f
jumptable macro repurposed
2015-12-26 21:59:03 -05:00
PikalaxALT
3d36f1a837
Events and some WRAM cleanup
2015-12-18 20:07:09 -05:00
PikalaxALT
77ef8404a1
Menu
2015-12-15 18:59:49 -05:00
PikalaxALT
6eac26732a
Celebi Event
2015-12-05 15:38:25 -05:00
PikalaxALT
5b94d54a6c
More work on animations
2015-12-04 08:46:11 -05:00