Commit Graph

10 Commits

Author SHA1 Message Date
pikalaxalt 5d94fb22ed Add missing wind.2bpp.lz 2016-04-18 07:56:15 -04:00
pikalaxalt 0bcd725e6a Finish renaming battle anim gfx pointers and files 2016-04-10 17:16:08 -04:00
yenatch 59434fbe4d Remove an accidental copy of attack animation graphics. 2015-03-03 17:09:37 -05:00
yenatch 850ade2f41 Image extensions in battle animation graphics. 2014-04-02 00:47:22 -04:00
yenatch 5249fd9773 fix padding in .lz files for attack graphics 2013-09-18 21:31:40 -04:00
yenatch 39171b916d Fix compressed graphics and filestructure
-No more /lz folders.

-Fixed some lz files that didn't have terminators
  An extraction error caused some lz files in gfx/misc/ to lack
  terminators. These slipped through the cracks since they were
  surrounded by incbins calculated from the filesize, and the
  original decompression was done from the baserom, where
  terminators were intact.

  There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch 2a429da419 Remove unnecessary 2bpp files
These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
2013-02-11 04:24:01 -05:00
yenatch 2cdf7a3688 include all compressed and decompressed graphics
* frontpics & animation tiles
* backpics
* trainer pics
* attack animation gfx
* intro gfx
* intro tilemaps
* title gfx
* tilesets
* player backpic
* dude backpic
* pokegear/town map

fixes #33, #34 and #35
2013-01-04 04:08:13 -06:00
yenatch 7613a0e601 add original compressed gfx data 2013-01-02 04:41:34 -05:00
yenatch a3fe9c00d0 decompress all known gfx 2012-12-31 22:53:40 -05:00