Commit Graph

7 Commits

Author SHA1 Message Date
Rangi e32cf1bfd1 Miscellaneous cleanup noted in #709 2020-05-17 20:59:15 -04:00
Rangi 20464d1bfb Miscellaneous updates
- `PREDEFPAL_00` -> `PREDEFPAL_ROUTES` (observed from `LoadSGBLayout.GetMapPalsIndex.route`)
- `$0` -> `PLAYER` (standard person ID)
- Fix some whitespace formatting
2020-04-30 11:27:32 -04:00
Rangi 03cb8c53f1 Identify some Spaceworld beta content 2018-09-16 13:40:47 -04:00
Rangi a1806d6e81 Consistent routine naming convention: 'Foo' wraps '_Foo' 2018-07-23 00:13:43 -04:00
mid-kid 1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
Rangi 4df72a8474 SGB palette roles discovered from Spaceworld beta G/S 2018-06-01 02:11:44 -04:00
mid-kid baa0dc5a96 Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.

The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
2018-03-13 13:21:40 +01:00