Remy Oukaour
79873a1bfc
Move pic animation documentation to docs/
...
Move growth rates to a data/ table
Name more SECTIONs
2017-12-11 23:44:29 -05:00
Remy Oukaour
213dcc70d7
More consistent data tables
2017-12-11 22:59:30 -05:00
Remy Oukaour
f1f84743f7
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
Remy Oukaour
e6f6a75330
Move the rest of gfx/misc/ into specific directories
2017-12-11 17:51:04 -05:00
Remy Oukaour
4afc2f01ef
Add member constants for the base data struct, same as most other structs
2017-12-11 17:35:35 -05:00
Remy Oukaour
5be98bae3c
Move more data tables into data/ files.
2017-12-11 15:20:32 -05:00
Remy Oukaour
31cce83e9b
Move lots of data tables into individual data/ files
...
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour
41acb0667a
Document macros/map.asm
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Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events)
Prefix FLOOR to the `elevfloor` constants
2017-12-11 01:02:28 -05:00
Remy Oukaour
c6fefd0fe8
Rename overworld sprite files, consistent with their constants
2017-12-11 00:17:39 -05:00
Remy Oukaour
a551e345df
PokeCenter → Pokecenter (consistent with the POKECENTER map constants)
2017-12-10 22:34:42 -05:00
Remy Oukaour
fba44a5929
Single files for tilesets/data.asm and maps/blockdata.asm
2017-12-10 13:53:02 -05:00
Remy Oukaour
d554b997c5
Use correct WRAM labels for intro/title scenes
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Remove outdated WRAM alias comments
2017-12-10 00:18:29 -05:00
Remy Oukaour
ab7025a144
Consistent code formatting: no redundant `a`s and spaces after commas
2017-12-10 00:06:20 -05:00
Remy Oukaour
31901f73b0
Move some gfx/misc/ files into meaningful directories
2017-12-09 22:57:41 -05:00
Remy Oukaour
cd2a748128
More WRAM cleanup
2017-12-09 22:00:36 -05:00
Remy Oukaour
e3c686f6df
Further WRAM organization
2017-12-09 15:14:51 -05:00
Remy Oukaour
6a41d4f63e
Define more charmap characters and use them in place of hard-coded numbers
2017-12-09 12:57:23 -05:00
Remy Oukaour
512863989f
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
mid-kid
359d73ceef
Move LoadOverworldFont to main.asm
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It doesn't fit correctly in misc/mobile_41.asm.
Also moved the font images out of gfx/unknown and into gfx/font.
2017-11-21 23:53:51 +01:00
mid-kid
23445ba4be
Define bank43 in main.asm instead of unused_title
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All other banks are defined in main.asm as well, and it's confusing how
the build breaks when you try to remove this unused file.
2017-11-16 23:24:30 +01:00
yenatch
17448c51a5
Merge pull request #389 from yenatch/rgbds-3
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rgbds 0.3.3
2017-09-24 01:23:34 -04:00
PikalaxALT
0e470bc785
Fix section linking
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Create linker script and float all sections
2017-09-23 23:04:10 -04:00
yenatch
080704e49f
Merge pull request #370 from yenatch/graphics
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png everywhere
2017-06-24 17:36:21 -04:00
yenatch
a20664d415
Fix gfx/misc
2017-06-24 16:30:12 -04:00
Ben10do
e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
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The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.
This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00
Ben10do
288902139f
Revert "Fix floating sections"
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This reverts commit e28b88f56d
.
2017-03-24 11:51:03 +00:00
AntonioND
e28b88f56d
Fix floating sections
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This is needed so that rgblink doesn't move them around after modifying
it's placement algorithm.
Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-15 00:52:26 +00:00
hatschky
f0209d6ed6
Labels for Trainer Rankings stat tracking functions
2017-01-16 21:11:34 +00:00
pikalaxalt
4e2487c056
hLCDCPointer and InitList
2016-06-13 22:53:33 -04:00
pikalaxalt
d7a01e92e9
Remaining layout constants
2016-06-06 18:23:00 -04:00
pikalaxalt
98f443f70c
engine/events.asm labels finished
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fixed palred/green/blue macros
2016-05-17 08:40:56 -04:00
pikalaxalt
87b733994b
SPRITE_ANIM_FRAME_IDX constants
2016-05-15 22:00:17 -04:00
pikalaxalt
a5f5418fae
Rename FixedWords to EZChat
2016-05-14 16:37:12 -04:00
pikalaxalt
5ea3a953c3
Name all link trade animation related functions
2016-05-13 22:46:32 -04:00
pikalaxalt
af0119ca7e
Name all printer functions
2016-05-11 17:16:03 -04:00
pikalaxalt
ae36ef2c7f
Labeled every function in ROM0 that's referenced in the source
2016-05-10 12:31:49 -04:00
pikalaxalt
e95d42e0af
All functions in main.asm have non-generic names
2016-05-08 14:11:24 -04:00
pikalaxalt
8c26547645
Mobile and more battle anims
2016-05-05 15:07:37 -04:00
pikalaxalt
a613ed915c
HDMA transfer functions
2016-05-04 22:34:09 -04:00
pikalaxalt
3713b71d9e
More splitting of main.asm; remove unneeded rept 2
2016-05-04 11:46:23 -04:00
pikalaxalt
82f1534925
Copycat labels; macro for the Crystal-only Unown chamber unlock words
2016-04-30 21:20:12 -04:00
pikalaxalt
6be4cd4da9
Local labels starting with lowercase letters are no longer decorated with a trailing colon
2016-04-10 15:01:49 -04:00
pikalaxalt
bf73772a56
Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-04-10 14:42:14 -04:00
pikalaxalt
93e12d2003
Split up banks 1-3 of main.asm
2016-03-27 12:47:28 -04:00
pikalaxalt
707020f9be
Merge branch 'master' of https://github.com/pret/pokecrystal
2016-03-19 19:46:39 -04:00
yenatch
9ce74b3d2c
Fix the include for engine/fish.asm.
2016-03-18 23:44:20 -04:00
yenatch
5b27af071c
Add fish group constants.
2016-03-16 18:05:28 -04:00
pikalaxalt
f2fa5349d5
More annotations of HP bar animations, including an oversight by GameFreak resulting in super-slow HP bars for Pokemon with over 48 HP
2016-03-08 19:54:06 -05:00
PikalaxALT
599e6e8d16
Battle animation annotations
2016-03-01 22:31:21 -05:00
PikalaxALT
b272c0c375
Fix marts using hard-coded bank number
2016-01-27 12:25:12 -05:00