PikalaxALT
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7b3090e22a
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Annotate battle tower text bug
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2015-11-20 15:15:32 -05:00 |
PikalaxALT
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812976cee6
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bgcoord
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2015-11-20 11:47:52 -05:00 |
PikalaxALT
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40802da3cf
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Map header labels, tileset constants
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2015-11-12 11:10:19 -05:00 |
PikalaxALT
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2ffcb4b490
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More splits; map setup labels
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2015-11-11 23:38:57 -05:00 |
PikalaxALT
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4d17f6e1f6
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Address comments on PR 322
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2015-10-24 19:49:19 -04:00 |
PikalaxALT
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97cc513f54
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Plus 4 on person events; feeble attempt to annotate color functions
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2015-10-21 10:43:42 -04:00 |
PikalaxALT
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6c25592b8c
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So very jumb
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2015-10-19 16:49:29 -04:00 |
PikalaxALT
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1e2ff967aa
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Replaced "ldtile" and "dwtile" with the "tile" equs macro
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2015-10-14 09:29:15 -04:00 |
PikalaxALT
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471492b775
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Reverted ld_hl_pointer macro
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2015-07-20 22:18:18 -04:00 |
IIMarckus
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4d532beee6
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Remove trailing newlines.
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2015-06-23 12:24:51 -06:00 |
yenatch
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849595e537
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Blindly use wram labels for everything except mobile, part 2.
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2015-02-10 14:18:23 -08:00 |
yenatch
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fd8804472d
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Use {hl,de,bc}coord macros wherever possible.
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2014-06-04 01:10:56 -07:00 |
yenatch
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0eb49d5941
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Fix a title screen label that accidentally made its way into bank 1.
Somehow, a title screen (bank 0x43) function had its label put in bank 1.
This caused changes to either bank to break the compiled rom.
fixes 61a3d145
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2014-04-09 18:27:29 -04:00 |
yenatch
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73ffc4677a
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Image extensions in gfx/{intro,title}.
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2014-04-02 00:41:56 -04:00 |
yenatch
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2564836df1
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Compressed title screen graphics are padded too.
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2014-03-04 01:29:43 -05:00 |
yenatch
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546c17ad37
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rename 'StartSFX' to 'PlaySFX'
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2013-10-08 13:10:36 -04:00 |
yenatch
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9ae1cd6a1c
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split title screen functions into engine/title.asm
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2013-09-15 18:59:53 -04:00 |