Rangi
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e002b536af
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Rename more script commands for consistency and predictability
Fixes #540
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2019-03-10 16:00:19 -04:00 |
Rangi
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43b5f90457
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Replace "Map<MapName>Signpost<#>Script" labels
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2018-02-27 19:33:38 -05:00 |
Rangi
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f964d04a87
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* loadmenuheader -> loadmenu (ead103d )
* objectface -> turnobject (c834bda )
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2018-02-25 20:05:37 -05:00 |
Rangi
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c834bdadf2
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spriteface → objectface, consistent with the other script commands
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2018-02-02 21:50:43 -05:00 |
Rangi
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68d855c213
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Script commands don't have underscores
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2018-02-02 21:09:17 -05:00 |
Rangi
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7a532435bf
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Missed some SCENE constants
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2018-02-01 23:35:28 -05:00 |
Rangi
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48f4f2366e
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Align map event coordinate columns
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2018-02-01 22:22:07 -05:00 |
Rangi
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3088a77a21
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warp_event x, y, map, warp_id
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2018-02-01 21:54:00 -05:00 |
Rangi
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fcfe77bc3d
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Meaningful scene constant names
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
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2018-02-01 13:03:21 -05:00 |
Rangi
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a17623d96b
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Add scene ID constants (TODO: meaningful names)
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2018-01-31 23:16:51 -05:00 |
Rangi
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08891da822
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const_def N
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2018-01-31 11:38:45 -05:00 |
Rangi
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50a78c0876
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Forgot the person→object rename
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2018-01-31 11:08:47 -05:00 |
Rangi
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a2607623d3
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Comment the person constants sections, like the others
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2018-01-31 11:04:17 -05:00 |
Rangi
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cb733954c6
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SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)
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2018-01-30 22:12:53 -05:00 |
Rangi
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65480605e9
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Remove unreferenced map script heading labels
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2018-01-30 14:15:47 -05:00 |
Rangi
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477adc72af
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grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/g
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2018-01-28 13:20:04 -05:00 |
Rangi
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d719d318e8
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Remove Special_ prefix from special routines (close #478)
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2018-01-24 11:17:05 -05:00 |
Rangi
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8f2878c37e
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trainers put the class and id first: `trainer YOUNGSTER, JOEY1, ...`
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2018-01-23 13:08:48 -05:00 |
Rangi
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dea26c6639
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hiddenitem, like itemball and object_event, puts the item first and the event last
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2018-01-23 12:59:21 -05:00 |
Remy Oukaour
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bf074f3598
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map_header → map_def; map_header_2 → map_data
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2018-01-16 23:25:00 -05:00 |
Remy Oukaour
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5c28d05bb4
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Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
# data/items/descriptions.asm
# data/sprite_anims/framesets.asm
# engine/crystal_colors.asm
# engine/events/kurt.asm
# engine/events/special.asm
# engine/events/std_scripts.asm
# engine/events_3.asm
# engine/item_effects.asm
# engine/namingscreen.asm
# engine/scripting.asm
# engine/stats_screen.asm
# engine/trade_animation.asm
# home/audio.asm
# main.asm
# maps/BattleTower1F.asm
# maps/BattleTowerBattleRoom.asm
# maps/BurnedTowerB1F.asm
# maps/ElmsLab.asm
# maps/GoldenrodDeptStore5F.asm
# maps/GoldenrodUnderground.asm
# maps/HallOfFame.asm
# maps/MahoganyTown.asm
# maps/ManiasHouse.asm
# maps/MobileBattleRoom.asm
# maps/MobileTradeRoomMobile.asm
# maps/RadioTower2F.asm
# maps/Route35NationalParkGate.asm
# maps/Route36NationalParkGate.asm
# maps/Route39Farmhouse.asm
# tilesets/palette_maps.asm
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2018-01-14 22:56:36 -05:00 |
Remy Oukaour
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5a3822fe86
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Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts
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2018-01-13 00:47:38 -05:00 |
Remy Oukaour
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59c95abf83
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Trim whitespace
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2018-01-12 17:09:32 -05:00 |
Remy Oukaour
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d83aefb30a
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Use more constants in scripts
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2018-01-12 02:27:42 -05:00 |
Remy Oukaour
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2f0973f3e0
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Clean up some hex values in map scripts
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2018-01-09 18:45:25 -05:00 |
xCrystal
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f1ea15bbfe
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Consolidate Special function names
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2018-01-02 17:13:57 +01:00 |
Remy Oukaour
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84e22eb578
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Consistent (x, y) coordinate formatting in map scripts
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2017-12-28 14:31:25 -05:00 |
Remy Oukaour
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c05b7f41dd
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Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
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2017-12-24 14:33:17 -05:00 |
Remy Oukaour
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17058aaec2
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Auto-label more map scripts
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2017-12-17 20:56:35 -05:00 |
Remy Oukaour
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047c8e4bc0
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xy_trigger handles $0 padding, so map scripts are simpler
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2017-12-12 14:11:23 -05:00 |
Remy Oukaour
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b4261d27d8
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Use new palette constants
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2017-12-10 20:50:08 -05:00 |
Remy Oukaour
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62f5913943
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All map triggers use the `maptrigger` macro, not `dw`
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents
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2017-12-10 17:53:21 -05:00 |
Remy Oukaour
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66527d861f
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"Trainer*AfterBattleText" labels
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2017-12-10 15:44:41 -05:00 |
surskitty
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15015e4877
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Making all Rocket Grunts call the constant.
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2017-11-27 00:38:15 -05:00 |
pikalaxalt
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1fa6aecbfc
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Unify directional movement macros
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2016-05-14 13:46:14 -04:00 |
pikalaxalt
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bf73772a56
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Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
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2016-04-10 14:42:14 -04:00 |
PikalaxALT
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ce019e6347
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Map callback constants
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2016-01-06 07:44:50 -05:00 |
PikalaxALT
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80aba7fc13
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maptrigger macro
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2016-01-05 08:46:37 -05:00 |
PikalaxALT
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2bd45ca574
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Move effects; no more reloadmapmusic, returnafterbattle
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2015-12-26 19:22:27 -05:00 |
PikalaxALT
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efe3462f9a
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Replaced SignpostItem with Hidden(ItemName)
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2015-12-15 11:21:58 -05:00 |
PikalaxALT
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bb2aba7da1
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No more ItemFragment
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2015-12-15 10:55:56 -05:00 |
PikalaxALT
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3980d2d736
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.TriggerX labels are now consistently 0-based
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2015-12-10 22:28:46 -05:00 |
PikalaxALT
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a5a8364c35
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opentext and breeding
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2015-12-09 18:25:44 -05:00 |
PikalaxALT
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0c4bf512d0
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itemfragment
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2015-12-09 11:57:08 -05:00 |
PikalaxALT
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7f68db68ad
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underground switches, town map
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2015-12-09 11:39:35 -05:00 |
PikalaxALT
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92a8c491c3
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Break up engine/sprites.asm; address yenatch's comments
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2015-12-01 21:54:11 -05:00 |
PikalaxALT
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0d944f5915
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Person event constants for each map
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2015-11-27 00:22:14 -05:00 |
PikalaxALT
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c7985e1f3c
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Battle Tower scripts and text labels
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2015-11-26 21:05:32 -05:00 |
PikalaxALT
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01792e00d2
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Rename several script commands
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2015-11-25 10:16:29 -05:00 |
PikalaxALT
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812976cee6
|
bgcoord
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2015-11-20 11:47:52 -05:00 |