Commit Graph

36 Commits

Author SHA1 Message Date
Rangi c086de0c98 Use const_skip and const_next macros for brevity 2020-07-10 20:03:46 -04:00
Rangi 6a6ba10315 rgbds supports 'X - 1' instead of 'X + -1' 2020-03-21 14:01:05 -04:00
Rangi e32e5212af use "x + -1" not "x +- 1"
(TODO: use "x - 1" once rgbds allows it)
2018-02-02 22:55:38 -05:00
Rangi 08891da822 const_def N 2018-01-31 11:38:45 -05:00
Rangi 6ebe45e41f Move event data to data/events/ 2018-01-25 22:19:24 -05:00
Rangi f44b7ad5c3 Add data/text/ 2018-01-22 17:33:52 -05:00
Rangi 125d51b3b2 More engine bit flag constants 2018-01-22 13:57:44 -05:00
Remy Oukaour 8e1e583640 Close #470 (JOHTO_POKEMON) 2018-01-14 20:58:49 -05:00
Remy Oukaour a849c3557b More comments
Fix some constants
2018-01-09 15:39:48 -05:00
Remy Oukaour 10bd011d06 More relevant data file locations 2018-01-03 02:23:54 -05:00
Remy Oukaour b0d2409c83 Move EZChat Pokémon order to data/ 2018-01-02 23:21:07 -05:00
Remy Oukaour b373984ab9 Rename pokemon animation files (fix #439) 2017-12-28 11:05:42 -05:00
Remy Oukaour fbb492f9d7 Note about footprints in comments 2017-12-27 11:33:08 -05:00
Remy Oukaour e614dd1278 gfx/pokemon/animation.asm → engine/pic_animation.asm
Correct comment in constants/pokemon_constants.asm
2017-12-27 01:58:36 -05:00
Remy Oukaour 7a4d641251 Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
Remy Oukaour 35a3a19fda Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
Remy Oukaour 4d18bb2eda Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
Remy Oukaour 24f0e7d045 Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
Remy Oukaour ebf3bfb6b2 Move some misc/ files into meaningful directories 2017-12-15 12:53:33 -05:00
Remy Oukaour 6ab1d028bb Split items/ and trainers/ into their data/ and engine/ components
Move some data into a pokemon/ subdirectory
2017-12-14 23:00:54 -05:00
Remy Oukaour 690442e31d Map dimensions are separate from other constants, same as pokemon_constants vs pokemon_data_constants 2017-12-11 16:51:12 -05:00
Remy Oukaour 31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour cd2a748128 More WRAM cleanup 2017-12-09 22:00:36 -05:00
Remy Oukaour 512863989f Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
PikalaxALT 047effba94 Menu joy flags; started with link address space 2015-12-20 12:54:08 -05:00
PikalaxALT 27ef600ace Here's the mail it never fails 2015-11-17 17:56:49 -05:00
PikalaxALT eb39f6a339 Move MON_* parentheses to the EQUS declaration 2015-11-07 13:05:58 -05:00
PikalaxALT cf5d726b7f Mon submenu, engine/menu.asm 2015-11-04 14:02:11 -05:00
PikalaxALT 739bb3c136 Replace party struct relative values with EQUS constants 2015-11-04 11:31:00 -05:00
PikalaxALT d1e11f77e5 Replaced MON_ constants with aliases 2015-07-20 20:21:46 -04:00
PikalaxALT 894955f9d9 Special script annotation, trainer constant enumeration, person-event structure update 2015-07-16 18:10:10 -04:00
PikalaxALT 3a9f537f8a Enumerate various constants 2015-07-13 01:44:27 -04:00
IIMarckus 4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch 14dce4418a enumerate pokemon constants 2013-11-27 14:45:44 -05:00
yenatch 5342f8d630 NUM_POKEMON constant
before we were just using CELEBI, but there's no way that's gonna pan out
2013-08-30 22:07:56 -04:00
yenatch 41dbd3b4a6 move constants files into constants/ 2013-06-17 21:30:25 -04:00