Commit Graph

49 Commits

Author SHA1 Message Date
Remy Oukaour c6fefd0fe8 Rename overworld sprite files, consistent with their constants 2017-12-11 00:17:39 -05:00
pfero 999c804f6f Label some functions in gfx/load_pics.asm
A few projects I looked around in used these same labels for these
functions, and it looks like they describe these functions properly.
Also fixed usage of BANK() in a few places.
2017-11-03 01:12:16 +01:00
yenatch 2dc6dd7584 Remove the now-generated animation data. 2017-05-28 23:35:08 -04:00
yenatch 1c7d4954cd Change the compression hash for Girafarig's sprite. 2017-05-28 23:26:04 -04:00
yenatch f748d34aa3 Merge remote-tracking branch 'origin/master' into c-tools 2017-05-28 14:15:22 -04:00
yenatch e9c1d24c31 Add Pokemon pic pngs.
Copies of the matching compressed files are kept, so files with a matching hash will use the matching compressed file instead.

This is the best that can be done until the compressor is fixed, which may never happen.
2017-05-28 14:03:13 -04:00
pikalaxalt e515543500 Name all functions in gfx/pics/animation.asm 2016-05-15 23:56:09 -04:00
pikalaxalt ae36ef2c7f Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
pikalaxalt a613ed915c HDMA transfer functions 2016-05-04 22:34:09 -04:00
pikalaxalt 3713b71d9e More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
pikalaxalt bf73772a56 Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
PikalaxALT 2ed6c357af More WRAM tidying 2016-01-12 12:46:18 -05:00
PikalaxALT 987ed1fafb More work on slots; WRAM cleanup, Move Deleter 2015-12-19 14:48:30 -05:00
PikalaxALT efee40447e Mobile trade animations, pokepic animations 2015-12-17 13:49:26 -05:00
PikalaxALT d314bdb4fa Pokedex labels 2015-11-29 21:34:59 -05:00
PikalaxALT 7b3090e22a Annotate battle tower text bug 2015-11-20 15:15:32 -05:00
PikalaxALT 2cbb1acc6e Pokemon animations 2015-11-07 09:48:32 -05:00
PikalaxALT 72af3337fd No more NONE 2015-11-02 14:37:02 -05:00
PikalaxALT ed29db5841 No more -bash000; engine/movement.asm, SPRITEMOVEFN 2015-10-29 23:32:11 -04:00
PikalaxALT 0a244e043c Move battle start animation functions to its own file 2015-10-19 10:23:58 -04:00
yenatch 973721491c Merge remote-tracking branch 'kanzure/master' into gfx-script 2015-07-20 23:05:28 -07:00
PikalaxALT 471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
yenatch 20e275da30 Remove filename clutter from monster and trainer pics. 2015-07-17 23:59:32 -07:00
IIMarckus 4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch fc8bf4b9e9 Merge branch 'gfx-tweaks' 2015-05-18 02:23:17 -07:00
yenatch 50734c961c Use labels for pic animation setup macros. 2015-04-13 21:41:28 -07:00
yenatch 275780271e Use a macro instead of manually subtracting $36 from pic banks. 2015-03-03 17:19:27 -05:00
yenatch 62b473d6c6 Blind wram labels part 3. 2015-02-10 15:14:21 -08:00
yenatch 97e3d9ac10 Fix some static addresses in pic animations. 2014-11-07 22:59:32 -08:00
yenatch 3be6ca012f Use AttrMap and TileMap labels for relative addressing. 2014-08-22 20:41:57 -07:00
yenatch ab0ca2b16a Pick off more incbins and static labels in pic animation code. 2014-07-24 12:05:39 -07:00
yenatch 928cdcfc23 Name cry functions in home.asm. 2014-07-18 10:31:52 -07:00
yenatch 8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch fd8804472d Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
yenatch 113dd395d2 Include palette 0 in PokemonPalettes.
Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch 48f4314854 Move monster pics from numbered directories to named ones. 2014-04-01 16:30:38 -04:00
yenatch 1aa75da4d5 Monster pic dimensions in filenames.
While we're here, add the .2bpp root extension too.
2014-04-01 12:44:15 -04:00
yenatch 38850df63d Lots of SGB incbins in bank 2.
Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00
yenatch 0d3308f68c use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
yenatch ef20124213 split out pic animation asm and clean up some more includes 2013-12-18 00:23:50 -05:00
yenatch 6690f3901a clean up pic animation sections 2013-12-18 00:11:02 -05:00
yenatch 6ba758aa53 expand shortened palettes
rather than keep up inconsistent palette formats, just incbin a portion of each
2013-06-12 21:40:37 -04:00
yenatch 2a429da419 Remove unnecessary 2bpp files
These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
2013-02-11 04:24:01 -05:00
yenatch 90af5b2a5e dump and incbin monster palettes 2013-02-07 21:19:38 -05:00
yenatch 034609e725 Split pic pointers into files 2013-02-05 18:28:45 -05:00
yenatch 859edf6f6b split off animation data chunks into files 2013-01-23 16:47:10 -05:00
yenatch 9aaa774c68 rename unown animation pointer files 2013-01-23 16:44:26 -05:00
yenatch 3ba86a82eb dump pic animations 2013-01-23 15:25:49 -05:00
yenatch d340d840fe restructure pic graphics 2013-01-22 04:22:53 -05:00