yenatch
023cfdbb05
Consolidate monster structs in wram and sram.
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The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
23f9b5d21e
Use constants for move struct positioning.
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This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10 23:24:25 -07:00
yenatch
c8055c17f2
Fix static farcalls in AI scoring.
2014-05-05 03:30:51 -04:00
yenatch
a01dad8e49
Partymon structs for opponent and player parties.
2014-02-23 00:37:09 -05:00
yenatch
a18cab495d
rename Function0x{} labels to Function{} for consistency
2013-12-31 04:10:49 -05:00
yenatch
e2b00ea117
shorten SP_ATTACK and SP_DEFENSE move effect constants
2013-12-30 23:12:06 -05:00
yenatch
c9d3881a2f
rename RNG to Random
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also fix 'Far' naming scheme for BattleRandom
this was a long time coming
2013-08-30 22:59:40 -04:00
yenatch
3a7edf8b1a
even more ai cleanup
2013-05-07 01:11:08 -04:00
yenatch
573db5b1b4
more ai cleanup
2013-05-06 20:51:07 -04:00
yenatch
5859040555
more thorough ai commenting
2013-05-06 14:36:32 -04:00
yenatch
9f5396eff6
clean up ai scoring
2013-05-06 02:39:01 -04:00
yenatch
3beab7dd92
move ai scoring out of main.asm
2013-05-05 19:56:17 -04:00