Commit Graph

12 Commits

Author SHA1 Message Date
yenatch 023cfdbb05 Consolidate monster structs in wram and sram.
The PartyMon struct is really the box struct with volatile variables like status added.

Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch 23f9b5d21e Use constants for move struct positioning.
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10 23:24:25 -07:00
yenatch c8055c17f2 Fix static farcalls in AI scoring. 2014-05-05 03:30:51 -04:00
yenatch a01dad8e49 Partymon structs for opponent and player parties. 2014-02-23 00:37:09 -05:00
yenatch a18cab495d rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
yenatch e2b00ea117 shorten SP_ATTACK and SP_DEFENSE move effect constants 2013-12-30 23:12:06 -05:00
yenatch c9d3881a2f rename RNG to Random
also fix 'Far' naming scheme for BattleRandom

this was a long time coming
2013-08-30 22:59:40 -04:00
yenatch 3a7edf8b1a even more ai cleanup 2013-05-07 01:11:08 -04:00
yenatch 573db5b1b4 more ai cleanup 2013-05-06 20:51:07 -04:00
yenatch 5859040555 more thorough ai commenting 2013-05-06 14:36:32 -04:00
yenatch 9f5396eff6 clean up ai scoring 2013-05-06 02:39:01 -04:00
yenatch 3beab7dd92 move ai scoring out of main.asm 2013-05-05 19:56:17 -04:00