yenatch
928cdcfc23
Name cry functions in home.asm.
2014-07-18 10:31:52 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
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Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
113dd395d2
Include palette 0 in PokemonPalettes.
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Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch
48f4314854
Move monster pics from numbered directories to named ones.
2014-04-01 16:30:38 -04:00
yenatch
1aa75da4d5
Monster pic dimensions in filenames.
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While we're here, add the .2bpp root extension too.
2014-04-01 12:44:15 -04:00
yenatch
38850df63d
Lots of SGB incbins in bank 2.
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Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00
yenatch
0d3308f68c
use RGB macros for palettes instead of binary chunks
2013-12-20 00:29:31 -05:00
yenatch
ef20124213
split out pic animation asm and clean up some more includes
2013-12-18 00:23:50 -05:00
yenatch
6690f3901a
clean up pic animation sections
2013-12-18 00:11:02 -05:00
yenatch
6ba758aa53
expand shortened palettes
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rather than keep up inconsistent palette formats, just incbin a portion of each
2013-06-12 21:40:37 -04:00
yenatch
2a429da419
Remove unnecessary 2bpp files
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These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
2013-02-11 04:24:01 -05:00
yenatch
90af5b2a5e
dump and incbin monster palettes
2013-02-07 21:19:38 -05:00
yenatch
034609e725
Split pic pointers into files
2013-02-05 18:28:45 -05:00
yenatch
859edf6f6b
split off animation data chunks into files
2013-01-23 16:47:10 -05:00
yenatch
9aaa774c68
rename unown animation pointer files
2013-01-23 16:44:26 -05:00
yenatch
3ba86a82eb
dump pic animations
2013-01-23 15:25:49 -05:00
yenatch
d340d840fe
restructure pic graphics
2013-01-22 04:22:53 -05:00