Commit Graph

78 Commits

Author SHA1 Message Date
Rangi dbf6044650
Update to RGBDS 0.7.0 (#1101) 2024-01-03 10:58:53 -05:00
SnorlaxMonster a82dfd81bb
Replace "¯" and "%" (breakable whitespace) with more meaningful charmap names (#1094) 2023-11-19 20:04:45 -05:00
Rangi f3b31087e3 Use `MAP_CONNECTION_PADDING_WIDTH` in `MACRO connection`
Fixes #1033
2023-08-15 19:54:16 -04:00
Rangi 8e135931a6 Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
Rangi 8fc3b8e6e3 Dance Theatre -> Dance Theater
Fixes #1008
2022-09-23 22:06:52 -04:00
Rangi 0d5cf5c8b9
Refer to "Rival", not "Silver" (#983)
Fixes #982
2022-08-10 21:24:56 -04:00
vulcandth 3648afda16
RGBDS syntax updates (#905)
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
Rangi ed0a0f7159 Move the dbbw, dbww, and dbwww macros to legacy 2021-05-30 15:51:49 -04:00
Rangi 3684296583 Revise some constant definitions 2021-03-16 18:06:18 -04:00
Rangi dbabd8b4a9 Define MAPGROUP_* constants and verify MapGroup_* table sizes 2021-03-10 21:16:54 -05:00
Rangi 40902ffe24 Verify data table sizes with table_width and assert_table_length macros
This was discussed in #706

It also uncovered some off-by-one issues with defining some constants.

A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-04 00:15:03 -05:00
Rangi 9dcdad5e60 Comment, remove, or revise many unreferenced labels 2020-10-26 20:29:58 -04:00
Rangi 212846af57 Treat map setup commands like trade script commands
Fixes #736
2020-07-22 13:37:43 -04:00
Rangi a9941e28cc Define NUM_FLYPOINTS 2020-07-21 11:48:39 -04:00
Rangi eca33ef190 Define map setup commands as macros like other script commands 2020-07-13 20:44:16 -04:00
Rangi 26d764de5d Use STRCMP, not ==, to compare multi-character strings 2020-07-02 11:46:30 -04:00
Rangi c3c18dd196 Comment more ROM labels as unreferenced
(Some unreferenced labels are above code which is still used via fallthrough!)
2020-06-21 18:33:31 -04:00
Rangi b9f2b93c17 Harmonize some more symbols with pokegold 2020-06-16 11:28:52 -04:00
Rangi 20464d1bfb Miscellaneous updates
- `PREDEFPAL_00` -> `PREDEFPAL_ROUTES` (observed from `LoadSGBLayout.GetMapPalsIndex.route`)
- `$0` -> `PLAYER` (standard person ID)
- Fix some whitespace formatting
2020-04-30 11:27:32 -04:00
Rangi 6a6ba10315 rgbds supports 'X - 1' instead of 'X + -1' 2020-03-21 14:01:05 -04:00
Rangi ad50e94b50 Add a `LANDMARK_` prefix to landmark constants
Resolves #697
2020-03-15 19:50:39 -04:00
Rangi 65f22544e0 Refactor flypoints to separate const definition from data usage 2020-03-15 14:10:53 -04:00
Rangi 94ebdab6d3
Merge pull request #660 from mid-kid/master
Make the map setup commands match the actual function names better
2020-01-04 20:08:43 -05:00
Rangi ef48ae98b5 Separate tilesets.o goes with pics.o and sprites.o 2019-11-23 20:43:33 -05:00
mid-kid 739a60b33c Make the map setup commands match the actual function names better
These functions used as map setup commands are used in other places,
too, so I can't prefix them under the same. The names should match
except I won't repeat "map" in a map setup command name.
2019-11-18 18:21:57 +01:00
Rangi 01f68fcc6a Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE 2019-11-03 12:03:37 -05:00
Rangi 689acb0e36 Try to identify more of maps/unused/Beta*.blk 2019-04-20 14:45:20 -04:00
Rangi 79dc22c769 Define constants for map event sizes 2019-03-03 14:19:16 -05:00
Rangi 1853e3d127 Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank 2019-01-12 15:17:20 -05:00
mid-kid 814a720e9d Adapt macro based on suggestions 2018-11-11 00:32:05 +01:00
mid-kid 375963349a Finish new connection macro
Tried simplifying things a bit, although not nearly as much as I wanted.
Ideally, we'd either have one of two situations:
- A single set of calculations based on values depending on the
direction of the connection
- A bunch of "generic" calculations done before applying simple
modifiers to them in the final `if` block

Right now it's an icky mix of both and I'm not really sure what to make
of it.
2018-11-10 14:34:49 +01:00
mid-kid abb9454307 Make the `connection` macro simpler to use
It now only takes one numerical parameter, which is the offset of the
target map relative to the source map, much like in AdvancedMap. This
makes it easier to make connections and avoids having to calculate these
values by hand, and/or "mess with the values 'till it works", as many
have been doing thus far. It's just one, easy-to-understand value.

To convert from the old macro to the new macro, just take the fourth and
the fifth parameter, and calculate `<4th_param> - <5th_param>`. The
result is the value required for the new macro.
2018-11-06 21:19:07 +01:00
Rangi 0ce8dd75cd gfx/roofs/*.png filenames match ROOF_* constants 2018-10-31 17:46:18 -04:00
Rangi 5e6837807c landmark macro includes the +8/+16 offsets for X/Y coordinates 2018-07-07 00:59:27 -04:00
Rangi 67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
mid-kid 5efce10789 Remove even more address comments
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid 1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
Rangi 0447ee0cf9 Relabel some map-related WRAM
wMisc -> {wSurroundingTiles, wBoxPartialData, wLink_c608}
wOverworldMap -> {wOverworldMapBlocks, wHallOfFamePokemonList}
2018-03-19 11:36:14 -04:00
Rangi f0b01a4eea Document more quirks and bugs 2018-02-26 13:41:48 -05:00
Rangi 9a7da21006 Mention "HAUNTED HOUSE" (resolves #492) 2018-02-25 22:25:32 -05:00
Rangi 2f9a0d7d9f Pokecom Center Admin Room -> Office 2018-02-25 22:19:17 -05:00
Rangi f8f3294130 Add ROOF_ constants 2018-02-04 21:39:46 -05:00
Rangi 32ed487a47 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	audio/engine.asm
#	constants/gfx_constants.asm
#	constants/map_data_constants.asm
#	constants/pokemon_data_constants.asm
#	constants/sprite_constants.asm
#	constants/wram_constants.asm
#	data/maps/data.asm
#	engine/battle/ai/scoring.asm
#	engine/battle/core.asm
#	engine/battle/effect_commands.asm
#	engine/battle/misc.asm
#	engine/battle_anims/getpokeballwobble.asm
#	engine/breeding.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/events/battle_tower/battle_tower.asm
#	engine/events/battle_tower/rules.asm
#	engine/events/buena.asm
#	engine/events/bug_contest/contest_2.asm
#	engine/events/daycare.asm
#	engine/events/dratini.asm
#	engine/events/halloffame.asm
#	engine/events/happiness_egg.asm
#	engine/events/kurt.asm
#	engine/events/lucky_number.asm
#	engine/events/magnet_train.asm
#	engine/events/overworld.asm
#	engine/events/pokerus/pokerus.asm
#	engine/events/print_unown.asm
#	engine/events/print_unown_2.asm
#	engine/events/unown_walls.asm
#	engine/item_effects.asm
#	engine/link.asm
#	engine/mon_menu.asm
#	engine/player_object.asm
#	engine/routines/playslowcry.asm
#	engine/scripting.asm
#	engine/search.asm
#	engine/search2.asm
#	engine/specials.asm
#	engine/start_menu.asm
#	engine/timeset.asm
#	home/battle_vars.asm
#	home/map.asm
#	maps/GoldenrodUndergroundSwitchRoomEntrances.asm
#	maps/IlexForest.asm
#	maps/KrissHouse2F.asm
#	maps/Route39Barn.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_5f.asm
#	wram.asm
2018-02-03 19:42:56 -05:00
Rangi 6ff2cb20e6 map → map_id; map_def → map; map_data → map_attributes 2018-02-03 17:11:55 -05:00
Rangi bf138d94d4 scene_def → scene_var (for "variable", like loadvar, copybytetovar, etc) 2018-02-03 16:20:19 -05:00
Rangi 936a170e0d MobileTradeRoom matches MobileBattleRoom 2018-01-31 23:21:15 -05:00
Rangi a17623d96b Add scene ID constants (TODO: meaningful names) 2018-01-31 23:16:51 -05:00
Rangi 5b678b336c Simpler map connection macro 2018-01-30 14:32:57 -05:00
luckytyphlosion a1951cefc0 Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
Rangi 517eab6526 "Speech" houses just have dialog NPCs 2018-01-23 12:54:17 -05:00