mid-kid
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3b43f79dc6
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Use hex for tile IDs in engine/movie/splash.asm
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2020-08-27 18:03:54 +02:00 |
mid-kid
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15c08ad8a3
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Small changes to better match pokegold
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2020-08-27 14:52:27 +02:00 |
mid-kid
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13c4a93cea
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Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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2020-08-27 13:59:33 +02:00 |
mid-kid
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733664b18f
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Document splash screen animation
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2020-08-27 13:59:33 +02:00 |
mid-kid
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2b2c1ac649
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Split engine/movie/intro.asm into itself and splash.asm
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2020-08-27 13:59:31 +02:00 |