xCrystal
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9457679af8
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Prefix engine_flags wram addresses with w
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2017-12-28 13:15:46 +01:00 |
Remy Oukaour
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24f0e7d045
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
Remy Oukaour
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16c6696dd5
|
Start organizing WRAM
- Use db and dw when they're more meaningful than ds 1/2
- Use unions to group related labels
|
2017-12-09 13:58:49 -05:00 |
Remy Oukaour
|
0b7d8d44ad
|
More constants
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2017-12-09 13:28:23 -05:00 |
Brandon Mulcahy
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eb7195a780
|
Fix PlaySFX priority comment
|
2016-05-28 15:43:41 -04:00 |
pikalaxalt
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bf73772a56
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Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
|
2016-04-10 14:42:14 -04:00 |
PikalaxALT
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8bf255b9f8
|
Prepare to merge
|
2016-01-18 00:39:01 -05:00 |
PikalaxALT
|
2ed6c357af
|
More WRAM tidying
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2016-01-12 12:46:18 -05:00 |
PikalaxALT
|
2bd45ca574
|
Move effects; no more reloadmapmusic, returnafterbattle
|
2015-12-26 19:22:27 -05:00 |
PikalaxALT
|
92a8c491c3
|
Break up engine/sprites.asm; address yenatch's comments
|
2015-12-01 21:54:11 -05:00 |
PikalaxALT
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812976cee6
|
bgcoord
|
2015-11-20 11:47:52 -05:00 |
PikalaxALT
|
0b8fe4bac3
|
More specials; bank 12 mobile
|
2015-11-16 22:29:54 -05:00 |
PikalaxALT
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2ffcb4b490
|
More splits; map setup labels
|
2015-11-11 23:38:57 -05:00 |
PikalaxALT
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adf2fe712d
|
Various labels
|
2015-11-05 14:06:03 -05:00 |
PikalaxALT
|
d5ddd9e54e
|
Move radio code to its own file
|
2015-07-21 01:52:46 -04:00 |
PikalaxALT
|
471492b775
|
Reverted ld_hl_pointer macro
|
2015-07-20 22:18:18 -04:00 |
PikalaxALT
|
bef792f2d2
|
More label updates, moved predefs to new file
Also named most of the engine and event flag constants.
|
2015-07-20 03:51:52 -04:00 |
yenatch
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c07ed74a5d
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Blind wram labels part 4.
|
2015-02-10 15:14:41 -08:00 |
yenatch
|
928cdcfc23
|
Name cry functions in home.asm.
|
2014-07-18 10:31:52 -07:00 |
yenatch
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251517812f
|
Rename the internal PlayCry function to _PlayCryHeader.
|
2014-07-18 10:31:52 -07:00 |
yenatch
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ab018a5094
|
Cry "echo" is actually the upper byte of pitch (now a word).
|
2014-07-18 10:31:51 -07:00 |
yenatch
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3624794599
|
Split bank 0 audio functions into home/audio.asm.
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2014-05-21 16:26:28 -04:00 |