Commit Graph

15 Commits

Author SHA1 Message Date
Rangi 0ef004a4db `dsprite y, ypx, x, xpx, off, attr` -> `dbsprite x, y, xpx, ypx, off, attr` 2020-04-04 16:00:30 -04:00
mid-kid 4154f191e0 Anotate more of the battle anim subsystem
The X and Y flip flags can be applied through the stack consisting of:
- Object attributes
- Animation frame attributes
- OAM Data
Each of these negate eachother.

Confused yet? The same stack is traversed to obtain the final tile ID,
with an added layer on top for the base GFX offset and the offset for
the dynamically loaded GFX requested by the object!

wBattleAnimDelay is populated with the values passed to `anim_wait`.
2019-02-15 03:01:59 +01:00
mid-kid 469c51d086 dorepeat -> dowait for oam animations
Having the pic animation macros be the same as the oam animation macros
isn't really turning out so well... I wonder if we should split them up
eventually.
2019-02-15 02:54:35 +01:00
mid-kid c4979d9770 Rename "feet and head follow" commands
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
mid-kid 2746288030 Define ANIM_GFX for PLAYER and ENEMY
These are used where the head or the feet of the player/enemy have to be
moved in an animation, and shouldn't overlap. These aren't actual GFX
and should be loaded with the proper commands, and they're always loaded
at the end of the VRAM area.

Furthermore, I've defined BATTLEANIM_BASE_TILE, which is the tile from
which battle animation graphics may start to load. This value was picked
to make sure at least an entire pokemon pic fits in the area before it,
even though it doesn't seem very used...
2018-11-21 23:44:31 +01:00
mid-kid 32833adef3 Use ANIM_GFX constants for battle animations 2018-11-21 22:35:36 +01:00
Rangi 5693cc49cf Single newline at the end of files 2018-06-25 12:07:35 -04:00
mid-kid 1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
Rangi d5fff8aa96 Constants for PC menu indexes
'db  ' -> 'db '
2018-05-18 22:18:00 -04:00
mid-kid 81fff9bb80 Fix file permissions
I have no idea why this was a thing (do people store this repo on FAT32
flash drives or something?), but quite a bit of files had a permission
of 755. This isn't really a problem, but it's inconsistent and weird.
2018-04-01 17:05:10 +02:00
Remy Oukaour 960783cdf4 Label more ANIM_OBJ_* constants 2018-01-12 13:47:04 -05:00
Remy Oukaour af4001132e Break up engine/events_3.asm 2018-01-11 23:50:44 -05:00
xCrystal 50fc9c3389 endm -> ENDM 2017-12-28 22:31:16 +01:00
Remy Oukaour 9bc680bd6d Battle animation data is like sprite animation data 2017-12-26 19:27:56 -05:00
Remy Oukaour 35a3a19fda Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00