Commit Graph

60 Commits

Author SHA1 Message Date
PikalaxALT d02c9e39dd BG pal constants, convert tileset pal maps to asm 2016-01-20 19:16:25 -05:00
PikalaxALT f030315b1f jumptable macro repurposed 2015-12-26 21:59:03 -05:00
PikalaxALT 3d36f1a837 Events and some WRAM cleanup 2015-12-18 20:07:09 -05:00
PikalaxALT ecd277204a Card Flip 2015-12-11 16:59:40 -05:00
PikalaxALT f198dfd862 card flip (checkpoint commit) 2015-12-11 08:17:38 -05:00
PikalaxALT b9870541d4 slot machines 2015-12-10 22:26:31 -05:00
PikalaxALT e83a5bae87 Address some comments from padz 2015-12-05 08:08:01 -05:00
PikalaxALT be082943ed More work interpreting the sprite engine 2015-12-02 13:24:18 -05:00
PikalaxALT ffbf2c0f5d More animations including cutting grass 2015-12-01 15:35:28 -05:00
PikalaxALT 8612a4a531 Renaming sections, further dissolving main.asm 2015-11-28 15:13:40 -05:00
PikalaxALT c7985e1f3c Battle Tower scripts and text labels 2015-11-26 21:05:32 -05:00
PikalaxALT 58020fb5f6 trade animation 2015-11-23 00:21:21 -05:00
PikalaxALT 812976cee6 bgcoord 2015-11-20 11:47:52 -05:00
PikalaxALT 3f4044cd46 engine/compose_mail.asm; ldpixel 2015-11-18 13:01:55 -05:00
PikalaxALT 40802da3cf Map header labels, tileset constants 2015-11-12 11:10:19 -05:00
PikalaxALT 10beeb3c06 Battle Tower 2015-11-03 15:22:04 -05:00
PikalaxALT b1dc88b728 Experience and level calculations 2015-11-03 12:36:33 -05:00
PikalaxALT 3b4805ee98 Sweepthrough of ClearBox arg conversion to lb 2015-11-01 09:38:48 -05:00
PikalaxALT 4d17f6e1f6 Address comments on PR 322 2015-10-24 19:49:19 -04:00
PikalaxALT 119d6b4119 About time I got to these functions 2015-10-24 10:39:52 -04:00
PikalaxALT 0a244e043c Move battle start animation functions to its own file 2015-10-19 10:23:58 -04:00
PikalaxALT f53d65c536 Battle intro animation function 2015-10-17 17:18:52 -04:00
PikalaxALT 1e2ff967aa Replaced "ldtile" and "dwtile" with the "tile" equs macro 2015-10-14 09:29:15 -04:00
PikalaxALT 12f9dca7a5 Final descriptive label in tilesets/animations.asm 2015-10-13 14:29:34 -04:00
PikalaxALT 8c2766e1b9 ldtile and dwtile macros added and globally implemented 2015-10-13 12:11:06 -04:00
PikalaxALT 0c39f6e273 Happiness and Mystery Gift constants 2015-10-12 12:33:24 -04:00
PikalaxALT 2770cfc354 soft reset 2015-10-04 14:14:51 -04:00
PikalaxALT d9300a9bec Fix unnecessary white space and retire add_n_times 2015-07-20 11:28:05 -04:00
PikalaxALT bef792f2d2 More label updates, moved predefs to new file
Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
PikalaxALT 894955f9d9 Special script annotation, trainer constant enumeration, person-event structure update 2015-07-16 18:10:10 -04:00
PikalaxALT 39524cdb76 More enumeration of constants, more annotations of scripts. 2015-07-15 15:48:44 -04:00
PikalaxALT 8fa8e29170 - Update variable sprites to use constants rather than fixed values 2015-07-13 02:29:10 -04:00
PikalaxALT 249bad9551 Replace EVENT_ALWAYS_THERE with -1 2015-07-13 00:18:01 -04:00
Scott Norton f74fd6903f - Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and constants to better reflect their hypothesized purposes.
- Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-07-03 13:46:38 -04:00
yenatch fc8bf4b9e9 Merge branch 'gfx-tweaks' 2015-05-18 02:23:17 -07:00
yenatch e7a3ba0592 Add a macro for enumeration.
"enum" is like "const" but uses variables instead. This might not be desired.

It has been moved to the top of macros.asm so that included macros can be enumerated.
2015-04-13 21:41:32 -07:00
yenatch 275780271e Use a macro instead of manually subtracting $36 from pic banks. 2015-03-03 17:19:27 -05:00
yenatch 8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch a0e2b8270f Mobile phrases and tons of related data. 2015-02-04 01:10:59 -08:00
yenatch 46f2dbb367 Mobile trade incbins and coordinate macros. 2015-02-02 15:46:06 -08:00
yenatch 5aec11492d Add a "mobile" directive for dummied-out mobile adapter functions. 2015-01-27 15:03:14 -08:00
yenatch f036cdf13b Move around some more macros. 2015-01-20 14:26:16 -08:00
yenatch 9303752e3f Start moving relevant macros into macros/text.asm. 2015-01-20 14:10:55 -08:00
yenatch 8583cc4724 Stop using the preprocessor. 2015-01-20 00:01:23 -08:00
yenatch 7b87e67a89 More labels in code and some mobile datatracking. 2015-01-01 20:59:08 -08:00
yenatch ffdc3e4c12 Wrap macro arguments with parentheses.
Arguments are passed in as string literals.
2014-08-14 23:47:27 -07:00
yenatch 8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch 0d682e076a Fix argument handling in *coord macros. Add a "percent" shortcut.
Random returns a value from 0 to 0xff.
Instead of doing extra work, most probabilities are out of 0xff.
Convert these from percentages at build time for readability.
2014-06-10 23:03:21 -07:00
yenatch 8d2b9f3fcb Remove the FuncCoord macro.
Variables can't use labels, so a macro that doesn't use variables is better suited.
2014-06-04 01:18:54 -07:00
yenatch ddc88bed4b Use a macro for sine waves.
So far they're identical, but amplitude could change.
2014-05-05 15:58:43 -04:00