Commit Graph

14 Commits

Author SHA1 Message Date
yenatch d29fb5d207 Image extensions in gfx/tilesets. 2014-04-02 00:45:07 -04:00
yenatch 502fe13e30 flower animation graphics 2013-12-26 02:48:00 -05:00
yenatch c8c887fb1e water animation graphics 2013-12-26 02:41:06 -05:00
yenatch 70d5cf467a whirlpool animation graphics 2013-12-26 02:37:23 -05:00
yenatch da689fa7d6 roof graphics 2013-10-11 01:43:15 -04:00
yenatch 5147e6c0a2 random 0s in tileset data was actually lz padding
i guess someone liked their filesizes nice and even?
2013-09-01 14:42:49 -04:00
yenatch 122e243624 mistook sprout tower pillar for minecart graphics 2013-05-22 17:07:18 -04:00
yenatch ee4203a56d minecart tile animations 2013-05-22 14:57:33 -04:00
yenatch c15e7b8619 safari fountain tile animations 2013-05-22 02:56:25 -04:00
yenatch 6dde0b274d ilex forest tree tile animations 2013-05-21 18:32:55 -04:00
yenatch 2236e27933 cave water + park fountain tile animations 2013-05-21 12:37:58 -04:00
yenatch 39171b916d Fix compressed graphics and filestructure
-No more /lz folders.

-Fixed some lz files that didn't have terminators
  An extraction error caused some lz files in gfx/misc/ to lack
  terminators. These slipped through the cracks since they were
  surrounded by incbins calculated from the filesize, and the
  original decompression was done from the baserom, where
  terminators were intact.

  There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch 2a429da419 Remove unnecessary 2bpp files
These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
2013-02-11 04:24:01 -05:00
yenatch 2cdf7a3688 include all compressed and decompressed graphics
* frontpics & animation tiles
* backpics
* trainer pics
* attack animation gfx
* intro gfx
* intro tilemaps
* title gfx
* tilesets
* player backpic
* dude backpic
* pokegear/town map

fixes #33, #34 and #35
2013-01-04 04:08:13 -06:00