Commit Graph

50 Commits

Author SHA1 Message Date
PikalaxALT 8152ab612c Battle anims 2015-12-23 17:10:50 -05:00
PikalaxALT acd92eee94 Pack 2015-12-13 14:15:16 -05:00
PikalaxALT 5b7fc7b0fa More battle tower shenanigans 2015-12-08 16:06:13 -05:00
PikalaxALT 0549e3413f audio flag constants 2015-12-07 18:33:04 -05:00
PikalaxALT 7d8cb98c76 cry constants 2015-12-07 15:22:55 -05:00
PikalaxALT 159d3efc8f new and updated music macros 2015-12-07 11:28:58 -05:00
PikalaxALT 02d05255fe A stab at audio engine. 2015-12-06 22:36:09 -05:00
PikalaxALT 2ffcb4b490 More splits; map setup labels 2015-11-11 23:38:57 -05:00
PikalaxALT f1b2466cc3 Cleaning up static HRAM labels; movement stuff, route 38 trainers 2015-11-09 23:01:45 -05:00
PikalaxALT adf2fe712d Various labels 2015-11-05 14:06:03 -05:00
PikalaxALT c5527a02ae dbw BANK, addr replaced with dba 2015-11-03 19:43:47 -05:00
PikalaxALT 72af3337fd No more NONE 2015-11-02 14:37:02 -05:00
PikalaxALT ed29db5841 No more -bash000; engine/movement.asm, SPRITEMOVEFN 2015-10-29 23:32:11 -04:00
PikalaxALT 895e14cd05 Reworked person_event arguments 2015-07-29 18:22:23 -04:00
PikalaxALT 471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
IIMarckus 4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
U-Daniel-PC\Daniel fa1c2c573a Final music incbins 2015-02-15 21:22:51 -05:00
yenatch 8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch fe230e2e7d Get rid of one-byte incbins in sound data. 2015-01-27 15:04:01 -08:00
yenatch b9110b015d Condense cry headers to one line.
Keep the unused labels for readability (and maybe some symfile magic).
2014-07-18 17:03:52 -07:00
yenatch 251517812f Rename the internal PlayCry function to _PlayCryHeader. 2014-07-18 10:31:52 -07:00
yenatch ab018a5094 Cry "echo" is actually the upper byte of pitch (now a word). 2014-07-18 10:31:51 -07:00
yenatch 7ab25c9f59 Danger in the sound engine. 2014-04-22 00:02:52 -04:00
yenatch 3848af8e0e Better labels for drumkits.
Also use noise commands for instruments.
2014-04-10 21:31:55 -04:00
yenatch cb40ed08dd Use labels in audio/sfx_pointers.asm 2014-02-06 21:22:45 -05:00
yenatch 55f60dffe1 Use labels in audio/cry_pointers.asm 2014-02-06 21:22:45 -05:00
yenatch 236f914bbe Empty cry headers (for slots 252-255). 2014-02-06 21:22:45 -05:00
yenatch fd1e8d9daf Dump the sound effects 2014-02-06 21:22:45 -05:00
yenatch 466c507549 Dump the cries 2014-02-06 21:22:44 -05:00
yenatch cfa8cb7b15 Redump music for whitespace formatting changes
to avoid a bigger diff later
2014-02-06 21:22:44 -05:00
yenatch cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch e937d6f25c audio: note duration from 0-15 to 1-16 to match pokered 2013-12-28 20:32:05 -05:00
yenatch 8627d1760e dump the music again 2013-11-07 01:18:50 -05:00
yenatch 6f1928eaea stack music command labels 2013-11-05 15:19:12 -05:00
yenatch 12f0be8ccc recomment ReadNoiseSample 2013-11-05 15:04:26 -05:00
yenatch b2dd26c8a0 rename ParseCommand to ParseMusicCommand 2013-11-05 14:40:55 -05:00
yenatch 946a213f09 fix labels for SoundRestart and UpdateSound 2013-10-11 02:55:01 -04:00
yenatch aae33da95b fix LoadMusicByte naming scheme 2013-10-08 13:34:32 -04:00
yenatch 91b822ceb8 rename 'LoadMusic' to '_PlayMusic' 2013-10-08 13:26:05 -04:00
yenatch 789469c465 rename 'StartMusic' to 'PlayMusic' 2013-10-08 13:21:15 -04:00
yenatch 963fe4808b rename 'LoadSFX' to '_PlaySFX' 2013-10-08 13:13:35 -04:00
yenatch 4ac678313f rename 'PlaySFX' to 'PlayStereoSFX' 2013-10-08 13:05:52 -04:00
yenatch 2a0089b92b shorten some overly long music filenames 2013-09-01 14:41:16 -04:00
yenatch 16507d3989 fix sfx pointer comments 2013-05-02 19:59:03 -04:00
yenatch 8bbfa54059 PlayCryHeader and related wram 2013-02-23 16:57:25 -05:00
yenatch f56f340ce1 Label hw registers 2013-02-22 20:02:10 -05:00
yenatch ee347bff48 Dump cry headers 2013-02-11 04:13:31 -05:00
yenatch 31a907d7c7 Move music/ into audio/ 2013-02-05 18:08:20 -05:00
yenatch ff5bd60966 Clean up and condense music includes 2013-02-05 18:00:32 -05:00
yenatch 9acf56102a Split audio engine and pointers into files
Creates folder audio/
2013-02-05 16:48:46 -05:00