Commit Graph

15 Commits

Author SHA1 Message Date
Remy Oukaour 720cdc72b2 Comments distinguish "move effects" and "effect commands"
Effect command enums are used like constants, not macros
2017-12-11 17:41:18 -05:00
mid-kid 1bf12455e4 SelfDestruct -> Selfdestruct
Just keeping things consistent. Nobody's going to write SELF_DESTRUCT.
Kind of subjective, and we could do it the other way around, if anybody
really cares.
2017-11-18 17:28:12 +01:00
PikalaxALT 93ab6985d2 Some work on battle animations 2015-11-09 16:41:09 -05:00
PikalaxALT e044580669 battle/ai/switch.asm and more battle/effect_commands.asm 2015-11-07 08:05:57 -05:00
PikalaxALT 929d0aa081 Still more battle command labels 2015-11-06 22:36:06 -05:00
PikalaxALT d8aa438644 More battle command labels 2015-11-06 20:55:16 -05:00
PikalaxALT ae2970d73b Sprite movement function labels 2015-11-06 16:42:38 -05:00
PikalaxALT 46e66077a5 BattleCommand labels copied from macros 2015-11-06 14:45:10 -05:00
PikalaxALT 72af3337fd No more NONE 2015-11-02 14:37:02 -05:00
PikalaxALT 6b2d0ae841 Fix merge conflicts 2015-11-01 18:19:52 -05:00
PikalaxALT ed29db5841 No more -bash000; engine/movement.asm, SPRITEMOVEFN 2015-10-29 23:32:11 -04:00
JimB16 4b722eb530 changed name of some labels 2015-10-10 13:45:39 +02:00
JimB16 a7cb2a5e9b changed more labels 2015-09-10 01:27:07 +02:00
yenatch 6d7e674bd0 move some labels into included files 2013-12-18 01:14:48 -05:00
yenatch 3e6c37fe52 Move effect commands dump 2013-03-26 20:39:56 -04:00