Rangi
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f964d04a87
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* loadmenuheader -> loadmenu (ead103d )
* objectface -> turnobject (c834bda )
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2018-02-25 20:05:37 -05:00 |
yenatch
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4ce75e8dfc
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Document some more battle animation commands
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2018-01-01 04:40:15 -05:00 |
yenatch
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cc5aeb8b87
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Fix anim_obj x/y values
- negative values have no meaning
- left in optional tile x/y for backwards compatibility
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2017-12-29 13:43:17 -05:00 |
xCrystal
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50fc9c3389
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |
xCrystal
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7beb497d3a
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Uppercase MACRO and EQU(S) according to the style guide
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2017-12-28 13:23:44 +01:00 |
Remy Oukaour
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35a3a19fda
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |